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颜色:
var context2D; // 小球从(0,0)开始移动,横向步长为 2,纵向步长为 3
var colors = "#357ec2,#ec594b,#fcd208,#4ab348";
var objectNum = 10;
function draw(){
context2D.clearRect(0, 0, canvas.width, canvas.height); // 清除整个 canvas 画面
//context2D.fillStyle = '#666666';
context2D.beginPath();
for(i=1;i<=objectNum;i++)
{
itemInfo = sessionStorage.getItem('ball_'+i);
items = itemInfo.split('_');
x = parseInt(items[0]);
y = parseInt(items[1]);
dx = parseInt(items[2]);
dy = parseInt(items[3]);
color = items[4];
context2D.fillStyle = color;
context2D.arc(x,y,20,0,Math.PI*2,true);
// 判断边界值,调整 dx/dy 以改变 x/y 坐标变化方向。
if (x + dx > canvas.width || x + dx < 0) dx = -dx;
if (y + dy > canvas.height || y + dy < 0) dy = -dy;
x += dx;
y += dy;
sessionStorage.setItem('ball_'+i, x+"_"+y+"_"+dx+"_"+dy+"_"+color);
}
context2D.fill();
}
window.onload = function (){
var canvas = document.getElementById('canvas');
context2D = canvas.getContext('2d');
var c = colors.split(",");
for(i=1;i<=objectNum;i++)
{
startX = parseInt(canvas.width*Math.random());
startY = parseInt(canvas.height*Math.random());
sx = parseInt(10*Math.random());
sy = parseInt(10*Math.random());
color = c[parseInt(c.length*Math.random())];
sessionStorage.setItem('ball_'+i, startX+"_"+startY+"_"+sx+"_"+sy+"_"+color);
}
setInterval(draw, 20); // 设置绘图周期为 20 毫秒
}