目录
学习过程中的几个shell,仅供学习娱乐。
1、/boot分区磁盘占用率判断
#!/bin/bash
#boot分区超过10%报警
bootspace=`df -hT | grep 'boot' | awk '{print $6}' | cut -d '%' -f 1`
if [ $bootspace -ge 10 ]
#如果是字符串,用=,!=,-z为空
then
echo 'boot space more then 10%'
else
echo 'boot space less then 10%'
fi
#生产2g大文件测试
dd if=/dev/zero of=file bs=1M count=2000
2、while求1~100和
#!/bin/bash
num=0
i=100
while [[ $i -gt 0 ]]; do
num=$(($num+$i))
i=$(($i-1))
done
echo $num
3、一个简单的字符菜单管理页面制作
5-menu.sh为页面脚本
#!/bin/bash
#menu.sh
function menu(){
title='My Munu'
lan='welcome!'
time=`date +%Y-%m-%d`
cat << eof
###########################################
`echo -e "\033[31m$title\033[0m"`
###########################################
* 1、add a user
* 2、set password
* 3、delete a user
* 4、print disk space
* 5、print mem space
* 6、quit
* 7、return menu
###########################################
$lan $time
###########################################
eof
}
5-index.sh执行脚本
#!/bin/bash
#执行页面选项
#将界面shell包含进来并执行函数
. menu.sh
clear
menu
while true; do
read -p 'please input a choice:' choice
case $choice in
1)
read -p 'add a user :' name
useradd $name &>/dev/null
if [[ $? -eq 0 ]]; then
echo "add user ${name} success!"
else
echo "add user ${name} faild!"
fi
break
;;
2)
read -p 'input a user :' name
read -p 'input a passwd for user :' passwd
echo $passwd | passwd --stdin $name &>/dev/nullif [[ $? -eq 0 ]]; then
echo "set paddwd ${name} success!"
else
echo "set passwd ${name} faild!"
fi
;;
3)
read -p 'input a user what you want delete :' delname
userdel -r $delname &>/dev/null
if [[ $? -eq 0 ]]; then
echo "delete ${name} success!"
else
echo "delete ${name} faild!"
fi
;;
4)
str=`free -m`
echo -e "\033[47;30m $str \033[0m"
;;
5)
str=`df -Th`
echo -e "\033[47;30m $str \033[0m"
;;
6)
str='bye!'
echo -e "\033[47;30m $str \033[0m"
break
;;
7)
clear
menu
;;
esac
done
4、判断服务是否启动
#!/bin/bash
read -p "请输入你的服务名:" service
if [ $service != 'crond' -a $service != 'httpd' -a $service != 'sshd' -a $service != 'mysqld' -a $service != 'vsftpd' ];then
echo "只能够检查'vsftpd,httpd,crond,mysqld,sshd"
exit 5
fi
service $service status &> /dev/nullif [ $? -eq 0 ];then
echo "服务在线"
else
service $service start
fi
5、列出最常用的10条历史命令
#!/bin/bash
printf "%-32s %-10s\n" 命令 次数
cat ~/.bash_history | awk '{ list [$1] ++; } \
END {
for (i in list)
{
printf ("%-30s %-10s\n", i, list [i]); }
}' | sort -nrk 2 | head
~
6、一键获取系统相关信息
#!/bin/bash
system_info()
{
echo "====================system info========================"
VERSION=`cat /etc/redhat-release| awk 'NR==1{print}'`
KERNEL=`uname -a|awk '{print $3}'`
HOSTNAME=`uname -a|awk '{print $2}'`
cat /etc/issue &> /dev/null
if [ "$?" -ne 0 ];then
echo -e "\033[31m The system is no support \033[0m"
exit 1
else
echo -e "system_version is \033[32m $VERSION \033[0m"
echo -e "system_kernel_version is \033[32m $KERNEL \033[0m"
echo -e "system_hostname is \033[32m $HOSTNAME \033[0m"
fi}
disk_info ()
{
echo "======================disk info========================"
