python pygame小游戏_第一个python+pygame小游戏

没有周队那么有情调,自己写故事做rpg,又没什么绘画功底,只能做这样的休闲棋类游戏。本来是用java写的,但里面绘图太麻烦了(或者说我不会多线程),又想起前几天看到的pygame,于是果断python搞起了,从安装pygame,连学代做,到基本功能完成一共也不过两三个小时(小自恋一下~),又花了一个下午时间调整修正,终于可以拿出手了~~

五子连珠是老妈最喜欢的游戏了,移动棋子使五个棋子在一条线上即可消去;移动后如果没有消去任何棋子,则会随机落下几颗棋子;另外移动时要保证起点和重点之间存在一条没有棋子的路径;如果棋盘满了则游戏结束,否则... 没有否则,没有胜利条件,就刷分数

自己ps的图片太土了,干脆全用程序绘图,不用任何图片,所以看起来很简陋,使用的颜色是office上的推荐色,还算和谐(Hard难度凑不齐8种颜色,就自己调了两个,看起来好怪),棋子圆形锯齿消不掉,就那样好了,也就这些了......

6541725265_48829558aa.jpg

项目包含两个文件,Row5.py 和 Game.py,Game.py里有两个类,一个是Core内核类,控制游戏棋子信息什么的,一个Draw类,绘制游戏的相关信息,Row5.py是主文件,调用两个类实现游戏,下面代码+注释,中文注释可能会编译出错,看网上的方法改一下编码好了

Row5.py

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1 '''2 Created on 2011-12-193 4 @author: Amb5 '''

6

7 #Row5.py8

9 import pygame

10 import Game

11

12 #初始化pygame13 pygame.init()

14

15 #初始化游戏16 def initgame(size,coln,fdropn,dropn):

17 global game,draw,menu_pos

18 game = Game.Core(size,coln,fdropn,dropn) #建立内核类19 draw = Game.Draw(size,dropn) #建立绘图类20 game.initcore() #初始化内核类21 menu_pos=draw.initdraw(game) #初始化绘图类22

23 #点击方格后执行该函数24 def run(pos):

25 global fclick,over

26 global start_pos,target_pos

27 if pos[0] >= lx or pos[1] >= ly: return #不在棋盘范围内,跳出28 if fclick: #如果是第一次点击29 if game.getcolor(pos) != -1: #如果有棋子,则标记第一颗棋子30 start_pos = pos

31 fclick = False

32 draw.circle(start_pos,game.getcolor(start_pos),1) #高亮该棋子33 else: #否则第二次点击34 if game.getcolor(pos) != -1: #如果第二次点击仍然是有棋子的格子35 if pos == start_pos: #如果和第一次是同一个棋子,则取消选择36 fclick = True

37 draw.circle(start_pos,game.getcolor(start_pos))

38 else: #否则切换第一颗棋子到当前棋子39 pre = start_pos

40 draw.circle(pre,game.getcolor(pre),0)

41 start_pos = pos

42 draw.circle(start_pos,game.getcolor(start_pos),1)

43 else: #没棋子44 target_pos = pos

45 path = game.getpath(start_pos, target_pos) #得到路径46 if path != []: #路径不为空,可以到达,则沿途绘制棋子移动动画47 col = game.getcolor(target_pos)

48 draw.path(start_pos,path,col)

49 clock.tick(40)

50 else: return #为空说明不能到达,直接返回51 fclick = True

52 clear_arr = game.clearmap() #检查棋盘有没有可以消去的棋子53 if clear_arr == []: #为空,则随机落子54 fill_arr = game.fillcolors() #形参为空,为tip颜色随机位置,返回位置和颜色55 for tfill in fill_arr:

56 draw.circle(tfill[0],tfill[1])

57 game.randcolor() #形参为空,得到随机色为tip58 draw.tip(game.gettip()) #绘制tip59 clear_arr = game.clearmap() #再进行一次棋盘清除60 for tpos in clear_arr:

61 draw.rectangle(tpos)

62 else: #如果有棋子可以消去,则直接消去63 for tpos in clear_arr:

64 draw.rectangle(tpos)

65 draw.score(game.getscore()) #绘制分数66

67 #行列数,颜色种类,起始时落子个数,每次落子个数68 lx = 10

69 ly = 10

70 coln = 6

71 fdropn = 4

72 dropn = 3

73

74 #初始化游戏为默认值75 initgame([lx,ly],coln,fdropn,dropn)

