我有一个对象的地图,这些对象的创建成本很高,所以我想创建对象并与我的应用程序中的其他进程并行填充地图.只有当主线程实际需要访问映射时,应用程序才会等待填充映射的异步任务完成.我怎样才能最优雅地完成这项工作?
目前的做法
目前,我能够在下面的示例代码中使用CompletableFuture.runAsync(Runnable, Executor)类似于异步创建地图本身中的每个单独对象,但我不确定如何构建Future / CompletableFuture类型机制,以便在准备好时返回Map本身:
public static class AsynchronousMapPopulator {
private final Executor backgroundJobExecutor;
public AsynchronousMapPopulator(final Executor backgroundJobExecutor) {
this.backgroundJobExecutor = backgroundJobExecutor;
}
public ConcurrentMap apply(final Map input) {
final ConcurrentMap result = new ConcurrentHashMap<>(input.size());
final Stream.Builder> incrementingJobs = Stream.builder();
for (final Entry entry : input.entrySet()) {
final String className = entry.getKey();
final Integer oldValue = entry.getValue();