DISK=$(df -ThP|column -t)
echo -e "\033[32m $DISK \033[0m"
}cpu_info ()
{
echo "=======================cpu info========================"
echo -e "cpu processor is \033[32m $(grep "processor" /proc/cpuinfo |wc -l) \033[0m"
echo -e "cpu mode name is \033[32m $(grep "model name" /proc/cpuinfo |uniq|awk '{print $4,$5,$6,$7,$8,$9}') \033[0m"
grep "cpu MHz" /proc/cpuinfo |uniq |awk '{print $1,$2":"$4}'
awk '/cache size/ {print $1,$2":"$4$5}' /proc/cpuinfo |uniq
}mem_info ()
{
echo "====================memory info========================"
MemTotal=$(awk '/MemTotal/ {print $2}' /proc/meminfo)
MemFree=$(awk '/MemFree/ {print $2}' /proc/meminfo)
Buffers=$(awk '/^Buffers:/ {print $2}' /proc/meminfo)
Cached=$(awk '/^Cached:/ {print $2}' /proc/meminfo)
FreeMem=$(($MemFree/1024+$Buffers/1024+$Cached/1024))
UsedMem=$(($MemTotal/1024-$FreeMem))
echo -e "Total memory is \033[32m $(($MemTotal/1024)) MB \033[0m"
echo -e "Free memory is \033[32m ${FreeMem} MB \033[0m"
echo -e "Used memory is \033[32m ${UsedMem} MB \033[0m"
}loadavg_info ()
{
echo "==================load average info===================="
Load1=$(awk '{print $1}' /proc/loadavg)
Load5=$(awk '{print $2}' /proc/loadavg)
Load10=$(awk '{print $3}' /proc/loadavg)
echo -e "Loadavg in 1 min is \033[32m $Load1 \033[0m"
echo -e "Loadavg in 5 min is \033[32m $Load5 \033[0m"
echo -e "Loadavg in 10 min is \033[32m $Load10 \033[0m"
}network_info ()
{
echo "====================network info======================="
network_card=$(ip addr |grep inet |egrep -v "inet6|127.0.0.1" | awk '{print $NF}')
IP=$(ip addr |grep inet |egrep -v "inet6|127.0.0.1" |awk '{print $2}' |awk -F "/" '{print $1}')
echo -e "network_device is \033[32m $network_card \033[0m address is \033[32m $IP \033[0m"
}
system_info
disk_info
cpu_info
mem_info
loadavg_info
network_info
7、俄罗斯方源码
#!/bin/bash
# Tetris Game w-change
# 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]>
#APP declaration
APP_NAME="${0##*[\\/]}"
APP_VERSION="1.0"
#颜色定义
cRed=1
cGreen=2
cYellow=3
cBlue=4
cFuchsia=5
cCyan=6
cWhite=7
colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)
#位置和大小
iLeft=3
iTop=2
((iTrayLeft = iLeft + 2))
((iTrayTop = iTop + 1))
((iTrayWidth = 10))
((iTrayHeight = 15))
#颜色设置
cBorder=$cGreen
cScore=$cFuchsia
cScoreValue=$cCyan
#控制信号
#改游戏使用两个进程,一个用于接收输入,一个用于游戏流程和显示界面;
#当前者接收到上下左右等按键时,通过向后者发送signal的方式通知后者。
sigRotate=25
sigLeft=26
sigRight=27
sigDown=28
sigAllDown=29
sigExit=30
#七中不同的方块的定义
#通过旋转,每种方块的显示的样式可能有几种
box0=(0 0 0 1 1 0 1 1)
box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
#所有其中方块的定义都放到box变量中
box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
#各种方块旋转后可能的样式数目
countBox=(1 2 2 2 4 4 4)
#各种方块再box数组中的偏移
offsetBox=(0 1 3 5 7 11 15)
#每提高一个速度级需要积累的分数
iScoreEachLevel=50 #be greater than 7
#运行时数据
sig=0 #接收到的signal
iScore=0 #总分
iLevel=0 #速度级
boxNew=() #新下落的方块的位置定义
cBoxNew=0 #新下落的方块的颜色
iBoxNewType=0 #新下落的方块的种类
iBoxNewRotate=0 #新下落的方块的旋转角度
boxCur=() #当前方块的位置定义
cBoxCur=0 #当前方块的颜色
