前一篇博客进程管理相关流程分析(1)里,
我们介绍了AMS中updateLruProcessLocked函数相关的流程。
updateLruProcessLocked只是按照进程中运行的组件,粗略地定义了不同进程的优先级。
实际上,Android根据进程的oom_adj进行了更加细致的进程分类,
而AMS中的updateOomAdjLocked函数,就是用于更新进程的oom_adj值。
本篇博客中,我们来看看AMS中updateOomAdjLocked相关的流程。
一、ProcessList.java中的oom_adj
进程在不同场景下的oom_adj值,定义于ProcessList.java中。
考虑到updateOomAdjLocked函数极其的复杂,我们有必要先了解一下不同oom_adj的含义。
final class ProcessList {
..............
// OOM adjustments for processes in various states:
// Uninitialized value for any major or minor adj fields
// 未初始化时,定义为-10000
static final int INVALID_ADJ = -10000;
..............
// Adjustment used in certain places where we don't know it yet.
// (Generally this is something that is going to be cached, but we
// don't know the exact value in the cached range to assign yet.)
// 如注释所述,过渡态的值
static final int UNKNOWN_ADJ = 1001;
// This is a process only hosting activities that are not visible,
// so it can be killed without any disruption.
// 从注释来看,这里应该是仅持有Activity的background进程对应的值,最小为900,最大为906
// 实际上empty进程和background进程均会使用这些值
static final int CACHED_APP_MAX_ADJ = 906;
static final int CACHED_APP_MIN_ADJ = 900;
// The B list of SERVICE_ADJ -- these are the old and decrepit
// services that aren't as shiny and interesting as the ones in the A list.
// 这里应该是对应持有老旧服务的background进程
static final int SERVICE_B_ADJ = 800;
// This is the process of the previous application that the user was in.
// This process is kept above other things, because it is very common to
// switch back to the previous app.
// 当前页面对应进程的前一个进程
// 例如,从A进程的Activity跳转到B进程的Activity
// 此时B进程就是当前进程,A进程就是previous进程
// 由于用户可能在A、B Activity之间切换,因此为previous进程赋予一个单独的oom_adj
// 本质上来说,这仍是background进程
static final int PREVIOUS_APP_ADJ = 700;
// This is a process holding the home application -- we want to try
// avoiding killing it, even if it would normally be in the background,
// because the user interacts with it so much.
// 用户经常会和home进程交互,因此单独为home进程赋予一个oom_adj
// 一般情况下,home进程也可以归属到background进程
static final int HOME_APP_ADJ = 600;
// This is a process holding an application service -- killing it will not
// have much of an impact as far as the user is concerned.
// service进程
static final int SERVICE_ADJ = 500;
// This is a process with a heavy-weight application. It is in the
// background, but we want to try to avoid killing it. Value set in
// system/rootdir/init.rc on startup.
// 对于heavy_weight进程,虽是后台进程,但重要性甚至大于service进程
// 应该是该类型的进程,重新启动的成本太高了,因此尽量避免杀掉吧
// 这是所谓的“尾大不掉”吧
// 需要指出的是,这里的注释太老旧了,Android N里的路径已经是system/core/rootdir/init.rc
// 同时,没有看到与heavy_weight相关的配置,个人觉得注释的意思是:
// 可以按照需要自己配置吧,类似于init进程的写法:
// # Set init and its forked children's oom_adj.
// write /proc/1/oom_score_adj -1000
static final int HEAVY_WEIGHT_APP_ADJ = 400;
// This is a process currently hosting a backup operation. Killing it
// is not entirely fatal but is generally a bad idea.
// 正在执行backup的进程
// 与heavy_weight进程一样,android已经不完全按照进程的组件来划分重要性了
// 还考虑了进程当前正在执行的操作
static final int BACKUP_APP_ADJ = 300;
// This is a process only hosting components that are perceptible to the
// user, and we really want to avoid killing them, but they are not
// immediately visible. An example is background music playback.
// “perceptible”的意思是:可察觉到
// 从这里来看,其实这种进程已经属于visible进程的范畴了,毕竟用户可以察觉到这种进程的存在
// 不过这种进程属于不包含visible activity,但包含绑定了Activity的service
static final int PERCEPTIBLE_APP_ADJ = 200;
// This is a process only hosting activities that are visible to the
// user, so we'd prefer they don't disappear.