76 #一些标记清空77 fclick = True

78 over = False

79 pause = False

80 level_pos = []

81

82 #控制刷新频率83 clock = pygame.time.Clock()

84

85 end = False

86 while end == False:

87 clock.tick(30) #间隔刷新次数,如果配置较低,玩起来比较卡,就设置的高一些88 for event in pygame.event.get():

89 if event.type == pygame.QUIT: end = True #退出命令90 if event.type == pygame.MOUSEBUTTONDOWN: #没判断鼠标键,所以中键,右键点击都是有效的91 point = pygame.mouse.get_pos() #点击位置92 if pause: #如果是在选择难度状态,那么只判断点击地方是否是按钮93 if pygame.Rect(level_pos[0]).collidepoint(point): #取消选择94 draw.initdraw(game) #重新把之前的状态绘出来95 pause = False

96 continue

97 #下面是三种难度98 elif pygame.Rect(level_pos[1]).collidepoint(point):

99 lx = 10

100 ly = 10

101 fdropn = 4

102 coln = 5

103 dropn = 3

104 pause = False

105 over = True

106 elif pygame.Rect(level_pos[2]).collidepoint(point):

107 lx = 12

108 ly = 12

109 fdropn = 4

110 coln = 6

111 dropn = 4

112 pause = False

113 over = True

114 elif pygame.Rect(level_pos[3]).collidepoint(point):

115 lx = 16

116 ly = 16

117 fdropn = 4

118 coln = 8

119 dropn = 4

120 pause = False

121 over = True

122 else: continue

123 #如果游戏结束,或者点击了Start,则重新开始游戏124 if over or pygame.Rect(menu_pos[0]).collidepoint(point):

125 game.updatascore() #关之前把最高分保存了126 initgame([lx,ly],coln,fdropn,dropn)

127 over = False

128 fclick = True

129 continue

130 elif pygame.Rect(menu_pos[1]).collidepoint(point): #level,进入level菜单131 pause = True

132 level_pos=draw.level()

133 game.updatascore()

134 elif pygame.Rect(menu_pos[2]).collidepoint(point): #Exit,退出135 end = True

136 else: #否则的话就去run一下137 pos = draw.getpos(point)

138 run(pos)

139 if game.isover(): #游戏结束,退出,并保存最高分140 over = True

141 draw.over()

142 game.updatascore()

143

144 game.updatascore()

145 #退出pygame146 pygame.quit()

两个类

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1 '''2 Created on 2011-12-193 4 @author: Amb5 '''

6

7 #Game.py8

9 import pygame

10 import struct

11 import random

12 import os

13 import Queue

14

15 class Core:

16 #根据传入信息,初始化内核类17 def __init__(self,size,coln,fdropn,dropn):

18 self.lx = size[0]

19 self.ly = size[1]

20 self.coln=coln

21 self.fdropn=fdropn

22 self.dropn=dropn

23 self.map = [[-1 for y in range(self.ly)] for x in range(self.lx)]

24 self.score = 0

25 self.empty = self.lx*self.ly

26 self.tip = []

27

28 if coln == 5: self.level = 0

29 elif coln == 6: self.level = 1

30 elif coln == 8: self.level = 2

31

32 self.topscore = self.readdata()

33

34 #得到某一个位置的颜色信息35 def getcolor(self,pos):

36 return self.map[pos[0]][pos[1]]

37

38 #得到分数,返回[当前分,最高分]39 def getscore(self):

40 return [self.score,self.topscore]

41

42 #返回游戏是否已经结束43 def isover(self):

44 if self.empty == 0: return True

45 else: return False

46

47 #返回下一组颜色提示信息,[col......]48 def gettip(self):

49 return self.tip

50

51 #返回num个随机颜色,如果未传入参数,则随机出tip个数,并赋值给类的tip数组52 def randcolor(self,num = -1):

53 if num == -1: cnt = self.dropn

54 else: cnt = num

55 col = []

56 for i in range(cnt):

57 col.append(random.randint(0,self.coln-1))

58 if num == -1: self.tip = col

59 return col

60

61 #填充颜色到一个随机位置,返回位置信息62 def fill(self,col):