iBoxCurType=0 #当前方块的种类
iBoxCurRotate=0 #当前方块的旋转角度
boxCurX=-1 #当前方块的x坐标位置
boxCurY=-1 #当前方块的y坐标位置
iMap=() #背景方块图表
#初始化所有背景方块为-1, 表示没有方块
for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done
#接收输入的进程的主函数
function RunAsKeyReceiver()
{
local pidDisplayer key aKey sig cESC sTTY
pidDisplayer=$1
aKey=(0 0 0)
cESC=`echo -ne "\033"`
cSpace=`echo -ne "\040"`
#保存终端属性。在read -s读取终端键时,终端的属性会被暂时改变。
#如果在read -s时程序被不幸杀掉,可能会导致终端混乱,
#需要在程序退出时恢复终端属性。
sTTY=`stty -g`
#捕捉退出信号
trap "MyExit;" INT TERM
trap "MyExitNoSub;" $sigExit
#隐藏光标
echo -ne "\033[?25l"
while :
do
#读取输入。注-s不回显,-n读到一个字符立即返回
read -s -n 1 key
aKey[0]=${aKey[1]}
aKey[1]=${aKey[2]}
aKey[2]=$key
sig=0
#判断输入了何种键
if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
then
#ESC键
MyExit
elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
then
if [[ $key == "A" ]]; then sig=$sigRotate #<向上键>
elif [[ $key == "B" ]]; then sig=$sigDown #<向下键>
elif [[ $key == "D" ]]; then sig=$sigLeft #<向左键>
elif [[ $key == "C" ]]; then sig=$sigRight #<向右键>
fi
elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate #W, w
elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown #S, s
elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft #A, a
elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight #D, d
elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown #空格键
elif [[ $key == "Q" || $key == "q" ]] #Q, q
then
MyExit
fi
if [[ $sig != 0 ]]
then
#向另一进程发送消息
kill -$sig $pidDisplayer
fi
done
}
#退出前的恢复
function MyExitNoSub()
{
local y
#恢复终端属性
stty $sTTY
((y = iTop + iTrayHeight + 4))
#显示光标
echo -e "\033[?25h\033[${y};0H"
exit
}
function MyExit()
{
#通知显示进程需要退出
kill -$sigExit $pidDisplayer
MyExitNoSub
}
#处理显示和游戏流程的主函数
function RunAsDisplayer()
{
local sigThis
InitDraw
#挂载各种信号的处理函数
trap "sig=$sigRotate;" $sigRotate
trap "sig=$sigLeft;" $sigLeft
trap "sig=$sigRight;" $sigRight
trap "sig=$sigDown;" $sigDown
trap "sig=$sigAllDown;" $sigAllDown
trap "ShowExit;" $sigExit
while :
do
#根据当前的速度级iLevel不同,设定相应的循环的次数
for ((i = 0; i < 21 - iLevel; i++))
do
sleep 0.02
sigThis=$sig
sig=0
#根据sig变量判断是否接受到相应的信号
if ((sigThis == sigRotate)); then BoxRotate; #旋转
elif ((sigThis == sigLeft)); then BoxLeft; #左移一列
elif ((sigThis == sigRight)); then BoxRight; #右移一列
elif ((sigThis == sigDown)); then BoxDown; #下落一行
elif ((sigThis == sigAllDown)); then BoxAllDown; #下落到底
fi
done
#kill -$sigDown $$
BoxDown #下落一行
done
}
#BoxMove(y, x), 测试是否可以把移动中的方块移到(x, y)的位置, 返回0则可以, 1不可以
function BoxMove()
{
local j i x y xTest yTest
yTest=$1
xTest=$2
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
((y = ${boxCur[$j]} + yTest))
((x = ${boxCur[$i]} + xTest))
if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
then
#撞到墙壁了
return 1
fi
if ((${iMap[y * iTrayWidth + x]} != -1 ))
then
#撞到其他已经存在的方块了
return 1
fi
done
return 0;
}
#将当前移动中的方块放到背景方块中去,
#并计算新的分数和速度级。(即一次方块落到底部)
function Box2Map()
{
local j i x y xp yp line
#将当前移动中的方块放到背景方块中去
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