// visible进程, 侧重于包含visible activity
static final int VISIBLE_APP_ADJ = 100;
static final int VISIBLE_APP_LAYER_MAX = PERCEPTIBLE_APP_ADJ - VISIBLE_APP_ADJ - 1;
// This is the process running the current foreground app. We'd really
// rather not kill it!
// foreground进程
static final int FOREGROUND_APP_ADJ = 0;
// This is a process that the system or a persistent process has bound to,
// and indicated it is important.
// 系统进程或常驻进程绑定的service所在的进程
static final int PERSISTENT_SERVICE_ADJ = -700;
// This is a system persistent process, such as telephony. Definitely
// don't want to kill it, but doing so is not completely fatal.
// 常驻进程
static final int PERSISTENT_PROC_ADJ = -800;
// The system process runs at the default adjustment.
// 系统进程
static final int SYSTEM_ADJ = -900;
// Special code for native processes that are not being managed by the system (so
// don't have an oom adj assigned by the system).
// 框架层无法约束的native进程
static final int NATIVE_ADJ = -1000;
..............
// The minimum number of cached apps we want to be able to keep around,
// without empty apps being able to push them out of memory.
// 从注释来看,min_cached_apps不包含empty进程的数量
static final int MIN_CACHED_APPS = 2;
// The maximum number of cached processes we will keep around before killing them.
// NOTE: this constant is *only* a control to not let us go too crazy with
// keeping around processes on devices with large amounts of RAM. For devices that
// are tighter on RAM, the out of memory killer is responsible for killing background
// processes as RAM is needed, and we should *never* be relying on this limit to
// kill them. Also note that this limit only applies to cached background processes;
// we have no limit on the number of service, visible, foreground, or other such
// processes and the number of those processes does not count against the cached
// process limit.
// 这里的注释需要看一看,这里应该指系统可保留的所有后台和empty进程最大值
// MAX_CACHED_APPS不限制service, visible, foreground, or other such processes的数量
// 仅仅作为参考值,系统并不会真的保留这么多后台进程,毕竟LMK将按需看kill them
static final int MAX_CACHED_APPS = 32;
..............
// The maximum number of empty app processes we will let sit around.
//最多保留16个empty进程
private static final int MAX_EMPTY_APPS = computeEmptyProcessLimit(MAX_CACHED_APPS);
// The number of empty apps at which we don't consider it necessary to do
// memory trimming.
// Android依靠LMK杀***进程来释放内存
// 当empty进程数少于这个门限(8)时,说明LMK已经杀***了一部分empty进程
// 于是AMS主动释放一些应用的内存
static final int TRIM_EMPTY_APPS = MAX_EMPTY_APPS/2;
// The number of cached at which we don't consider it necessary to do
// memory trimming.
// 与TRIM_EMPTY_APPS的用途类似
// 当后台进程少于该门限(5)时,AMS主动释放一些应用的内存
static final int TRIM_CACHED_APPS = (MAX_CACHED_APPS-MAX_EMPTY_APPS)/3;
...................
//以下是之前博客提到过的,LMK预定义的阈值,这里区分了高内存和低内存的机器
//例如对于低内存机器而言,当内存小于12288KB时,就要kill掉oom_adj大于FOREGROUND_APP_ADJ的进程
//对于高内存的机器而言,当内存小于73728时,才kill掉oom_adj大于FOREGROUND_APP_ADJ的进程
// These are the various interesting memory levels that we will give to
// the OOM killer. Note that the OOM killer only supports 6 slots, so we
// can't give it a different value for every possible kind of process.
private final int[] mOomAdj = new int[] {
FOREGROUND_APP_ADJ, VISIBLE_APP_ADJ, PERCEPTIBLE_APP_ADJ,
BACKUP_APP_ADJ, CACHED_APP_MIN_ADJ, CACHED_APP_MAX_ADJ
};
// These are the low-end OOM level limits. This is appropriate for an
// HVGA or smaller phone with less than 512MB. Values are in KB.
private final int[] mOomMinFreeLow = new int[] {
12288, 18432, 24576,
36864, 43008, 49152
};
// These are the high-end OOM level limits. This is appropriate for a
// 1280x800 or larger screen with around 1GB RAM. Values are in KB.
