//GameScene.h
#include "cocos2d.h"
USING_NS_CC;
class GameScene : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCallback(Ref* pSender);
CREATE_FUNC(GameScene);
private: //注意不能用auto关键字
Size size;
Sprite *sprite;
};
//GameScene.cpp
// Created by Jacedy on 14-8-11.
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if(!Layer::init()) //初始化父类
return false;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
std::string fileName = FileUtils::getInstance()->getWritablePath() + "test.txt"; //获取写入文件的绝对路径
char szBuff[100] = "Hello Jacedy";
//向本地写入文件
FILE *fp = fopen(fileName.c_str(), "wb");
if (fp)
{
fwrite(szBuff, 1, strlen(szBuff), fp);
fclose(fp);
log("Write succeed");
}
else
log("Write failed");
//读取文件
std::string fullPath = FileUtils::getInstance()->fullPathForFilename("test.txt"); //获取读入文件的绝对路径
if(fileName.length() > 0)
{
fp = fopen(fileName.c_str(), "rb");
if (fp) {
char szReadBuff[100] = {0};
size_t read = fread(szReadBuff, 1, strlen(szBuff), fp);
if (read > 0) {
log("The content of file: %s", szReadBuff);
//在窗口显示
auto label = Label::createWithSystemFont("", "Marker Felt", 50);
label->setPosition(Vec2(size.width/2, size.height/2));
this->addChild(label);
label->setString(szReadBuff);
}
}
}
return true;
}
void GameScene::menuCallback(Ref* pSender)
{
}
原文:http://my.oschina.net/Jacedy/blog/302429