分享一个基于vue(2.9)和threeJs+高德地图实现的3d可视化项目

分享一个曾经做过的3d可视化项目,该项目使用vue2.9作为框架 使用webpack构建前段工程,
项目核心点:vue中集成threejs;高德地图中加载3d模型;threejs操作模型的各种应用。

项目运行效果图:
首页地图+3d管道
在这里插入图片描述

点击管道进入管道详情:
在这里插入图片描述

3d拾取查看详情:
在这里插入图片描述
工程核心代码:

1.packge.json

{
  "name": "code",
  "description": "gcc-test",
  "version": "1.0.0",
  "author": "cc.guo",
  "license": "MIT",
  "private": true,
  "scripts": {
    "dev": "cross-env NODE_ENV=development webpack-dev-server --open --hot",
    "build": "cross-env NODE_ENV=production webpack --progress --hide-modules"
  },
  "dependencies": {
    "array-includes": "^3.0.3",
    "axios": "^0.19.0",
    "cross-spawn": "^7.0.1",
    "element-ui": "^2.9.1",
    "jquery": "^3.4.1",
    "js-md5": "^0.7.3",
    "md5-node": "^1.0.1",
    "sass": "^1.23.6",
    "three": "^0.104.0",
    "three-orbit-controls": "^82.1.0",
    "vue": "^2.5.11",
    "vue-axios": "^2.1.4",
    "vue-router": "^3.0.1"
  },
  "browserslist": [
    "> 1%",
    "last 2 versions",
    "not ie <= 8"
  ],
  "devDependencies": {
    "babel-core": "^6.26.0",
    "babel-loader": "^7.1.2",
    "babel-preset-env": "^1.6.0",
    "babel-preset-stage-3": "^6.24.1",
    "copy-webpack-plugin": "^5.0.3",
    "cross-env": "^5.0.5",
    "css-loader": "^0.28.7",
    "file-loader": "^1.1.4",
    "node-sass": "^4.5.3",
    "sass-loader": "^6.0.6",
    "vue-loader": "^13.0.5",
    "vue-template-compiler": "^2.4.4",
    "webpack": "^3.6.0",
    "webpack-dev-server": "^2.11.5"
  }
}

2.webpack.config.js 前段工程化配置

const path = require('path')
const webpack = require('webpack')
const CopyWebpackPlugin =require('copy-webpack-plugin')


let Plugins=[];
Plugins.push(new webpack.ProvidePlugin({
  $: 'jquery',
  jQuery: 'jquery',
  THREE:"three",
}))

// Plugins.push(new CopyWebpackPlugin([{
//   from: "src/model/",
//   to: "model/",
//   force: true
// }]))

module.exports = {
  entry: './src/main.js',
  output: {
    path: path.resolve(__dirname, './dist'),
    publicPath: '/dist/',
    filename: 'build.js'
  },
  plugins:Plugins,
  module: {
    rules: [
      {
        test: /\.(eot|svg|ttf|woff|woff2)(\?\S*)?$/,
        loader: 'file-loader'
      },
      {
        test: /\.css$/,
        use: [
          'vue-style-loader',
          'css-loader'
        ],
      },
      {
        test: /\.scss$/,
        use: [
          'vue-style-loader',
          'css-loader',
          'sass-loader'
        ],
      },
      {
        test: /\.sass$/,
        use: [
          'vue-style-loader',
          'css-loader',
          'sass-loader?indentedSyntax'
        ],
      },
      {
        test: /\.vue$/,
        loader: 'vue-loader',
        options: {
          loaders: {
            // Since sass-loader (weirdly) has SCSS as its default parse mode, we map
            // the "scss" and "sass" values for the lang attribute to the right configs here.
            // other preprocessors should work out of the box, no loader config like this necessary.
            'scss': [
              'vue-style-loader',
              'css-loader',
              'sass-loader'
            ],
            'sass': [
              'vue-style-loader',
              'css-loader',
              'sass-loader?indentedSyntax'
            ]
          }
          // other vue-loader options go here
        }
      },
      {
        test: /\.js$/,
        loader: 'babel-loader',
        exclude: /node_modules/
      },
      {
        test: /\.(png|jpg|gif)$/,
        loader: 'file-loader',
        options: {
          name: '[name].[ext]?[hash]'
        }
      }
    ]
  },
  resolve: {
    alias: {
      'vue$': 'vue/dist/vue.esm.js'
    },
    extensions: ['*', '.js', '.vue', '.json']
  },
  devServer: {
    historyApiFallback: true,
    port: 8082,
    host: 'localhost',
    // contentBase: '../dist/',//服务器上面所有静态资源的源地址
    // publicPath: '/',//服务器访问的时候添加的项目前缀,例如本实例的localhost:9000/ipems/scene1来进行访问场景1
    proxy: [{
      context: ['/oilpipe_xy'],
      target: {
          // "host": "10.24.19.246",
          "host": "192.168.0.45",
          "protocol": 'http:',
          "port": 8080
      }
    }],
    noInfo: true,
    overlay: true
  },
  performance: {
    hints: false
  },
  devtool: '#eval-source-map'
}

if (process.env.NODE_ENV === 'production') {
  module.exports.devtool = '#source-map'
  // http://vue-loader.vuejs.org/en/workflow/production.html
  module.exports.plugins = (module.exports.plugins || []).concat([
    new webpack.DefinePlugin({
      'process.env': {
        NODE_ENV: '"production"'
      }
    }),
    new webpack.optimize.UglifyJsPlugin({
      sourceMap: true,
      compress: {
        warnings: false
      }
    }),
    new webpack.LoaderOptionsPlugin({
      minimize: true
    })
  ])
}

