java中setgame_Java EntityPlayerMP.setGameType方法代码示例

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类

private void initialisePlayer(String username, String agentname)

{

AgentSection as = getAgentSectionFromAgentName(agentname);

EntityPlayerMP player = getPlayerFromUsername(username);

if (player != null && as != null)

{

if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive()))

{

player.markPlayerActive();

player = MinecraftServer.getServer().getConfigurationManager().recreatePlayerEntity(player, player.dimension, false);

player.playerNetServerHandler.playerEntity = player;

}

// Reset their food and health:

player.setHealth(player.getMaxHealth());

player.getFoodStats().addStats(20, 40);

player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away.

disablePlayerGracePeriod(player); // Otherwise player will be invulnerable for the first 60 ticks.

player.extinguish();// In case the player was left burning.

// Set their initial position and speed:

PosAndDirection pos = as.getAgentStart().getPlacement();

if (pos != null) {

player.rotationYaw = pos.getYaw().floatValue();

player.rotationPitch = pos.getPitch().floatValue();

player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue());

player.onUpdate();// Needed to force scene to redraw

}

player.setVelocity(0, 0, 0);// Minimise chance of drift!

// Set their inventory:

if (as.getAgentStart().getInventory() != null)

initialiseInventory(player, as.getAgentStart().getInventory());

// Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble:

player.setGameType(GameType.SPECTATOR);

}

}

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