源码:
1.函数头:
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define ROW 3 //棋盘初始化大小
#define COL 3
void init_board(char board[ROW][COL], int row, int col); //棋盘初始化
void display_board(char board[ROW][COL], int row, int col); //棋盘打印
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char check_win(char board[ROW][COL], int row, int col);
#endif //__GAME_H__
2.主函数:
#include "game.h"
void menu() //界面
{
printf("*****************************************\n");
printf("******* 1.play 0.exit ********\n");
printf("*****************************************\n");
}
void game() //游戏函数
{
int ret = 0;
char board[ROW][COL] = { 0 }; //棋盘数组
srand((unsigned int)time(NULL));
init_board(board, ROW, COL);
while (1) //电脑先走,然后判断输赢,玩家走,接着判断输赢
{
computer_move(board, ROW, COL);
if ((ret = check_win(board, ROW, COL)) != ' ')
{
break;
}
display_board(board, ROW, COL);
player_move(board, ROW, COL);
if ((ret = check_win(board, ROW, COL)) != ' ')
{
break;
}
display_board(board, ROW, COL);
}
if (ret == '*')
{
printf("you win!\n");
}
else if (ret == 'o')
{
printf("computer win!\n");
}
else if (ret == 'q')
{
printf("平局!");
}
display_board(board, ROW, COL);
}
int main()
{
int input = 0;
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 0:
break;
case 1:
game();
break;
default:
printf("enter error! please enter again:\n");
break;
}
}while(input);
return 0;
}
3.游戏函数主体:
#include "game.h"
void init_board(char board[ROW][COL], int row, int col)
{
memset(board, ' ', col*row*sizeof(char));
//memset是以字节为单位,初始化内存块。当初始化一个字节单位的数组时,
//可以用memset把每个数组单元初始化成任何你想要的值
}
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
{
printf("---|---|---\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int a = 0;
int b = 0;
while (1)
{
printf("请输入坐标(a,b):\n");
scanf("%d%d", &a, &b);
a--;
b--;
if (((a >= 0) && (a <= 2)) &&
((b >= 0) && (b <= 2)))
{
if (board[a][b] == ' ')
{
board[a][b] = '*';
break;
}
else
{
printf("此处已落子!\n");
}
}
else
{
printf("坐标错误!\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
while (1)
{
int a = rand() % row;
int b = rand() % col;
if (board[a][b] == ' ')
{
board[a][b] = 'o';
break;
}
}
}
static is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char check_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i<row; i++)
{
if ((board[i][0] == board[i][1])
&& (board[i][1] == board[i][2])
&& (board[i][1] != ' '))
return board[i][1];
}
for (i = 0; i<col; i++)
{
if ((board[0][i] == board[1][i])
&& (board[1][i] == board[2][i])
&& (board[1][i] != ' '))
return board[1][i];
}
if ((board[0][0] == board[1][1])
&& (board[1][1] == board[2][2])
&& (board[1][1] != ' '))
return board[1][1];
if ((board[0][2] == board[1][1])
&& (board[1][1] == board[2][0])
&& (board[1][1] != ' '))
return board[1][1];
if (is_full(board, row, col))
{
return 'q';
}
return ' ';
}