((y = ${boxCur[$j]} + boxCurY))
((x = ${boxCur[$i]} + boxCurX))
((i = y * iTrayWidth + x))
iMap[$i]=$cBoxCur
done
#消去可被消去的行
line=0
for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
do
for ((i = j + iTrayWidth - 1; i >= j; i--))
do
if ((${iMap[$i]} == -1)); then break; fi
done
if ((i >= j)); then continue; fi
((line++))
for ((i = j - 1; i >= 0; i--))
do
((x = i + iTrayWidth))
iMap[$x]=${iMap[$i]}
done
for ((i = 0; i < iTrayWidth; i++))
do
iMap[$i]=-1
done
done
if ((line == 0)); then return; fi
#根据消去的行数line计算分数和速度级
((x = iLeft + iTrayWidth * 2 + 7))
((y = iTop + 11))
((iScore += line * 2 - 1))
#显示新的分数
echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore} "
if ((iScore % iScoreEachLevel < line * 2 - 1))
then
if ((iLevel < 20))
then
((iLevel++))
((y = iTop + 14))
#显示新的速度级
echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel} "
fi
fi
echo -ne "\033[0m"
#重新显示背景方块
for ((y = 0; y < iTrayHeight; y++))
do
((yp = y + iTrayTop + 1))
((xp = iTrayLeft + 1))
((i = y * iTrayWidth))
echo -ne "\033[${yp};${xp}H"
for ((x = 0; x < iTrayWidth; x++))
do
((j = i + x))
if ((${iMap[$j]} == -1))
then
echo -ne " "
else
echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"
fi
done
done
}
#下落一行
function BoxDown()
{
local y s
((y = boxCurY + 1)) #新的y坐标
if BoxMove $y $boxCurX #测试是否可以下落一行
then
s="`DrawCurBox 0`" #将旧的方块抹去
((boxCurY = y))
s="$s`DrawCurBox 1`" #显示新的下落后方块
echo -ne $s
else
#走到这儿, 如果不能下落了
Box2Map #将当前移动中的方块贴到背景方块中
RandomBox #产生新的方块
fi
}
#左移一列
function BoxLeft()
{
local x s
((x = boxCurX - 1))
if BoxMove $boxCurY $x
then
s=`DrawCurBox 0`
((boxCurX = x))
s=$s`DrawCurBox 1`
echo -ne $s
fi
}
#右移一列
function BoxRight()
{
local x s
((x = boxCurX + 1))
if BoxMove $boxCurY $x
then
s=`DrawCurBox 0`
((boxCurX = x))
s=$s`DrawCurBox 1`
echo -ne $s
fi
}
#下落到底
function BoxAllDown()
{
local k j i x y iDown s
iDown=$iTrayHeight
#计算一共需要下落多少行
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
((y = ${boxCur[$j]} + boxCurY))
((x = ${boxCur[$i]} + boxCurX))
for ((k = y + 1; k < iTrayHeight; k++))
do
((i = k * iTrayWidth + x))
if (( ${iMap[$i]} != -1)); then break; fi
done
((k -= y + 1))
if (( $iDown > $k )); then iDown=$k; fi
done
s=`DrawCurBox 0` #将旧的方块抹去
((boxCurY += iDown))
s=$s`DrawCurBox 1` #显示新的下落后的方块
echo -ne $s
Box2Map #将当前移动中的方块贴到背景方块中
RandomBox #产生新的方块
}
#旋转方块
function BoxRotate()
{
local iCount iTestRotate boxTest j i s
iCount=${countBox[$iBoxCurType]} #当前的方块经旋转可以产生的样式的数目
#计算旋转后的新的样式
((iTestRotate = iBoxCurRotate + 1))
if ((iTestRotate >= iCount))
then
((iTestRotate = 0))
fi
#更新到新的样式, 保存老的样式(但不显示)
for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
do
boxTest[$j]=${boxCur[$j]}
boxCur[$j]=${box[$i]}
done
if BoxMove $boxCurY $boxCurX #测试旋转后是否有空间放的下
then
#抹去旧的方块
for ((j = 0; j < 8; j++))
do
boxCur[$j]=${boxTest[$j]}
done
s=`DrawCurBox 0`
#画上新的方块
for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
do
boxCur[$j]=${box[$i]}
done
s=$s`DrawCurBox 1`
echo -ne $s
iBoxCurRotate=$iTestRotate
else