63 if self.empty==0: return [];

64 while True:

65 rx = random.randint(0,self.lx-1)

66 ry = random.randint(0,self.ly-1)

67 if self.map[rx][ry] == -1:

68 self.map[rx][ry] = col

69 self.empty-=1

70 return [rx,ry]

71

72 #填充一个颜色数组,返回[[位置,颜色]...]信息73 def fillcolors(self,col=[]):

74 if col == []: col = self.tip

75 fillarray = []

76 for i in col:

77 tpos = self.fill(i)

78 if tpos == []: return fillarray

79 else: fillarray.append([tpos,i])

80 return fillarray

81

82 #写入文件最高分数,如果没有传参,则初始化文件83 def writedata(self,score=-1):

84 try:

85 if score == -1:

86 fout = open('game.dat','wb')

87 _bytes = struct.pack('iii',0,0,0)

88 fout.write(_bytes)

89 fout.close()

90 else:

91 fin = open('game.dat','rb')

92 _bytes = fin.read()

93 fin.close()

94 val = [0,0,0]

95 val[0],val[1],val[2] = struct.unpack('iii',_bytes)

96 #不知道这个地方为什么用元组取出来不能赋值97 val[self.level] = score

98 _bytes = struct.pack('iii',val[0],val[1],val[2])

99 fout = open('game.dat','wb')

100 fout.write(_bytes)

101 fout.close()

102 except IOError:

103 print 'IOError'

104

105 #读取文件信息,如果不存在文件,则建立文件106 def readdata(self):

107 try:

108 fin = open('game.dat','rb')

109 _bytes = fin.read()

110 fin.close()

111 val=struct.unpack('iii',_bytes)

112 return val[self.level]

113 except:

114 self.writedata()

115 return 0

116

117 #更新最高分数118 def updatascore(self):

119 self.writedata(self.topscore)

120

121 #初始化内核:包括第一次填充颜色,和随机出下一步tip122 def initcore(self):

123 self.fillcolors(self.randcolor(self.fdropn))

124 self.randcolor()

125

126 #得到移动路径,如果不能移动,返回[]127 def getpath(self,spos,tpos):

128 pre = [[[-1,-1] for y in range(self.ly)] for x in range(self.lx)]

129 _dir = [[1,0],[0,1],[-1,0],[0,-1]]

130 que = Queue.Queue();

131 que.put(spos)

132 pre[spos[0]][spos[1]] = [-2,-2];

133 while que.empty() == False:

134 upos = que.get()

135 for i in range(4):

136 vpos = [upos[0]+_dir[i][0],upos[1]+_dir[i][1]]

137 if vpos[0] < 0 or vpos[0] >= self.lx: continue

138 if vpos[1] < 0 or vpos[1] >= self.ly: continue

139 if self.map[vpos[0]][vpos[1]] != -1: continue

140 if pre[vpos[0]][vpos[1]][0] != -1: continue

141 pre[vpos[0]][vpos[1]] = upos

142 if vpos == tpos:

143 vx = vpos[0]

144 vy = vpos[1]

145 path = [[vx,vy]]

146 while pre[vx][vy][0]!=-2:

147 path.append(pre[vx][vy])

148 vx=pre[vpos[0]][vpos[1]][0]

149 vy=pre[vpos[0]][vpos[1]][1]

150 vpos = [vx,vy]

151 path.reverse()

152

153 self.map[tpos[0]][tpos[1]]=self.map[spos[0]][spos[1]]

154 self.map[spos[0]][spos[1]]=-1;

155 return path

156 que.put(vpos)

157 return []

158

159 #清空五连棋子,返回要清空的位置元组160 def clearmap(self):

161 vis = [[False for y in range(self.ly)] for x in range(self.ly)]

162 _dir = [[1,0],[-1,0],[0,1],[0,-1],[1,1],[-1,-1],[1,-1],[-1,1]]

163 for i in range(self.lx):

164 for j in range(self.ly):

165 if self.map[i][j] == -1: continue

166 for k in [0,2,4,6]:

167 tx = i

168 ty = j

169 cnt = 1

170 while True:

171 tx += _dir[k][0]

172 ty += _dir[k][1]