private final int[] mOomMinFreeHigh = new int[] {
73728, 92160, 110592,
129024, 147456, 184320
};
}
ProcessList.java中定义的oom_adj值较多,由此可见Android对于进程的管理考虑的很细,这也意味着对应的工作流程会很复杂。
除去oom_adj的定义外,ProcessList.java中还定义了一些门限值,决定系统在合适的时候,主动进行一些内存回收工作,后文分析具体代码流程时将会遇到。根据自己分析源码的感受,个人觉得对这些变量有一些了解,是理解具体流程的必要条件。
这里按照Android对进程的分类,粗略划分一下不同oom_adj对应的场景,以便后文的分析:
这里唯一要注意的是:CACHED_APP_MIN_ADJ和CACHED_APP_MAX_ADJ的分配,
跨越了后台进程和Empty进程的范畴。
Android并不是kill掉所有Empty进程后,才kill后台进程。
它是将CACHED_APP_MIN_ADJ和CACHED_APP_MAX_ADJ之间的范围,分成多个slot。
然后在每个slot中,分别分配一定量的后台进程和Empty进程。
在单独的slot中,会先kill掉empty进程,后kill掉后台进程。
只有当一个slot中的进程kill完毕后,才会kill掉下一个slot中的进程。
我们将从后面的代码中,得到对应的分析依据,这里先有个印象即可。
二、AMS中的updateOomAdjLocked
AMS中有几个重载的updateOomAdjLocked函数,我们从比较通用的一个入手进行分析。
该updateOomAdjLocked函数较长,分段进行分析。
1 updateOomAdjLocked Part-I
final void updateOomAdjLocked() {
//正常情况下,resumedAppLocked返回当前正处于前台的Activity,即AMS维护的mResumedActivity
//如果没有mResumedActivity,则返回前台Task中的mPausingActivity或最顶端的Activity
final ActivityRecord TOP_ACT = resumedAppLocked();
//得到当前前台Activity对应进程信息
final ProcessRecord TOP_APP = TOP_ACT != null ? TOP_ACT.app : null;
..................
//得到LRU表中,统计进程的数量
final int N = mLruProcesses.size();
..................
// Reset state in all uid records.
// UidRecord用于记录某个用户组中的进程运行状态
// 该对象可以记录用户组中的进程数量,但只记录最重要进程的状态,
// 即优先级最高进程的状态决定了用户组的状态
for (int i=mActiveUids.size()-1; i>=0; i--) {
final UidRecord uidRec = mActiveUids.valueAt(i);
............
//重置
uidRec.reset();
}
//更新Task的mLayerRank变量
//Task中无可见Activity时,mLayerRank为-1
//Task有可见Activity时,按显示的先后,mLayerRank逐渐增加
mStackSupervisor.rankTaskLayersIfNeeded();
//每次调节oom_adj时,都会有唯一的序号
mAdjSeq++;
mNewNumServiceProcs = 0;
mNewNumAServiceProcs = 0;
final int emptyProcessLimit;
final int cachedProcessLimit;
//mProcessLimit中记录的是:
//系统允许保留的后台进程和empty进程的总和
if (mProcessLimit <= 0) {
emptyProcessLimit = cachedProcessLimit = 0;
} else if (mProcessLimit == 1) {
//居然优先保证的是empty进程数量
emptyProcessLimit = 1;
cachedProcessLimit = 0;
} else {
//emptyProcess和cachedProcess的数量,各占mProcessLimit的一半
emptyProcessLimit = ProcessList.computeEmptyProcessLimit(mProcessLimit);
cachedProcessLimit = mProcessLimit - emptyProcessLimit;
}
// Let's determine how many processes we have running vs.
// how many slots we have for background processes; we may want
// to put multiple processes in a slot of there are enough of
// them.
// numSlots等于3
// 后台进程和empty进程对应的oom_adj,可取的值一共有6个
// 这里划分出3个slot, 后台进程和empty进程将被分配到这3个slot中
// 2代表的是不同slot的oom_adj差异
int numSlots = (ProcessList.CACHED_APP_MAX_ADJ
- ProcessList.CACHED_APP_MIN_ADJ + 1) / 2;
//计算出当前的empty进程数量
//N为LRU表中维护的总进程数量
//mNumNonCachedProcs表示非cached/empty进程的数量
//mNumCachedHiddenProcs表示cachedHidden进程的数量 (就是后台进程的数量)
int numEmptyProcs = N - mNumNonCachedProcs - mNumCachedHiddenProcs;
if (numEmptyProcs > cachedProcessLimit) {
// If there are more empty processes than our limit on cached
// processes, then use the cached process limit for the factor.
