python诗歌文件格式处理_python实现诗歌游戏(类继承)

本文实例为大家分享了python实现诗歌游戏的具体代码,供大家参考,具体内容如下

具体游戏有:根据上句猜下句、猜作者、猜朝代、猜诗名等

如果有更好玩儿的游戏,不妨自己写一下

1.首先,先把搜集到的诗歌全部放到一个txt文件下,命名为poems.txt

2.其次,再定义一个poem类,执行的时候输出诗歌的名字,作者,朝代等,代码如下:

class Poem:

def __init__(self):

self.title = ''

self.dynasty = ''

self.author = ''

self.sentences = []

def __str__(self):

return '{}\n{}\n{}\n{}'.format(

self.title, self.dynasty, self.author, '\n'.join(self.sentences))

3.加载出来诗歌的所有部分,代码如下:

from enum import Enum

from poem import Poem

Poems = []

def load():

class ReadState(Enum):

Nothing = 0

Title = 1

DynastyAndAuthor = 2

Sentences = 3

print('开始加载诗歌')

f = open('poems.txt', encoding='utf-8')

lines = f.readlines()

state = ReadState.Title

poem = None

for ln in lines:

line = ln.strip()

if len(line) > 0:

try:

if line.startswith('-'):

if poem is not None:

Poems.append(poem)

print('.', end='')

poem = Poem()

poem.title = line.lstrip('-')

state = ReadState.DynastyAndAuthor

continue

if state == ReadState.DynastyAndAuthor:

dynasty_author = line.split(' ')

poem.dynasty = dynasty_author[0]

poem.author = dynasty_author[-1]

state = ReadState.Sentences

continue

if state == ReadState.Sentences:

poem.sentences.append(line)

except IndexError as e:

print(line)

print('\n共加载{}首诗歌'.format(len(Poems)))

print()

load()

4.下面开始写具体的功能代码,以猜朝代和猜下句为例。

(1)猜朝代代码如下

# -*- coding: utf-8 -*-

__author__ = 'wj'

__date__ = '2018/7/20 9:54'

from game import Game

class DynastyGame(Game):

def __init__(self, poems):

super(DynastyGame, self).__init__(poems)

self.name = '猜朝代'

self.rules = '根据诗歌猜作者所处的朝代,猜对加10分,猜错不扣分。'

def design_question(self):

"""设计问题及答案"""

self.answer = self.poem.dynasty

# 打印题目

print(self.poem.title)

print(self.poem.author)

print()

# enumerate() 会将列表中的索引和数据一一对应取出

# i 数据的索引 s数据

for i, s in enumerate(self.poem.sentences):

print(s)

if i > 5:

print('...')

break

print()

def get_answer(self):

"""获取答案"""

# 1.输出问题

print('这首诗的作者是:{}'.format(self.poem.author))

while True:

self.user_answer = input('请输入他/她所在的朝代:')

# 2.判断是否输入了内容

if self.user_answer:

break

def judge(self):

"""判断答案"""

is_ok = super(DynastyGame, self).judge()

if is_ok:

self.score += 10

print('回答正确!')

else:

print('回答错误!')

print('{}所在的朝代是:{}'.format(self.poem.author, self.poem.dynasty))

print('您目前的得分为:{}'.format(self.score))

if __name__ == '__main__':

from load_poems import Poems

dynasty = DynastyGame(Poems)

dynasty.run()

(2)根据上句猜出下一句的具体代码如下:

# -*- coding: utf-8 -*-

__author__ = 'wj'

__date__ = '2018/7/20 10:45'

from game import Game

import random

class FillGame(Game):

def __init__(self, poems):

super(FillGame, self).__init__(poems)

self.name = '对下句'

self.rules = '根据上一句,对出下一句,答对得10分,答错不扣分'

def design_question(self):

# 随机取出索引

index = random.randint(0, len(self.poem.sentences)-2)

# 取出问题答案

answer = self.poem.sentences[index + 1]

# 切片 切出不带标点的诗句

self.answer = answer[:-1]

# 题目

print('{}_____________'.format(self.poem.sentences[index]))

print()

def get_answer(self):

while True:

self.user_answer = input('请写出这句诗的下一句:')

if self.user_answer:

break

def judge(self):

if super(FillGame, self).judge():

self.score += 10

print('回答正确!')

else:

print('回答错误!')

print('正确答案是:{}'.format(self.answer))

Game.print_line()

print('您目前的得分为:{}'.format(self.score))

if __name__ == '__main__':

from load_poems import Poems

fill = FillGame(Poems)

fill.run()

注:猜作者游戏和猜诗名游戏的代码和猜朝代类似

5.最后把所有游戏整合到一个py文件里(注意:一个游戏是一个py文件,自己在里边声明类,最后只需要调用一下就行),整合后的代码如下所示:

from load_poems import Poems

from game import Game

from dynasty_game import DynastyGame

from fill_game import FillGame

from author_game import AuthorGame

from title_game import TitleGame

class PoemGame(object):

"""诗词游戏"""

def __init__(self):

self.version = '1.0'

self.games = [DynastyGame(Poems), FillGame(Poems),AuthorGame(Poems),TitleGame(Poems)]

def list(self):

"""列出所有游戏玩法"""

print('请选择玩法:')

Game.print_double_line()

for i, g in enumerate(self.games):

print('{:<10}{}'.format(i+1, g.name))

Game.print_line()

def play(self):

"""根据用户选择的玩法执行游戏"""

while True:

self.list()

idx = input('请输入游戏编号,输入q退出:')

if idx == 'q':

print('Bye Bye~')

break

Game.print_line()

# 根据索引取出图形对象

idx = int(idx)

g = self.games[idx - 1]

g.run()

def run(self):

"""运行游戏"""

print('欢迎来到诗词诗词大会')

print('v{}'.format(self.version))

self.play()

if __name__ == '__main__':

g = PoemGame()

g.run()

以上就是整个项目的所有代码了,在这个小项目中,我使用了类继承的方法,在不断修改代码的同时,也让我更加熟悉了类继承的特点和用法。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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