计算机图形学原理及实践第三版pdf,计算机图形学原理及实践 英文第3版

本书是计算机图形学领域的经典著作,由多位专家合著,全面介绍2D和3D图形学原理。内容涵盖人类视觉感知、固定功能3D图形、几何数学、图像处理、光照、材质、渲染方程等多个方面,适合图形学初学者和专业人士参考。
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【实例简介】

本书是图形学经典巨著Computer Graphics: Principles and Practice的英文第3版

Computer Graphics

Third edition

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Computer Graphics

Principles and practice

Third Edition

JOHN F. HUGHES

ANDRIES VAN DAM

MORGAN MCGUIRE

DAVID F SKLAR

JAMES D. FOLEY

STEVEN K. FEINER

KURT AKELEY

WAddison-Wesley

Upper saddle river,NJ· Boston· Indianapolis· San francisco

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Many of the designations used by manufacturers and sellers to distinguish their products are claimed

as trademarks. Where those designations appear in this book, and the publisher was aware of a

trademark claim, the designations have been printed with initial capital letters or in all capitals

The authors and publisher have taken care in the preparation of this book, but make no expressed or

implied warranty of any kind and assume no responsibility for errors or omissions. No liability is

assumed for incidental or consequential damages in connection with or arising out of the use of th

information or programs contained herein

The publisher offers excellent discounts on this book when ordered in quantity

这是一本扫描。以下是英文介绍。 Publication Date: August 14, 1995 | ISBN-10: 0201848406 | ISBN-13: 978-0201848403 | Edition: 2 The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics. The comprehensive topic coverage includes: *Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. *Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. *Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text. *Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. *Techniques for photorealistic rendering, including ray tracing and radiosity methods. *Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees. *Advanced modeling techniques such as fractals, grammar-based models, particle systems. *Concepts of computer animation and descriptions of state-of-the-art animation systems. Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. 0201848406B04062001
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