我试图让这个石头剪子游戏返回一个布尔值,如将player_wins设置为True或False,这取决于玩家是否获胜,或者完全重构此代码,使其不使用while循环。
我来自世界的系统管理员一方,所以如果这是用错误的风格写的,请温柔一点。
我试过一些东西,我理解提姆托特迪,我只是想要一些输入。
谢谢。import random
global player_wins
player_wins=None
def rps():
player_score = 0
cpu_score = 0
while player_score < 3 and cpu_score < 3:
WEAPONS = 'Rock', 'Paper', 'Scissors'
for i in range(0, 3):
print "%d %s" % (i + 1, WEAPONS[i])
player = int(input ("Choose from 1-3: ")) - 1
cpu = random.choice(range(0, 3))
print "%s vs %s" % (WEAPONS[player], WEAPONS[cpu])
if cpu != player:
if (player - cpu) % 3 < (cpu - player) % 3:
player_score += 1
print "Player wins %d games\n" % player_score
else:
cpu_score += 1
print "CPU wins %d games\n" % cpu_score
else:
print "tie!\n"
rps()
我想做这样的事:print "%s vs %s" % (WEAPONS[player], WEAPONS[cpu])
if cpu != player:
if (player - cpu) % 3 < (cpu - player) % 3:
player_score += 1
print "Player wins %d games\n" % player_score
if player_score == 3:
return player_wins==True
else:
cpu_score += 1
print "CPU wins %d games\n" % cpu_score
if cpu_score == 3:
return player_wins==False
else:
print "tie!\n"