// This ensures that the really old empty processes get pushed
// down to the bottom, so if we are running low on memory we will
// have a better chance at keeping around more cached processes
// instead of a gazillion empty processes.
// 超过门限,则修改
// 这里有点奇怪,为什么不用emptyProcessLimit来比较和修改?
numEmptyProcs = cachedProcessLimit;
}
//计算出每个slot中,可容纳empty进程的数量
int emptyFactor = numEmptyProcs/numSlots;
if (emptyFactor < 1) emptyFactor = 1;
//计算出每个slot中,可容纳后台进程的数量
int cachedFactor = (mNumCachedHiddenProcs > 0 ? mNumCachedHiddenProcs : 1)/numSlots;
if (cachedFactor < 1) cachedFactor = 1;
//从上面的分配可以看出,Android并不是先kill完所有empty进程,才去kill后台进程的
//这二者之间按比例分布在不同的slot中
//每kill一个优先级对应的slot时,都会kill一部分empty进程和后台进程
.........................
//在本次处理前,重置变量
mNumNonCachedProcs = 0;
mNumCachedHiddenProcs = 0;
.....................
}
updateOomAdjLocked函数的第一部分,并没有什么具体的逻辑,主要是初始化一些变量,为后续的oom_adj调整做好准备。
个人觉得大致了解即可,不用太深究每一个变量的含义。
2 updateOomAdjLocked Part-II
这一部分将计算和更新每个进程的oom_adj值。
..................
// First update the OOM adjustment for each of the
// application processes based on their current state.
//empty进程相对而言,oom_adj的值还是要大于后台进程
int curCachedAdj = ProcessList.CACHED_APP_MIN_ADJ;
int nextCachedAdj = curCachedAdj+1;
int curEmptyAdj = ProcessList.CACHED_APP_MIN_ADJ;
int nextEmptyAdj = curEmptyAdj+2;
for (int i=N-1; i>=0; i--) {
//从后往前,依次取出LRU中进程对应的ProcessRecord
ProcessRecord app = mLruProcesses.get(i);
if (!app.killedByAm && app.thread != null) {
app.procStateChanged = false;
//计算并更新进程的curProcState,并得到初步的oom_adj值
computeOomAdjLocked(app, ProcessList.UNKNOWN_ADJ, TOP_APP, true, now);
// If we haven't yet assigned the final cached adj
// to the process, do that now.
// computeOomAdjLocked没能完成oom_adj的计算时,
// 进一步调整oom_adj值 (从代码来看,computeOomAdjLocked应该是无法计算后台进程和empty进程)
if (app.curAdj >= ProcessList.UNKNOWN_ADJ) {
//根据进程的状态调整oom_adj
switch (app.curProcState) {
//包含Activity的后台进程,或其客户端进程
case ActivityManager.PROCESS_STATE_CACHED_ACTIVITY:
case ActivityManager.PROCESS_STATE_CACHED_ACTIVITY_CLIENT:
// This process is a cached process holding activities...
// assign it the next cached value for that type, and then
// step that cached level.
app.curRawAdj = curCachedAdj;
//当前进程以BIND_ABOVE_CLIENT绑定一个Service时,modifyRawOomAdj才会生效
//结果是进一步增加oom_adj
app.curAdj = app.modifyRawOomAdj(curCachedAdj);
................
//调整curCachedAdj和nextCachedAdj
if (curCachedAdj != nextCachedAdj) {
stepCached++;
//可以看出,每个slot分配的进程数超过对应门限时
//才会增加curCachedAdj和nextCachedAdj,即向下个slot分配进程
if (stepCached >= cachedFactor) {
stepCached = 0;
curCachedAdj = nextCachedAdj;
nextCachedAdj += 2;
if (nextCachedAdj > ProcessList.CACHED_APP_MAX_ADJ) {
nextCachedAdj = ProcessList.CACHED_APP_MAX_ADJ;
}
}
}
break;
default:
// For everything else, assign next empty cached process
// level and bump that up. Note that this means that
// long-running services that have dropped down to the
// cached level will be treated as empty (since their process
// state is still as a service), which is what we want.
