python迷宫代码深度优先遍历_Python实现 深度优先算法生成迷宫

该博客介绍了如何使用Python实现深度优先搜索(DFS)算法生成迷宫。首先定义了迷宫的尺寸和DFS矩阵,然后初始化迷宫地图并设置边界为墙壁。通过DFS遍历并随机选择方向来打通路径,确保不重复访问已遍历区域。最后展示生成的DFS路径和最终迷宫地图。
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import random

#warning: x and y confusing

sx = 10

sy = 10

dfs = [[0 for col in range(sx)] for row in range(sy)]

maze = [[' ' for col in range(2*sx+1)] for row in range(2*sy+1)]

#1:up 2:down 3:left 4:right

operation = {1:(0,-1),2:(0,1),3:(-1,0),4:(1,0)}

direction = [1, 2, 3, 4]

stack = []

for i in range(2*sx+1):

if i%2 == 0:

for j in range(2*sx+1):

maze[i][j] = '#'

for i in range(2*sy+1):

if i%2 == 0:

for j in range(2*sy+1):

maze[j][i] = '#'

def show(graph):

for i in graph:

for j in i:

print j,

print

def showRouter(stack):

RGragh = [[0 for col in range(sx)] for row in range(sy)]

for (x, y) in stack:

RGragh[y][x] = 1

show(RGragh)

print

def generateMaze(start):

x, y = start

dfs[y][x] = 1

random.shuffle(direction)

for d in direction:

px, py = (x + y for x, y in zip(start, operation[d]))

if px < 0 or px >= sx or py < 0 or py >= sy:

pass

else:

if dfs[py][px] is not 1:

mx = 2*x + 1

my = 2*y + 1

if d == 1:

maze[my-1][mx] = ' '

elif d == 2:

maze[my+1][mx] = ' '

elif d == 3:

maze[my][mx-1] = ' '

elif d == 4:

maze[my][mx+1] = ' '

generateMaze((px,py))

generateMaze((0,0))

show(dfs)

show(maze)

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