173 if tx < 0 or tx >= self.lx: break

174 if ty < 0 or ty >= self.ly: break

175 if self.map[tx][ty] != self.map[i][j]: break

176 cnt+=1

177 if cnt >= 5:

178 while True:

179 tx -= _dir[k][0]

180 ty -= _dir[k][1]

181 if tx < 0 or tx >= self.lx: break

182 if ty < 0 or ty >= self.ly: break

183 if self.map[tx][ty] != self.map[i][j]: break

184 vis[tx][ty] = True

185 block = []

186 for i in range(self.lx):

187 for j in range(self.ly):

188 if vis[i][j]:

189 self.empty+=1

190 self.score+=1 #算出分数,这个地方有待改进191 block.append([i,j])

192 self.map[i][j]=-1

193 if self.score>self.topscore:

194 self.topscore = self.score

195 return block

196

197

198

199

200

201

202 #graph203 #各种颜色204 black = (0,0,0)

205 white = (255,255,255)

206 background = (100,100,100)

207 font_col = (192,80,77)

208

209 color = [[(31,73,125),(192,80,77),(155,187,89),(128,100,162),(75,172,198),(247,150,70),(255,241,59),(232,12,122)],\

210 [(135,176,225),(227,176,175),(217,229,193),(202,190,216),(185,223,233),(252,211,178),(255,248,160),(231,120,169)]]

211

212 xlen=30

213 ylen=30

214 glen=2

215 rlen=12

216

217 class Draw:

218 #初始化绘图,主要是初始pygame和窗口219 def __init__(self,size,tipn):

220 pygame.init()

221

222 self.lx=size[0]

223 self.ly=size[1]

224 self.tipn=tipn

225 sizex=(xlen+glen)*self.lx+50

226 sizey=(ylen+glen)*(self.ly+self.tipn)+40

227 self.screen = pygame.display.set_mode([sizey,sizex])

228 pygame.display.set_caption('Row 5')

229 self.font = pygame.font.Font("PLAYBILL.TTF", 28)

230 icon=pygame.image.load('Row5.png').convert_alpha()

231 pygame.display.set_icon(icon)

232

233 #返回某一个坐标对应的格子位置234 def getpos(self,pos):

235 px = (pos[0]-glen-20)/(xlen+glen)

236 py = (pos[1]-glen-20)/(ylen+glen)

237 return [px,py]

238

239 #画矩形,在棋盘pos(注意是格子id)处绘制一个30*30的白色矩形,主要是起始初始化棋盘和覆盖棋盘用240 def rectangle(self,pos):

241 px = (xlen+glen)*pos[0]+glen+20

242 py = (ylen+glen)*pos[1]+glen+20

243 pygame.draw.rect(self.screen,white,[px,py,xlen,ylen])

244 pygame.display.update([px,py,xlen,ylen])

245

246 #画格子,调用rectangle函数,绘制棋盘247 def grid(self):

248 for i in range(self.lx):

249 for j in range(self.ly):

250 self.rectangle([i,j])

251

252 #绘制棋子,在棋盘pos处253 def circle(self,pos,col,islight=0):

254 if col == -1: return

255 px = (xlen+glen)*pos[0]+glen+xlen/2+20

256 py = (ylen+glen)*pos[1]+glen+ylen/2+20

257 pygame.draw.circle(self.screen,color[islight][col],[px,py],rlen)

258 pygame.draw.circle(self.screen,black,[px,py],rlen,2)

259 pygame.display.update([px-xlen/2,py-ylen/2,xlen,ylen])

260

261 #路径绘制,沿path一格一格绘制262 def path(self,spos,path,col):

263 clock = pygame.time.Clock()

264 pre = spos

265 for pos in path:

266 clock.tick(40)

267 self.circle(pos,col)

268 self.rectangle(pre)

269 pre = pos

270

271 #绘制tip272 def tip(self,col):

273 for i in range(self.tipn):

274 px = (xlen+glen)*self.lx+glen+(xlen+glen)*i+xlen/2+30

275 py = ylen/2+30

276 pygame.draw.circle(self.screen,color[0][col[i]],[px,py],rlen)

277 pygame.draw.circle(self.screen,black,[px,py],rlen,2)

278 pygame.display.update()

279

280 #绘制分数,一个最高分,一个当前分281 def score(self,val):