// 如果后台进程不含有Activity等,将被视为empty进程(参考注释)
//与上面的代码一样,修改oom_adj
//同样按照slot来分配empty进程的oom_adj
app.curRawAdj = curEmptyAdj;
app.curAdj = app.modifyRawOomAdj(curEmptyAdj);
..............
if (curEmptyAdj != nextEmptyAdj) {
stepEmpty++;
if (stepEmpty >= emptyFactor) {
stepEmpty = 0;
curEmptyAdj = nextEmptyAdj;
nextEmptyAdj += 2;
if (nextEmptyAdj > ProcessList.CACHED_APP_MAX_ADJ) {
nextEmptyAdj = ProcessList.CACHED_APP_MAX_ADJ;
}
}
}
break;
}
}
//更新进程对应的信息
applyOomAdjLocked(app, true, now, nowElapsed);
// Count the number of process types.
// 更新不同类型进程的数量
switch (app.curProcState) {
case ActivityManager.PROCESS_STATE_CACHED_ACTIVITY:
case ActivityManager.PROCESS_STATE_CACHED_ACTIVITY_CLIENT:
//更新后台进程的数量(包含Activity的进程,或其客户端)
mNumCachedHiddenProcs++;
numCached++;
if (numCached > cachedProcessLimit) {
//超过门限时,直接kill掉
app.kill("cached #" + numCached, true);
}
break;
case ActivityManager.PROCESS_STATE_CACHED_EMPTY:
//更新empty进程的数量
//超过trim门限,同时empty进程存活时间大于30min时,被kill掉
if (numEmpty > ProcessList.TRIM_EMPTY_APPS
&& app.lastActivityTime < oldTime) {
app.kill("empty for "
+ ((oldTime + ProcessList.MAX_EMPTY_TIME - app.lastActivityTime)
/ 1000) + "s", true);
} else {
numEmpty++;
//empty进程的数量超过门限后,kill掉
if (numEmpty > emptyProcessLimit) {
app.kill("empty #" + numEmpty, true);
}
}
break;
default:
//更新其它进程的数量
mNumNonCachedProcs++;
break;
}
//独立进程中没有服务时,直接kill掉
if (app.isolated && app.services.size() <= 0) {
// If this is an isolated process, and there are no
// services running in it, then the process is no longer
// needed. We agressively kill these because we can by
// definition not re-use the same process again, and it is
// good to avoid having whatever code was running in them
// left sitting around after no longer needed.
app.kill("isolated not needed", true);
} else {
// Keeping this process, update its uid.
final UidRecord uidRec = app.uidRecord;
//初始时,reset过,值为PROCESS_STATE_CACHED_EMPTY
//这个值越小,说明uid含有的进程越重要,最小值为PROCESS_STATE_PERSISTENT
if (uidRec != null && uidRec.curProcState > app.curProcState) {
uidRec.curProcState = app.curProcState;
}
}
//home本身就是个后台进程,若当前进程状态大于home
//则该进程是个不重要的后台进程,或empty进程
if (app.curProcState >= ActivityManager.PROCESS_STATE_HOME
&& !app.killedByAm) {
numTrimming++;
}
}
}
................
updateOomAdjLocked第二部分没有让我们失望,可谓是“杀伐果断”。
从上面的代码我们可以看出:
1、该部分代码,将逆序处理LRU中的每一个进程。
我们可以看到,当某类进程的数量超过门限时,将被kill掉。
由于是逆序处理LRU中的进程,因此不重要的进程(使用较少、较老)将先被kill掉。
2、利用computeOomAdjLocked函数,计算每个进程的oom_adj。
从代码来看,对于cached process而言,computeOomAdjLocked可能无法计算出其oom_adj,
因此这类进程被单独处理。
computeOomAdjLocked函数较长,需要单独用一篇博客介绍。
3、上面的代码证明了我们之前的分析:
后台进程和empty进程,在CACHED_APP_MIN_ADJ和CACHED_APP_MAX_ADJ混合分布。
这段区间被划分为不同的slot,前一个slot中的位置分配完毕后,才会分配后一个slot。
由于后一个slot的oom_adj比较大,将被优先kill掉,再次和LRU的定义结合起来了。
4、调用applyOomAdjLocked函数,更新进程相关的信息。
5、对于“隔离”的进程,Android的处理比较严格。
若其中没有运行服务,则直接kill掉。
此外,一个用户组的重要性,由其中最重要的进程决定。
这也符合我们的常识。
6、最后,该部分代码统计了重要性小于home的后台进程数量。
后面的代码将使用该变量。
这一部分代码的流程基本如下图所示:
3 updateOomAdjLocked Part-III
从之前的代码,我们知道了updateOomAdjLocked的第二部分负责更新进程的oom_adj值,
这些值最终将决定进程何时被LMK kill掉。
同时,第二部分还会在进程数量超过门限等情况下,主动kill掉一些进程。
与第二部分不同的是,在updateOomAdjLocked的第三部分主要是在不kill进程的前提下,
尽可能地主动回收进程的一些内存。
..........
