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首先看效果
这次CS程序不变
=========CRLuo_CameraFX_Printer.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//摄像机特效(打印)C#public class CRLuo_CameraFX_Printer : MonoBehaviour
{
//特效Shader变量 private Shader shader;
//特效材质球变量 private Material material;
//马赛克彩色贴图 public Texture2D RGBimage;
//单块马赛克尺寸[Range(1, 100)]
public int tileSize = 10;
//显示模式[Range(0,4)]
public int displayModeID = 0;
//色阶[Range(0, 16)]
public int colorLevel = 0;
//程序启动处理部分 void Start()
{
//已于材质球路径获取shader shader = Shader.Find("CRLuo/CRLuo_CameraFX_Printer");
//依据Shader创建材质球 material = new Material(shader);
}
//渲染处理部分 void OnRenderImage(RenderTexture InImg, RenderTexture OutImg)
{
//片段是否成功获取Shader if (shader !