编写五子棋的完整python代码_python实现简单的五子棋游戏

本文实例为大家分享了python实现五子棋游戏的具体代码,供大家参考,具体内容如下

# -*- coding:utf-8 -*-

# @Time: 2017/8/29 0029 10:14

# @Author: assasin

# @Email: assasin0308@sina.com

from tkinter import *

import math

class chessBoard():

def __init__(self):

# 创建一个tk对象,窗口

self.window = Tk()

# 窗口名称

self.window.title('五子棋游戏')

# 窗口大小

self.window.geometry('660x470')

# 设置窗口不可缩放

self.window.resizable(0,0)

# 定义窗口的画布

self.canvas = Canvas(self.window, bg="#EEE8AC", width=470, height=470)

# 画出画布内容

self.paint_board()

# 定义画布所在的网格

self.canvas.grid(row=0, column=0)

def paint_board(self):

# 画横线

for row in range(0, 15):

if row == 0 or row == 14:

self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=2)

else:

self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=1)

# 画竖线

for column in range(0, 15):

if column == 0 or column == 14:

self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=2)

else:

self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=1)

# 画圆

self.canvas.create_oval(112, 112, 118, 118, fill="black")

self.canvas.create_oval(352, 112, 358, 118, fill="black")

self.canvas.create_oval(112, 352, 118, 358, fill="black")

self.canvas.create_oval(232, 232, 238, 238, fill="black")

self.canvas.create_oval(352, 352, 358, 358, fill="black")

#定义五子棋游戏类

#0为黑子 , 1为白子 , 2为空位

class Gobang() :

#初始化

def __init__(self) :

self.board = chessBoard()

self.game_print = StringVar()

self.game_print.set("")

# 16*16的二维列表,保证不会out of index

self.db = [([2] * 16) for i in range(16)]

# 悔棋用的顺序列表

self.order = []

# 棋子颜色

self.color_count = 0

self.color = 'black'

# 清空与赢的初始化,已赢为1,已清空为1

self.flag_win = 1

self.flag_empty = 1

self.options()

# 黑白互换

def change_color(self):

self.color_count = (self.color_count + 1) % 2

if self.color_count == 0:

self.color = "black"

elif self.color_count == 1:

self.color = "white"

# 落子

def chess_moving(self,event):

# 不点击“开始”与“清空”无法再次开始落子

if self.flag_win == 1 or self.flag_empty == 0:

return

# 坐标转化为下标

x, y = event.x - 25, event.y - 25

x = round(x / 30)

y = round(y / 30)

# 点击位置没用落子,且没有在棋盘线外,可以落子

while self.db[y][x] == 2 and self.limit_boarder(y, x):

self.db[y][x] = self.color_count

self.order.append(x + 15 * y)

self.board.canvas.create_oval(25 + 30 * x - 12, 25 + 30 * y - 12, 25 + 30 * x + 12, 25 + 30 * y + 12,fill=self.color, tags="chessman")

if self.game_win(y, x, self.color_count):

print(self.color, "获胜")

self.game_print.set(self.color + "获胜")

else:

self.change_color()

self.game_print.set("请" + self.color + "落子")

# 保证棋子落在棋盘上

def limit_boarder(self, y, x):

if x < 0 or x > 14 or y < 0 or y > 14:

return False

else:

return True

# 计算连子的数目,并返回最大连子数目

def chessman_count(self, y, x, color_count):

count1, count2, count3, count4 = 1, 1, 1, 1

# 横计算

for i in range(-1, -5, -1):

if self.db[y][x + i] == color_count:

count1 += 1

else:

break

for i in range(1, 5, 1):

if self.db[y][x + i] == color_count:

count1 += 1

else:

break

# 竖计算

for i in range(-1, -5, -1):

if self.db[y + i][x] == color_count:

count2 += 1

else:

break

for i in range(1, 5, 1):

if self.db[y + i][x] == color_count:

count2 += 1

else:

break

# /计算

for i in range(-1, -5, -1):

if self.db[y + i][x + i] == color_count:

count3 += 1

else:

break

for i in range(1, 5, 1):

if self.db[y + i][x + i] == color_count:

count3 += 1

else:

break

# \计算

for i in range(-1, -5, -1):

if self.db[y + i][x - i] == color_count:

count4 += 1

else:

break

for i in range(1, 5, 1):

if self.db[y + i][x - i] == color_count:

count4 += 1

else:

break

return max(count1, count2, count3, count4)

# 判断输赢

def game_win(self , y , x , color_count ):

if self.chessman_count(y, x, color_count) >= 5:

self.flag_win = 1

self.flag_empty = 0

return True

else:

return False

#悔棋,清空棋盘,再画剩下的n-1个棋子

def withdraw(self):

if len(self.order) == 0 or self.flag_win == 1:

return

self.board.canvas.delete("chessman")

z = self.order.pop()

x = z % 15

y = z // 15

self.db[y][x] = 2

self.color_count = 1

for i in self.order:

ix = i % 15

iy = i // 15

self.change_color()

self.board.canvas.create_oval(25 + 30 * ix - 12, 25 + 30 * iy - 12, 25 + 30 * ix + 12, 25 + 30 * iy + 12,

fill=self.color, tags="chessman")

self.change_color()

self.game_print.set("请" + self.color + "落子")

# 清空

def empty_all(self) :

self.board.canvas.delete("chessman")

# 还原初始化

self.db = [([2] * 16) for i in range(16)]

self.order = []

self.color_count = 0

self.color = 'black'

self.flag_win = 1

self.flag_empty = 1

self.game_print.set("")

#将self.flag_win置0才能在棋盘上落子

def game_start(self):

# 没有清空棋子不能置0开始

if self.flag_empty == 0:

return

self.flag_win = 0

self.game_print.set("请" + self.color + "落子")

def options(self):

self.board.canvas.bind("", self.chess_moving)

Label(self.board.window, textvariable=self.game_print, font=("Arial", 20)).place(relx=0, rely=0, x=495, y=200)

Button(self.board.window, text="开始游戏", command=self.game_start, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=15)

Button(self.board.window, text="我要悔棋", command=self.withdraw, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495, y=60)

Button(self.board.window, text="清空棋局", command=self.empty_all, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=105)

Button(self.board.window, text="结束游戏", command=self.board.window.destroy, width=13, font=("Verdana", 12)).place(relx=0, rely=0, x=495, y=420)

self.board.window.mainloop()

if __name__ == '__main__':

chess_game = Gobang()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持python博客。

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