//computeOomAdjLocked函数中,更新了mNewNumServiceProcs的值
//将其保存到mNumServiceProcs中
mNumServiceProcs = mNewNumServiceProcs;
// 以下代码用于计算内存回收等级
// Now determine the memory trimming level of background processes.
// Unfortunately we need to start at the back of the list to do this
// properly. We only do this if the number of background apps we
// are managing to keep around is less than half the maximum we desire;
// if we are keeping a good number around, we'll let them use whatever
// memory they want.
// 得到当前后台进程和empty进程的数量
final int numCachedAndEmpty = numCached + numEmpty;
// memFactor将用于保存内存回收等级
int memFactor;
//后台进程数量小于5,并且empty进程数量小于8时
if (numCached <= ProcessList.TRIM_CACHED_APPS
&& numEmpty <= ProcessList.TRIM_EMPTY_APPS) {
//总数小于3时,内存回收等级为critical
if (numCachedAndEmpty <= ProcessList.TRIM_CRITICAL_THRESHOLD) {
memFactor = ProcessStats.ADJ_MEM_FACTOR_CRITICAL;
//总数小于5时,内存回收等级为low
} else if (numCachedAndEmpty <= ProcessList.TRIM_LOW_THRESHOLD) {
memFactor = ProcessStats.ADJ_MEM_FACTOR_LOW;
//否则内存回收等级为moderate
} else {
memFactor = ProcessStats.ADJ_MEM_FACTOR_MODERATE;
}
} else {
//后台和empty进程足够时,内存回收等级为normal
memFactor = ProcessStats.ADJ_MEM_FACTOR_NORMAL;
}
//从上面的代码,我们可以看出当前后台进程和empty进程数量越少时,内存的回收等级越高
//个人觉得这么设计的原因是:
//在内存足够的情况下,即当后台进程和empty进程的数量没有超过规定门限时,
//系统不会主动去kill掉后台进程和empty进程。
//当LMK察觉到内存不够用时,才会去主动kill掉进程(优先kill掉后台进程和empty进程)
//因此,当系统检查到empty和后台进程数量较少时,就推断出内存不够了
// We always allow the memory level to go up (better). We only allow it to go
// down if we are in a state where that is allowed, *and* the total number of processes
// has gone down since last time.
..........
//根据条件判断,是否需要修改memFactor (见注释)
//一般情况下,内存回收等级变高时(即允许尽可能多地回收),不允许主动降低它
//但mAllowLowerMemLevel为false,或进程数量变多时,可以降低
if (memFactor > mLastMemoryLevel) {
if (!mAllowLowerMemLevel || mLruProcesses.size() >= mLastNumProcesses) {
memFactor = mLastMemoryLevel;
...........
}
}
..........
//保存变量
mLastMemoryLevel = memFactor;
mLastNumProcesses = mLruProcesses.size();
//memFactor保存到mProcessStats中,与之前不等时,返回true
//即内存回收等级与之前不一致时,返回true
boolean allChanged = mProcessStats.setMemFactorLocked(memFactor, !isSleepingLocked(), now);
//记录ProcessStats状态
final int trackerMemFactor = mProcessStats.getMemFactorLocked();
//内存状态不等于normal,表示所有进程都要进行内存回收工作
if (memFactor != ProcessStats.ADJ_MEM_FACTOR_NORMAL) {
if (mLowRamStartTime == 0) {
mLowRamStartTime = now;
}
int step = 0;
//根据内存回收等级,得到对应的fgTrimLevel (即前台进程的内存回收等级)
//ComponentCallbacks2中定义的回收等级,值越大,越是会尽可能的回收
int fgTrimLevel;
switch (memFactor) {
case ProcessStats.ADJ_MEM_FACTOR_CRITICAL:
fgTrimLevel = ComponentCallbacks2.TRIM_MEMORY_RUNNING_CRITICAL;
break;
case ProcessStats.ADJ_MEM_FACTOR_LOW:
fgTrimLevel = ComponentCallbacks2.TRIM_MEMORY_RUNNING_LOW;
break;
default:
fgTrimLevel = ComponentCallbacks2.TRIM_MEMORY_RUNNING_MODERATE;
break;
}
//前面已经分析过,numTimming中记录的是重要性低于home的后台进程数量
int factor = numTrimming/3;
