php websocket简单示例,php websocket 简单DEMO

// Usage: $master=new WebSocket("localhost",12345);

class WebSocket{

var $master;

var $sockets = array();

var $users = array();

var $debug = false;

function __construct($address,$port){

error_reporting(E_ALL);

set_time_limit(0);

ob_implicit_flush();

$this->master=socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("socket_create() failed");

socket_set_option($this->master, SOL_SOCKET, SO_REUSEADDR, 1) or die("socket_option() failed");

socket_bind($this->master, $address, $port) or die("socket_bind() failed");

socket_listen($this->master,20) or die("socket_listen() failed");

$this->sockets[] = $this->master;

$this->say("Server Started : ".date('Y-m-d H:i:s'));

$this->say("Listening on : ".$address." port ".$port);

$this->say("Master socket : ".$this->master."\n");

while(true){

$changed = $this->sockets;

socket_select($changed,$write=NULL,$except=NULL,NULL);

foreach($changed as $socket){

if($socket==$this->master){

$client=socket_accept($this->master);

if($client<0){ $this->log("socket_accept() failed"); continue; }

else{ $this->connect($client); }

}

else{

$bytes = @socket_recv($socket,$buffer,2048,0);

if($bytes==0){ $this->disconnect($socket); }

else{

$user = $this->getuserbysocket($socket);

if(!$user->handshake){ $this->dohandshake($user,$buffer); }

else{ $this->process($user,$this->unwrap($buffer)); }

}

}

}

}

}

function process($user,$msg){

/* Extend and modify this method to suit your needs */

/* Basic usage is to echo incoming messages back to client */

$this->send($user->socket,$msg);

}

function send($client,$msg){

$this->say("> ".$msg);

$msg = $this->wrap($msg);

socket_write($client,$msg,strlen($msg));

$this->say("! ".strlen($msg));

}

function connect($socket){

$user = new User();

$user->id = uniqid();

$user->socket = $socket;

array_push($this->users,$user);

array_push($this->sockets,$socket);

$this->log($socket." CONNECTED!");

$this->log(date("d/n/Y ")."at ".date("H:i:s T"));

}

function disconnect($socket){

$found=null;

$n=count($this->users);

for($i=0;$i

if($this->users[$i]->socket==$socket){ $found=$i; break; }

}

if(!is_null($found)){ array_splice($this->users,$found,1); }

$index=array_search($socket,$this->sockets);

socket_close($socket);

$this->log($socket." DISCONNECTED!");

if($index>=0){ array_splice($this->sockets,$index,1); }

}

function dohandshake($user,$buffer){

$this->log("\nRequesting handshake...");

$this->log($buffer);

list($resource,$host,$origin,$key1,$key2,$l8b) = $this->getheaders($buffer);

$this->log("Handshaking...");

//$port = explode(":",$host);

//$port = $port[1];

//$this->log($origin."\r\n".$host);

$upgrade = "HTTP/1.1 101 WebSocket Protocol Handshake\r\n" .

"Upgrade: WebSocket\r\n" .

"Connection: Upgrade\r\n" .

//"WebSocket-Origin: " . $origin . "\r\n" .

//"WebSocket-Location: ws://" . $host . $resource . "\r\n" .

"Sec-WebSocket-Origin: " . $origin . "\r\n" .

"Sec-WebSocket-Location: ws://" . $host . $resource . "\r\n" .

//"Sec-WebSocket-Protocol: icbmgame\r\n" . //Client doesn't send this

"\r\n" .

$this->calcKey($key1,$key2,$l8b) . "\r\n";// .

//"\r\n";

socket_write($user->socket,$upgrade.chr(0),strlen($upgrade.chr(0)));

$user->handshake=true;

$this->log($upgrade);

$this->log("Done handshaking...");

return true;

}

function calcKey($key1,$key2,$l8b){

//Get the numbers

preg_match_all('/([\d]+)/', $key1, $key1_num);

preg_match_all('/([\d]+)/', $key2, $key2_num);

//Number crunching [/bad pun]

$this->log("Key1: " . $key1_num = implode($key1_num[0]) );

$this->log("Key2: " . $key2_num = implode($key2_num[0]) );

//Count spaces

preg_match_all('/([ ]+)/', $key1, $key1_spc);

preg_match_all('/([ ]+)/', $key2, $key2_spc);

//How many spaces did it find?

$this->log("Key1 Spaces: " . $key1_spc = strlen(implode($key1_spc[0])) );

$this->log("Key2 Spaces: " . $key2_spc = strlen(implode($key2_spc[0])) );

if($key1_spc==0|$key2_spc==0){ $this->log("Invalid key");return; }

//Some math

$key1_sec = pack("N",$key1_num / $key1_spc); //Get the 32bit secret key, minus the other thing

$key2_sec = pack("N",$key2_num / $key2_spc);

//This needs checking, I'm not completely sure it should be a binary string

return md5($key1_sec.$key2_sec.$l8b,1); //The result, I think

}

function getheaders($req){

$r=$h=$o=null;

if(preg_match("/GET (.*) HTTP/" ,$req,$match)){ $r=$match[1]; }

if(preg_match("/Host: (.*)\r\n/" ,$req,$match)){ $h=$match[1]; }

if(preg_match("/Origin: (.*)\r\n/" ,$req,$match)){ $o=$match[1]; }

if(preg_match("/Sec-WebSocket-Key1: (.*)\r\n/",$req,$match)){ $this->log("Sec Key1: ".$sk1=$match[1]); }

if(preg_match("/Sec-WebSocket-Key2: (.*)\r\n/",$req,$match)){ $this->log("Sec Key2: ".$sk2=$match[1]); }

if($match=substr($req,-8)) { $this->log("Last 8 bytes: ".$l8b=$match); }

return array($r,$h,$o,$sk1,$sk2,$l8b);

}

function getuserbysocket($socket){

$found=null;

foreach($this->users as $user){

if($user->socket==$socket){ $found=$user; break; }

}

return $found;

}

function say($msg=""){ echo $msg."\n"; }

function log($msg=""){ if($this->debug){ echo $msg."\n"; } }

function wrap($msg=""){ return chr(0).$msg.chr(255); }

function unwrap($msg=""){ return substr($msg,1,strlen($msg)-2); }

}

class User{

var $id;

var $socket;

var $handshake;

}

?>

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