#不能旋转,还是继续使用老的样式
for ((j = 0; j < 8; j++))
do
boxCur[$j]=${boxTest[$j]}
done
fi
}
#DrawCurBox(bDraw), 绘制当前移动中的方块, bDraw为1, 画上, bDraw为0, 抹去方块。
function DrawCurBox()
{
local i j t bDraw sBox s
bDraw=$1
s=""
if (( bDraw == 0 ))
then
sBox="\040\040"
else
sBox="[]"
s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m"
fi
for ((j = 0; j < 8; j += 2))
do
((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY))
((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]})))
#\033[y;xH, 光标到(x, y)处
s=$s"\033[${i};${t}H${sBox}"
done
s=$s"\033[0m"
echo -n $s
}
#更新新的方块
function RandomBox()
{
local i j t
#更新当前移动的方块
iBoxCurType=${iBoxNewType}
iBoxCurRotate=${iBoxNewRotate}
cBoxCur=${cBoxNew}
for ((j = 0; j < ${#boxNew[@]}; j++))
do
boxCur[$j]=${boxNew[$j]}
done
#显示当前移动的方块
if (( ${#boxCur[@]} == 8 ))
then
#计算当前方块该从顶端哪一行"冒"出来
for ((j = 0, t = 4; j < 8; j += 2))
do
if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
done
((boxCurY = -t))
for ((j = 1, i = -4, t = 20; j < 8; j += 2))
do
if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi
if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
done
((boxCurX = (iTrayWidth - 1 - i - t) / 2))
#显示当前移动的方块
echo -ne `DrawCurBox 1`
#如果方块一出来就没处放,Game over!
if ! BoxMove $boxCurY $boxCurX
then
kill -$sigExit ${PPID}
ShowExit
fi
fi
#清除右边预显示的方块
for ((j = 0; j < 4; j++))
do
((i = iTop + 1 + j))
((t = iLeft + 2 * iTrayWidth + 7))
echo -ne "\033[${i};${t}H "
done
#随机产生新的方块
((iBoxNewType = RANDOM % ${#offsetBox[@]}))
((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]}))
for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++))
do
boxNew[$j]=${box[$i]};
done
((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]}))
#显示右边预显示的方块
echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m"
for ((j = 0; j < 8; j += 2))
do
((i = iTop + 1 + ${boxNew[$j]}))
((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]}))
echo -ne "\033[${i};${t}H[]"
done
echo -ne "\033[0m"
}
#初始绘制
function InitDraw()
{
clear
RandomBox #随机产生方块,这时右边预显示窗口中有方快了
RandomBox #再随机产生方块,右边预显示窗口中的方块被更新,原先的方块将开始下落
local i t1 t2 t3
#显示边框
echo -ne "\033[1m"
echo -ne "\033[3${cBorder}m\033[4${cBorder}m"
((t2 = iLeft + 1))
((t3 = iLeft + iTrayWidth * 2 + 3))
for ((i = 0; i < iTrayHeight; i++))
do
((t1 = i + iTop + 2))
echo -ne "\033[${t1};${t2}H||"
echo -ne "\033[${t1};${t3}H||"
done
((t2 = iTop + iTrayHeight + 2))
for ((i = 0; i < iTrayWidth + 2; i++))
do
((t1 = i * 2 + iLeft + 1))
echo -ne "\033[${iTrayTop};${t1}H=="
echo -ne "\033[${t2};${t1}H=="
done
echo -ne "\033[0m"
#显示"Score"和"Level"字样
echo -ne "\033[1m"
((t1 = iLeft + iTrayWidth * 2 + 7))
((t2 = iTop + 10))
echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore"
((t2 = iTop + 11))
echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}"
((t2 = iTop + 13))
echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel"
((t2 = iTop + 14))
echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}"
echo -ne "\033[0m"
}
#退出时显示GameOVer!