//决定factor的值
//与之前划分slot的思想相似,factor代表每个slot可以分配进程的数量
int minFactor = 2;
if (mHomeProcess != null) minFactor++;
if (mPreviousProcess != null) minFactor++;
if (factor < minFactor) factor = minFactor;
//初始level为TRIM_MEMORY_COMPLETE (回收的最高等级)
int curLevel = ComponentCallbacks2.TRIM_MEMORY_COMPLETE;
//开始逆序处理LRU中的每一个进程
// 对应重要性大于home的进程而言,重要性越高,内存回收等级越低
// 对于重要性小于home的进程,排在LRU表越靠后,即越重要回收等级越高
// 这么安排的理由有两个:1、此时越不重要的进程,其中运行的组件越少,能够回收的内存不多,不需要高回收等级
// 2、越不重要的进程越有可能被LMK kill掉,没必要以高等级回收内存
for (int i=N-1; i>=0; i--) {
ProcessRecord app = mLruProcesses.get(i);
//更新进程信息
if (allChanged || app.procStateChanged) {
setProcessTrackerStateLocked(app, trackerMemFactor, now);
app.procStateChanged = false;
}
//处理重要性小于home的进程
if (app.curProcState >= ActivityManager.PROCESS_STATE_HOME
&& !app.killedByAm) {
if (app.trimMemoryLevel < curLevel && app.thread != null) {
try {
.............
//回调ApplicationThread的scheduleTrimMemory函数,回收内存
//
app.thread.scheduleTrimMemory(curLevel);
} catch (RemoteException e) {
}
........
}
app.trimMemoryLevel = curLevel;
//更新trimMemoryLevel,LRU中越有排在前面,trimMemroyLevel越低
step++;
//一个slot分配满,开始下一个slot
if (step >= factor) {
step = 0;
switch (curLevel) {
case ComponentCallbacks2.TRIM_MEMORY_COMPLETE:
curLevel = ComponentCallbacks2.TRIM_MEMORY_MODERATE;
break;
case ComponentCallbacks2.TRIM_MEMORY_MODERATE:
curLevel = ComponentCallbacks2.TRIM_MEMORY_BACKGROUND;
break;
}
}
}
//处理Heavy weight进程
} else if (app.curProcState == ActivityManager.PROCESS_STATE_HEAVY_WEIGHT) {
//Heavy weight进程的trimLevel小于background时,才会以background回收
if (app.trimMemoryLevel < ComponentCallbacks2.TRIM_MEMORY_BACKGROUND
&& app.thread != null) {
try {
...............
app.thread.scheduleTrimMemory(
ComponentCallbacks2.TRIM_MEMORY_BACKGROUND);
} catch (RemoteException e) {
}
}
//更新
app.trimMemoryLevel = ComponentCallbacks2.TRIM_MEMORY_BACKGROUND;
} else {
//重要性低于等于IMPROTTANT Background的,以TRIM_MEMORY_UI_HIDDEN等级回收
if ((app.curProcState >= ActivityManager.PROCESS_STATE_IMPORTANT_BACKGROUND
|| app.systemNoUi) && app.pendingUiClean) {
// If this application is now in the background and it
// had done UI, then give it the special trim level to
// have it free UI resources.
final int level = ComponentCallbacks2.TRIM_MEMORY_UI_HIDDEN;
if (app.trimMemoryLevel < level && app.thread != null) {
try {
............
app.thread.scheduleTrimMemory(level);
} catch (RemoteException e) {
}
}
app.pendingUiClean = false;
}
//之前的回收等级不够时,以新的回收等级回收内存
if (app.trimMemoryLevel < fgTrimLevel && app.thread != null) {
try {
.............
app.thread.scheduleTrimMemory(fgTrimLevel);
} catch (RemoteException e) {
}
}
app.trimMemoryLevel = fgTrimLevel;
}
}
//else处理内存回收等级为normal的情况
} else {
if (mLowRamStartTime != 0) {
mLowRamTimeSinceLastIdle += now - mLowRamStartTime;
mLowRamStartTime = 0;
}
for (int i=N-1; i>=0; i--) {
ProcessRecord app = mLruProcesses.get(i);
//更新状态