282 px = (xlen+glen)*(self.lx+self.tipn)-45

283 py = 80

284 score = self.font.render('%8d' %(val[1]),True,font_col,background)

285 self.screen.blit(score,[px,py])

286 py = 110

287 score = self.font.render('%8d' %(val[0]),True,color[0][0],background)

288 self.screen.blit(score,[px,py])

289 pygame.display.update()

290

291 #绘制菜单,返回菜单位置矩形292 def menu(self):

293 menu_pos = []

294

295 px = (xlen+glen)*(self.lx+self.tipn)-60

296 py = (ylen+glen)*(self.ly+self.tipn)-225

297 menu_pos.append([px,py,70,30])

298 pygame.draw.rect(self.screen,[80,80,80],[px,py,70,30])

299 py = (ylen+glen)*(self.ly+self.tipn)-190

300 menu_pos.append([px,py,70,30])

301 pygame.draw.rect(self.screen,[80,80,80],[px,py,70,30])

302 py = (ylen+glen)*(self.ly+self.tipn)-155

303 menu_pos.append([px,py,70,30])

304 pygame.draw.rect(self.screen,[80,80,80],[px,py,70,30])

305

306

307 px = (xlen+glen)*(self.lx+self.tipn)-45

308 py = (ylen+glen)*(self.ly+self.tipn)-225

309 button = self.font.render('Start',True,font_col)

310 self.screen.blit(button,[px,py])

311 py = (ylen+glen)*(self.ly+self.tipn)-190

312 button = self.font.render('Level',True,font_col)

313 self.screen.blit(button,[px,py])

314 py = (ylen+glen)*(self.ly+self.tipn)-155

315 button = self.font.render('Exit',True,font_col)

316 self.screen.blit(button,[px,py])

317 pygame.display.update()

318 return menu_pos

319

320 #绘制level菜单,返回level菜单位置321 def level(self):

322 menu_pos = []

323 pygame.draw.rect(self.screen,background,self.screen.get_rect())

324 px = self.screen.get_width()/2-40

325 py = self.screen.get_height()/2+60

326 menu_pos.append([px,py,70,30])

327 pygame.draw.rect(self.screen,[80,80,80],[px,py,70,30])

328 py = self.screen.get_height()/2-60

329 menu_pos.append([px,py,70,30])

330 pygame.draw.rect(self.screen,[80,80,80],[px,py,70,30])

331 py = self.screen.get_height()/2-20

332 menu_pos.append([px,py,70,30])

333 pygame.draw.rect(self.screen,[80,80,80],[px,py,70,30])

334 py = self.screen.get_height()/2+20

335 menu_pos.append([px,py,70,30])

336 pygame.draw.rect(self.screen,[80,80,80],[px,py,70,30])

337

338 px = self.screen.get_width()/2-30

339 py = self.screen.get_height()/2-60

340 button = self.font.render('Easy',True,font_col)

341 self.screen.blit(button,[px,py])

342 py = self.screen.get_height()/2-20

343 button = self.font.render('Normal',True,font_col)

344 self.screen.blit(button,[px,py])

345 py = self.screen.get_height()/2+20

346 button = self.font.render('Hard',True,font_col)

347 self.screen.blit(button,[px,py])

348 py = self.screen.get_height()/2+60

349 button = self.font.render('Cancel',True,font_col)

350 self.screen.blit(button,[px,py])

351 pygame.display.update()

352 return menu_pos

353

354 #初始绘图,在初始core之后调用这个,返回菜单位置355 def initdraw(self,core):

356 self.screen.fill(background)

357 self.grid()

358 for i in range(self.lx):

359 for j in range(self.ly):

360 self.circle([i,j],core.getcolor([i,j]))

361 self.tip(core.gettip())

362 self.score(core.getscore())

363 menu_pos = self.menu()

364 return menu_pos

365

366 #绘制游戏结束标志367 def over(self):

368 px = (xlen+glen)*self.lx/2-20

369 py = (ylen+glen)*self.ly/2-20

370 pygame.draw.rect(self.screen,background,[px,py,100,50])

371 px = (xlen+glen)*self.lx/2-10

372 py = (ylen+glen)*self.ly/2-10

373 over = self.font.render('Game over',True,font_col,background)

374 self.screen.blit(over,[px,py])

375 pygame.display.update()

376

377

一些学python和pygame的资料

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