function ShowExit()
{
local y
((y = iTrayHeight + iTrayTop + 3))
echo -e "\033[${y};0HGameOver!\033[0m"
exit
}
#显示用法.
function Usage
{
cat << EOF
Usage: $APP_NAME
Start tetris game.
-h, --help display this help and exit
--version output version information and exit
EOF
}
#游戏主程序在这儿开始.
if [[ "$1" == "-h" || "$1" == "--help" ]]; then
Usage
elif [[ "$1" == "--version" ]]; then
echo "$APP_NAME $APP_VERSION"
elif [[ "$1" == "--show" ]]; then
#当发现具有参数--show时,运行显示函数
RunAsDisplayer
else
bash $0 --show& #以参数--show将本程序再运行一遍
RunAsKeyReceiver $! #以上一行产生的进程的进程号作为参数
fi
8、巡检脚本
通知我每半小时巡检服务器并记录,因为嫌麻烦写了个脚本。。。
#!/bin/bash
#日常巡检memuse=`free -m | grep Mem | awk '{print $3}'`
memall=`free -m | grep Mem | awk '{print $2}'`
ps1=`ps -ef | grep ***_server | awk '{print $8}'| grep ***`
ps2=`ps -ef | grep ***_log | awk '{print $8}'| grep ***`
port=`netstat -ntpl | grep "t***_server"| awk '{print $7}'`
pp="t***_server"
ss1="***_server"
ss2="t***_server"
ss3="/**/***/***_log"
logtime=`stat -c %Y /log/t***.log `
systime=`date +%s`
time=`date +"%Y-%m-%d %H:%M:%S"`
cpu=`top -n 1 -b | grep Cpu | cut -d "," -f 1 | cut -d ":" -f 2`
echo "****************************************************************"
echo '0、cpu使用率为: '$cpu
echo '1、已用内存为: '$memuse
echo '2、总计内存为: '$memall
if [[ $ps1 =~ $ss1 ]]
then
echo "3、t***_server进程: 正常!"
else
echo "3、***_server进程: 未找到!"
fi
if [[ $ps1 =~ $ss2 ]]
then
echo "4、***_server进程: 正常!"
else
echo "4、***_server进程: 未找到!"
fi
if [[ $ps2 =~ $ss3 ]]
then
echo "5、***_log进程: 正常!"
else
echo "5、***_log进程: 未找到!"
fi
if [[ $port =~ $pp ]]
then
echo "6、端口监听: 正常!"
else
echo "6、端口监听: 异常,请排查!"
fiif [ $[$systime - $logtime ] -gt 600 ]
then
echo "7、日志超过10分钟未刷新!"
else
echo "7、日志刷新: 正常!"
ficd /***/sbin/
user=`./*** show stat | grep client | awk '{print $2}'`
echo '8、用户连接数为: '$userecho '9、当前时间: '$time
echo '10、设备IP: 10.1.1.1'
echo "****************************************************************"