根据源代码,我建议使用xtree。请参见源代码。
在GCC中,代码如下(xtree):
const_iterator
find(const key_type& __x) const
{ return _M_t.find(__x); }
size_type
count(const key_type& __x) const
{ return _M_t.find(__x) == _M_t.end() ? 0 : 1; }
在Windows平台上的Visual Studio中,代码如下(xtree):
const_iterator find(const key_type& _Keyval) const
{ // find an element in nonmutable sequence that matches _Keyval
const_iterator _Where = lower_bound(_Keyval);
return (_Where == end()
|| _DEBUG_LT_PRED(this->_Getcomp(),
_Keyval, this->_Key(_Where._Mynode()))
? end() : _Where);
}
//....
const_iterator lower_bound(const key_type& _Keyval) const
{ // find leftmost node not less than _Keyval in nonmutable tree
return (const_iterator(_Lbound(_Keyval), this));
}
//....
_Nodeptr _Lbound(const key_type& _Keyval) const
{ // find leftmost node not less than _Keyval
_Nodeptr _Pnode = _Root();
_Nodeptr _Wherenode = this->_Myhead; // end() if search fails
while (!this->_Isnil(_Pnode))
if (_DEBUG_LT_PRED(this->_Getcomp(), this->_Key(_Pnode), _Keyval))
_Pnode = this->_Right(_Pnode); // descend right subtree
else
{ // _Pnode not less than _Keyval, remember it
_Wherenode = _Pnode;
_Pnode = this->_Left(_Pnode); // descend left subtree
}
return (_Wherenode); // return best remembered candidate
}
//..........................................
//..........................................
size_type count(const key_type& _Keyval) const
{ // count all elements that match _Keyval
_Paircc _Ans = equal_range(_Keyval);
size_type _Num = 0;
_Distance(_Ans.first, _Ans.second, _Num);
return (_Num);
}
//....
_Pairii equal_range(const key_type& _Keyval) const
{ // find range equivalent to _Keyval in nonmutable tree
return (_Eqrange(_Keyval));
}
//....
_Paircc _Eqrange(const key_type& _Keyval) const
{ // find leftmost node not less than _Keyval
_Nodeptr _Pnode = _Root();
_Nodeptr _Lonode = this->_Myhead; // end() if search fails
_Nodeptr _Hinode = this->_Myhead; // end() if search fails
while (!this->_Isnil(_Pnode))
if (_DEBUG_LT_PRED(this->_Getcomp(), this->_Key(_Pnode), _Keyval))
_Pnode = this->_Right(_Pnode); // descend right subtree
else
{ // _Pnode not less than _Keyval, remember it
if (this->_Isnil(_Hinode)
&& _DEBUG_LT_PRED(this->_Getcomp(), _Keyval,
this->_Key(_Pnode)))
_Hinode = _Pnode; // _Pnode greater, remember it
_Lonode = _Pnode;
_Pnode = this->_Left(_Pnode); // descend left subtree
}
_Pnode = this->_Isnil(_Hinode) ? _Root()
: this->_Left(_Hinode); // continue scan for upper bound
while (!this->_Isnil(_Pnode))
if (_DEBUG_LT_PRED(this->_Getcomp(), _Keyval, this->_Key(_Pnode)))
{ // _Pnode greater than _Keyval, remember it
_Hinode = _Pnode;
_Pnode = this->_Left(_Pnode); // descend left subtree
}
else
_Pnode = this->_Right(_Pnode); // descend right subtree
const_iterator _First = const_iterator(_Lonode, this);
const_iterator _Last = const_iterator(_Hinode, this);
return (_Paircc(_First, _Last));
}