山东大学计算机图形学试题,山东大学计算机图形学2010试卷A(含答案)

山东大学软件学院计算机图形学2010期末考试试卷A(含答案)

… … … … … … … … … … … … … … 密 … … … … … … … … …

封 … … … … … … …

山东大学

题号 得分

计算机图形学

二 三 四 五 六 七

课程试卷 A

八 九 十 总分 总分人

09-10

学年

2

学期

姓名

5. Choose two OpenGL sentences from the follow four candidates to transform the camera from the original position to the destination position

得分

阅卷人

Part I. Multiple Choice Questions (5 points each)

1. In a synthetic camera model, which of the following is (are) correct?___d___ a) The image plane is behind the center of projection (COP). b) Specifications of the objects and the viewer are dependent. c) The image of an object is flipped relative to the object. d) The projectors meet at the center of projection (COP). 2. Give an order of the following phases according to the rendering pipeline _cebda__ a) Fragment Processor b) Clipper c) Vertex Processor d) Rasterizer e) Primitive Assembler 3. Which phase (as listed above) does each of the following operations belong to? ___c__ To convert object representations from one coordinate system to another ___d__ To generate inside fragments for a polygon and calculate their colors ___b__ To determine which objects are within the view volume ___a__ To determine the color of the corresponding pixel in the frame buffer 4. Which of the following statements regarding affine transformations is(are) correct? ____abd___ a) Two translations are commutative. b) Two rotations about the same axis are commutative. c) A scaling and a rotation are commutative d) A general rotation about an arbitrary line can be done with translations and rotations around the axes. glMatrixMode(GL_MODELVIEW) glLoadIdentity(); _________a_______ _________c_______ a) glTranslatef(0.0, 0.0, -d); //d>0 b) glTranslatef(0.0, 0.0, d); //d>0 c) glRotatef(-90.0, 0.0, 1.0, 0.0); d) glRotatef(90.0, 0.0, 1.0, 0.0);

(Destnation Postion)

学号

6. Local lighting computes the color or shade of each object independently. So it can’t deal with situations such as _______acd________ a) Some objects are blocked from the light. b) Real time illumination. c) Light can reflect from object to object. d) Some objects might be translucent.

得分 阅卷人

专业

… … 线 … … … … … … … … … … … … …

学院

Part II Free Form Questions (10 points each)

1. Given the following code fragment:

glBegin (GL_TRIANGLE_STRIP) glVertex3fv(a); glVertex3fv(b); glVertex3fv(c); glVertex3fv(d); glVertex3fv(e); glVertex3fv(b); glVertex3fv(f); glEnd ( ); 第 页 共

第 1 页 共 4 页

1-1020-jpg_6_0_______-1378-0-0-1378.jpg

1-1148-jpg_6_0_______-120-0-1020-120.jpg

  • 0
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值