Java实现move方法_Java EntityPlayer.moveEntity方法代码示例

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类

public Vec3 predictPlayerLocation(EntityPlayer player, int ticksIntoFuture) {

if (playerPositions.containsKey(player)) {

List pastPositions = playerPositions.get(player);

if (pastPositions.size() > 1) {

Vec3 first = pastPositions.get(0);

List deltas = new LinkedList<>();

Vec3 previous = first;

for (Vec3 position : pastPositions) {

deltas.add(position.subtract(previous));

previous = position;

}

Vec3 mean = Vec3.ORIGIN;

for (Vec3 delta : deltas)

mean = mean.add(delta);

mean = mean.divideElements(deltas.size());

EntityPlayer simulated = new EntityOtherPlayerMP(mc.theWorld, player.getGameProfile());

simulated.noClip = false;

simulated.setPosition(player.posX, player.posY, player.posZ);

for (int i = 0; i < ticksIntoFuture; i++) {

double x = mean.x, y = mean.y, z = mean.z;

simulated.moveEntity(x, y, z);

if (!player.capabilities.isFlying) {

y = y * 0.8 - 0.02;

}

if (simulated.onGround && y < 0) {

y = 0;

}

x *= 0.99;

z *= 0.99;

mean = new Vec3(x, y, z);

}

return new Vec3(simulated.posX, simulated.posY, simulated.posZ);

}

}

return null;

}

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