java 如何加窗口进度条_java swing jtable 中加进度条 | 学步园

package progreass;

import java.awt.Color;

import java.awt.Component;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import java.util.regex.Matcher;

import java.util.regex.Pattern;

import javax.swing.BorderFactory;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JOptionPane;

import javax.swing.JProgressBar;

import javax.swing.JScrollPane;

import javax.swing.JTable;

import javax.swing.JTextArea;

import javax.swing.JTextField;

import javax.swing.SwingUtilities;

import javax.swing.UIManager;

import javax.swing.table.DefaultTableCellRenderer;

import javax.swing.table.DefaultTableModel;

import javax.swing.table.TableColumn;

import org.dyno.visual.swing.layouts.Constraints;

import org.dyno.visual.swing.layouts.GroupLayout;

import org.dyno.visual.swing.layouts.Leading;

//VS4E -- DO NOT REMOVE THIS LINE!

public class Progressss extends JFrame {

private static final long serialVersionUID = 1L;

private JTable jTable0;

private JScrollPane jScrollPane0;

private JTextField jTextField0;

private JButton jButton0;

private JTextArea jTextArea0;

private JScrollPane jScrollPane1;

private static final String PREFERRED_LOOK_AND_FEEL = "javax.swing.plaf.metal.MetalLookAndFeel";

public Progressss() {

initComponents();

//添加进度条

TableColumn statusColumn = jTable0.getColumnModel().getColumn(1);

statusColumn.setCellRenderer(new ProgressCellRender());

}

private void initComponents() {

setLayout(new GroupLayout());

add(getJScrollPane0(), new Constraints(new Leading(23, 410, 10, 10), new Leading(20, 60, 10, 10)));

add(getJTextField0(), new Constraints(new Leading(234, 86, 10, 10), new Leading(103, 12, 12)));

add(getJButton0(), new Constraints(new Leading(341, 10, 10), new Leading(100, 12, 12)));

add(getJScrollPane1(), new Constraints(new Leading(237, 100, 10, 10), new Leading(142, 80, 12, 12)));

setSize(535, 240);

}

private JScrollPane getJScrollPane1() {

if (jScrollPane1 == null) {

jScrollPane1 = new JScrollPane();

jScrollPane1.setViewportView(getJTextArea0());

}

return jScrollPane1;

}

private JTextArea getJTextArea0() {

if (jTextArea0 == null) {

jTextArea0 = new JTextArea();

jTextArea0.setText("");

}

return jTextArea0;

}

private JButton getJButton0() {

if (jButton0 == null) {

jButton0 = new JButton();

jButton0.setText("jButton0");

jButton0.addMouseListener(new MouseAdapter() {

public void mouseClicked(MouseEvent event) {

jButton0MouseMouseClicked(event);

}

});

}

return jButton0;

}

private JTextField getJTextField0() {

if (jTextField0 == null) {

jTextField0 = new JTextField();

jTextField0.setText("");

}

return jTextField0;

}

private JScrollPane getJScrollPane0() {

if (jScrollPane0 == null) {

jScrollPane0 = new JScrollPane();

jScrollPane0.setViewportView(getJTable0());

}

return jScrollPane0;

}

private JTable getJTable0() {

if (jTable0 == null) {

jTable0 = new JTable();

jTable0.setModel(new DefaultTableModel(new Object[][] { { "55", "66", }, { "77", "88", }, }, new String[] { "name", "pass", }) {

private static final long serialVersionUID = 1L;

Class>[] types = new Class>[] { Object.class, Object.class, };

public Class> getColumnClass(int columnIndex) {

return types[columnIndex];

}

});

}

return jTable0;

}

private static void installLnF() {

try {

String lnfClassname = PREFERRED_LOOK_AND_FEEL;

if (lnfClassname == null)

lnfClassname = UIManager.getCrossPlatformLookAndFeelClassName();

UIManager.setLookAndFeel(lnfClassname);

} catch (Exception e) {

System.err.println("Cannot install " + PREFERRED_LOOK_AND_FEEL

+ " on this platform:" + e.getMessage());

}

}

/**

* Main entry of the class.

* Note: This class is only created so that you can easily preview the result at runtime.

* It is not expected to be managed by the designer.

* You can modify it as you like.

*/

public static void main(String[] args) {

installLnF();

SwingUtilities.invokeLater(new Runnable() {

@Override

public void run() {

Progressss frame = new Progressss();

frame.setDefaultCloseOperation(Progressss.EXIT_ON_CLOSE);

frame.setTitle("Progressss");

frame.getContentPane().setPreferredSize(frame.getSize());

frame.pack();

frame.setLocationRelativeTo(null);

frame.setVisible(true);

}

});

}

/**

* 进度条

*/

public class ProgressCellRender extends DefaultTableCellRenderer {

public ProgressCellRender() {

}

public Component getTableCellRendererComponent(JTable table,

Object value, boolean isSelected, boolean hasFocus, int row,

int column) {

this.setOpaque(true);//render是否透明

JProgressBar progressBar = new JProgressBar();

progressBar.setMinimum(0);

progressBar.setMaximum(100);

progressBar.setValue(0);

//进度条边框线

//   progressBar.setBorder(BorderFactory.createEmptyBorder());

progressBar.setBorder(BorderFactory.createEmptyBorder(1, 1, 1, 1));

progressBar.setForeground(new Color(0, 255, 128));//前景色

progressBar.setStringPainted(true);//是否显示ToolTipText

if (value != null) {

int progressValue = ((Integer.valueOf(value.toString())) ).intValue();

progressBar.setValue(progressValue);

//设置背景色

if (isSelected) {

progressBar.setBackground(new Color(206, 207, 255));

} else {

progressBar.setBackground(Color.white);

}

}

progressBar.setToolTipText(String.valueOf(progressBar.getValue())

+ "% ");

return progressBar;

}

}

private void jButton0MouseMouseClicked(MouseEvent event) {

String vv=jTextField0.getText().trim().toString();

if(this.isMatchesNumber(vv)){

jTable0.getModel().setValueAt(vv, 1, 1);

jTextArea0.setText("value--"+jTable0.getModel().getValueAt(1, 1).toString());

}else{

JOptionPane.showMessageDialog(null, "请输入正整数");

jTextField0.setText("");

}

}

//是否正整数

public boolean isMatchesNumber(String bot){

boolean flag=false;

try{

String regex="^[1-9]+\\d{0,1}$";

//   String regex="^[[1-9]{1}\\d{0,1}|[1-9]{1}[2]{0,1}]$";

Pattern p=Pattern.compile(regex);

Matcher m=p.matcher(bot);

if(m.find()){

return true;

}

}catch(Exception e){

e.printStackTrace();

}

return flag;

}

}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值