using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public class ResponsibilityChain
{
//责任链模式 也是利用了链表 和装饰器模式很像 两者稍微改改就是对方
//责任链的链表 表中比装饰器多了内容 变成了一个有现实意义的对象
//而装饰器的表仅仅是为了包装原始方法
//装饰器是对一个对象的方法包装到底,重点在原始对象的方法上
//责任链是多个对象通过链条连接完成一个流程动作 重点在完成这个流程上
//学会这个套路:如果对象之间有不重复的执行顺序, 用链表的形式把对象串起来 完成一系列动作
public static void Show()
{
ApplyContext applyContext = new ApplyContext()
{
Name = "员工",
Duration = 90
};
var auditor = AuditorBuilder.Build();
auditor.Audit(applyContext);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public class ApplyContext
{
public string Name { set; get; }
public int Duration { set; get; }
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public class AuditorBuilder
{
public static AbstractAuditor Build()
{
PM pm = new PM()
{
Name = "小小A"
};
Manager manager = new Manager()
{
Name = "小B"
};
CEO cEO = new CEO()
{
Name = "中C"
};
ChairMan chairMan = new ChairMan()
{
Name = "大D"
};
pm.SetNextAuditor(manager);
manager.SetNextAuditor(cEO);
cEO.SetNextAuditor(chairMan);
return pm;
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public abstract class AbstractAuditor
{
public string Name { set; get; }
protected AbstractAuditor _NextAuditor = null;
public void SetNextAuditor(AbstractAuditor auditor)
{
_NextAuditor = auditor;
}
public virtual void Audit(ApplyContext apply)
{
Console.WriteLine($"{this.GetType()}:{Name} was audited");
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public class PM : AbstractAuditor
{
public override void Audit(ApplyContext apply)
{
base.Audit(apply);
if (apply.Duration < 8)
Console.WriteLine($"{this.GetType()}:{Name} pass");
else
this._NextAuditor?.Audit(apply);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public class Manager : AbstractAuditor
{
public override void Audit(ApplyContext apply)
{
base.Audit(apply);
if (apply.Duration < 16)
Console.WriteLine($"{this.GetType()}:{Name} pass");
else
this._NextAuditor?.Audit(apply);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public class CEO : AbstractAuditor
{
public override void Audit(ApplyContext apply)
{
base.Audit(apply);
if (apply.Duration < 32)
Console.WriteLine($"{this.GetType()}:{Name} pass");
else
this._NextAuditor?.Audit(apply);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
public class ChairMan : AbstractAuditor
{
public override void Audit(ApplyContext apply)
{
base.Audit(apply);
if (apply.Duration < 100)
Console.WriteLine($"{this.GetType()}:{Name} pass");
else
this._NextAuditor?.Audit(apply);
}
}
}