三子棋c语言编程报告,用C语言实现三子棋

头文件 文件名 game.h

#define ROW 3 //定义行

#define COL 3 //定义列

#include #include #include void chushihua(char board[ROW][COL], int row, int col);

//声明函数chushihua

void xianshiqipan(char board[ROW][COL], int row, int col);

void playwanjia(char board[ROW][COL], int row, int col);

void computerxia(char board[ROW][COL], int row, int col);

//iswin可以告诉我们四种状态

//玩家赢了 假设返回为*

//电脑赢 假设返回为#

//平局 假设返回为q

//未产生游戏继续 假设返回为c

char iswin(char board[ROW][COL], int row, int col);

源文件 game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void chushihua(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for ( i = 0; i < row; i++)

{

for ( j = 0; j < col; j++)

{

board[i][j] = ' ';

}

}

}

void xianshiqipan(char board[ROW][COL], int row, int col)

{

int i = 0;

for ( i = 0; i < row; i++) //打印行数

{

int j = 0; //j是列数

//这里是打印第i行数

for ( j = 0; j < col; j++)

{

printf(" %c ", board[i][j]);

if (j < col - 1)

//这里判断的是需不需要打印最后一列的|

printf("|");

}

printf("n");

//这里是打印分割符

if (i < row - 1)

//row-1的意思是行数-1,这里判断的是需不需要打印最后一行的---|---|---

{

for (j = 0; j < col; j++)

{

printf("---");

if (j < row - 1)

printf("|");

}

}

printf("n");

}

}

void playwanjia(char board[ROW][COL], int row, int col)

{

int x = 0;

int y = 0;

printf("玩家走n");

while (1)

{

printf("请输入要下的坐标:>n");

scanf("%d%d", &x, &y);

if (x >= 1 && x <= row&&y >= 1 && y <= col)

{

if (board[x - 1][y - 1] == ' ')

//数组下标从0开始,而数轴是从1开始的

{

board[x - 1][y - 1] = '*';

break;

}

else

{

printf("该坐标被占用n");

}

}

else

{

printf("坐标非法,重新输入!n");

}

}

}

void computerxia(char board[ROW][COL], int row, int col)

{

int x = 0;

int y = 0;

printf("电脑走:>n");

while (1)

{

x = rand() % row;

y = rand() % col;

//随机生成的任何一个值%3,等到的都是0-2之间的数

//所以x和y不需要-1

if (board[x][y] == ' ')

{

board[x][y] = '#';

break;

}

//假设电脑下棋采用最简单随机下的方式

}

}

//返回1表示棋盘满了

//返回0表示棋盘没满

int isfull(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for ( i = 0; i < row; i++)

{

for ( j = 0; j < col; j++)

{

if (board[i][j] == ' ')

return 0;

}

}

return 1;

}

char iswin(char board[ROW][COL], int row, int col)

{

int i = 0;

for ( i = 0; i < row; i++)

{

if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')

{

return board[i][0];

}

}

for (i = 0; i < col; i++)

{

if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')

{

return board[i][0];

}

}

if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')

{

return board[1][1];

}

if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')

{

return board[1][1];

}

if (1 == isfull(board, ROW, COL))

{

return 'q';

}

return 'c';

}

源文件 text.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void game()

{

char ret = 0;

char board[ROW][COL] = { 0 };

//ROW行 COL列,参考game.h

chushihua(board, ROW, COL);

//初始化把九宫格内变成空格

xianshiqipan(board,ROW,COL);

//开始下期

while (1)

{

//玩家下棋

playwanjia(board,ROW,COL); //玩家走

system("cls");//清理一下

xianshiqipan(board, ROW, COL); //打印一下

ret = iswin(board, ROW, COL);

if (ret != 'c')

{

break;

}

//c是游戏继续

//电脑下棋

computerxia(board, ROW, COL);

system("cls");

xianshiqipan(board, ROW, COL);

ret = iswin(board, ROW, COL);

if (ret != 'c')

{

break;

}

}

if (ret=='*')

{

printf("玩家赢n");

}

else if (ret == '#')

{

printf("电脑赢n");

}

else

{

printf("平局n");

}

}

void meue()

{

printf("==========================n");

printf("======1.开始 0.结束=======n");

printf("==========================n");

}

void Text()

{

int input = 0;

srand((unsigned int)time(NULL));

do

{

meue();

printf("请选择:>");

scanf("%d", &input);

switch (input)

{

case 1:

game();

break;

case 0:

printf("游戏结束n");

break;

default:

printf("请重新输入n");

break;

}

} while (input);

}

int main()

{

Text();

return 0;

}

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三子棋是一种简单的棋类游戏,下面是一个简单的使用C语言编写的三子棋游戏程序: ``` #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 3 #define COL 3 void Menu() { printf("*****************************\n"); printf("**********三子棋游戏**********\n"); printf("*****************************\n"); } void Init(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void Display(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j != col - 1) { printf("|"); } } printf("\n"); if (i != row - 1) { printf("---|---|---\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { printf("请输入您要下的位置:"); scanf_s("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该位置已经有棋子,请重新输入!\n"); } } else { printf("您输入的位置不合法,请重新输入!\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { if (board[i][0] != ' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2]) { return board[i][0]; } } for (i = 0; i < col; i++) { if (board[0][i] != ' ' && board[0][i] == board[1][i] && board[1][i] == board[2][i]) { return board[0][i]; } } if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2]) { return board[0][0]; } if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0]) { return board[0][2]; } if (IsFull(board, row, col)) { return 'Q'; } return 'C'; } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } void Game() { char board[ROW][COL] = { 0 }; char result = 0; srand((unsigned int)time(NULL)); Init(board, ROW, COL); Display(board, ROW, COL); while (1) { PlayerMove(board, ROW, COL); Display(board, ROW, COL); result = IsWin(board, ROW, COL); if (result != 'C') { break; } ComputerMove(board, ROW, COL); Display(board, ROW, COL); result = IsWin(board, ROW, COL); if (result != 'C') { break; } } if (result == '*') { printf("恭喜您,您赢了!\n"); } else if (result == '#') { printf("很遗憾,电脑赢了!\n"); } else { printf("平局!\n"); } } int main() { int input = 0; do { Menu(); printf("请选择:"); scanf_s("%d", &input); switch (input) { case 1: Game(); break; case 0: printf("退出游戏!\n"); break; default: printf("选择错误,请重新输入!\n"); break; } } while (input); return 0; } ``` 这个程序中,使用了一个二维数组来表示棋盘,其中'*'表示玩家下的棋子,'#'表示电脑下的棋子。程序中实现了玩家下棋、电脑下棋、判断胜负等功能。

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