行为型设计模式--责任链模式

using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public class ResponsibilityChain
    {
        //责任链模式 也是利用了链表 和装饰器模式很像 两者稍微改改就是对方
        //责任链的链表  表中比装饰器多了内容  变成了一个有现实意义的对象
        //而装饰器的表仅仅是为了包装原始方法
        //装饰器是对一个对象的方法包装到底,重点在原始对象的方法上
        //责任链是多个对象通过链条连接完成一个流程动作   重点在完成这个流程上
        
        //学会这个套路:如果对象之间有不重复的执行顺序, 用链表的形式把对象串起来  完成一系列动作
        public static void Show()
        {
            ApplyContext applyContext = new ApplyContext()
            {
                Name = "员工",
                Duration = 90
            };
            var auditor = AuditorBuilder.Build();
            auditor.Audit(applyContext);
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public class ApplyContext
    {
        public string Name { set; get; }

        public int Duration { set; get; }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public class AuditorBuilder
    {
        public static AbstractAuditor Build()
        {
            PM pm = new PM()
            {
                Name = "小小A"
            };
            Manager manager = new Manager()
            {
                Name = "小B"
            };
            CEO cEO = new CEO()
            {
                Name = "中C"
            };
            ChairMan chairMan = new ChairMan()
            {
                Name = "大D"
            };
            pm.SetNextAuditor(manager);
            manager.SetNextAuditor(cEO);
            cEO.SetNextAuditor(chairMan);
            return pm;
        }
    }
}

 

using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public abstract class AbstractAuditor
    {
        public string Name { set; get; }

        protected AbstractAuditor _NextAuditor = null;

        public void SetNextAuditor(AbstractAuditor auditor)
        {
            _NextAuditor = auditor;
        }

        public virtual void Audit(ApplyContext apply)
        {
            Console.WriteLine($"{this.GetType()}:{Name} was audited");
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public class PM : AbstractAuditor
    {
        public override void Audit(ApplyContext apply)
        {
            base.Audit(apply);
            if (apply.Duration < 8)
                Console.WriteLine($"{this.GetType()}:{Name} pass");
            else
                this._NextAuditor?.Audit(apply);
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public class Manager : AbstractAuditor
    {
        public override void Audit(ApplyContext apply)
        {
            base.Audit(apply);
            if (apply.Duration < 16)
                Console.WriteLine($"{this.GetType()}:{Name} pass");
            else
                this._NextAuditor?.Audit(apply);
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public class CEO : AbstractAuditor
    {
        public override void Audit(ApplyContext apply)
        {
            base.Audit(apply);
            if (apply.Duration < 32)
                Console.WriteLine($"{this.GetType()}:{Name} pass");
            else
                this._NextAuditor?.Audit(apply);
        }
    }
}
using System;
using System.Collections.Generic;
using System.Text;

namespace DesignPattern.BehaviorPattern.ResponsibilityChainPattern
{
    public class ChairMan : AbstractAuditor
    {
        public override void Audit(ApplyContext apply)
        {
            base.Audit(apply);
            if (apply.Duration < 100)
                Console.WriteLine($"{this.GetType()}:{Name} pass");
            else
                this._NextAuditor?.Audit(apply);
        }
    }
}

 

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