3.three js核心代码

加载模型

const path = require('path')
const webpack = require('webpack')
const CopyWebpackPlugin =require('copy-webpack-plugin')


let Plugins=[];
Plugins.push(new webpack.ProvidePlugin({
  $: 'jquery',
  jQuery: 'jquery',
  THREE:"three",
}))

// Plugins.push(new CopyWebpackPlugin([{
//   from: "src/model/",
//   to: "model/",
//   force: true
// }]))

module.exports = {
  entry: './src/main.js',
  output: {
    path: path.resolve(__dirname, './dist'),
    publicPath: '/dist/',
    filename: 'build.js'
  },
  plugins:Plugins,
  module: {
    rules: [
      {
        test: /\.(eot|svg|ttf|woff|woff2)(\?\S*)?$/,
        loader: 'file-loader'
      },
      {
        test: /\.css$/,
        use: [
          'vue-style-loader',
          'css-loader'
        ],
      },
      {
        test: /\.scss$/,
        use: [
          'vue-style-loader',
          'css-loader',
          'sass-loader'
        ],
      },
      {
        test: /\.sass$/,
        use: [
          'vue-style-loader',
          'css-loader',
          'sass-loader?indentedSyntax'
        ],
      },
      {
        test: /\.vue$/,
        loader: 'vue-loader',
        options: {
          loaders: {
            // Since sass-loader (weirdly) has SCSS as its default parse mode, we map
            // the "scss" and "sass" values for the lang attribute to the right configs here.
            // other preprocessors should work out of the box, no loader config like this necessary.
            'scss': [
              'vue-style-loader',
              'css-loader',
              'sass-loader'
            ],
            'sass': [
              'vue-style-loader',
              'css-loader',
              'sass-loader?indentedSyntax'
            ]
          }
          // other vue-loader options go here
        }
      },
      {
        test: /\.js$/,
        loader: 'babel-loader',
        exclude: /node_modules/
      },
      {
        test: /\.(png|jpg|gif)$/,
        loader: 'file-loader',
        options: {
          name: '[name].[ext]?[hash]'
        }
      }
    ]
  },
  resolve: {
    alias: {
      'vue$': 'vue/dist/vue.esm.js'
    },
    extensions: ['*', '.js', '.vue', '.json']
  },
  devServer: {
    historyApiFallback: true,
    port: 8082,
    host: 'localhost',
    // contentBase: '../dist/',//服务器上面所有静态资源的源地址
    // publicPath: '/',//服务器访问的时候添加的项目前缀,例如本实例的localhost:9000/ipems/scene1来进行访问场景1
    proxy: [{
      context: ['/oilpipe_xy'],
      target: {
          // "host": "10.24.19.246",
          "host": "192.168.0.45",
          "protocol": 'http:',
          "port": 8080
      }
    }],
    noInfo: true,
    overlay: true
  },
  performance: {
    hints: false
  },
  devtool: '#eval-source-map'
}

if (process.env.NODE_ENV === 'production') {
  module.exports.devtool = '#source-map'
  // http://vue-loader.vuejs.org/en/workflow/production.html
  module.exports.plugins = (module.exports.plugins || []).concat([
    new webpack.DefinePlugin({
      'process.env': {
        NODE_ENV: '"production"'
      }
    }),
    new webpack.optimize.UglifyJsPlugin({
      sourceMap: true,
      compress: {
        warnings: false
      }
    }),
    new webpack.LoaderOptionsPlugin({
      minimize: true
    })
  ])
}

3d模型元素德拾取

     // 获取与射线相交的对象数组
        function getIntersects(event) {
            event.preventDefault();
            console.log("event.clientX:"+event.clientX)
            console.log("event.clientY:"+event.clientY)

            // 声明 raycaster 和 mouse 变量
            let raycaster = new THREE.Raycaster();
            let mouse = new THREE.Vector2();

            // 通过鼠标点击位置,计算出 raycaster 所需点的位置,以屏幕为中心点,范围 -1 到 1
            mouse.x = (event.clientX / container.clientWidth) * 2 - 1;
            mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;

            //通过鼠标点击的位置(二维坐标)和当前相机的矩阵计算出射线位置
            raycaster.setFromCamera(mouse, that.camera);
            // 获取与射线相交的对象数组,其中的元素按照距离排序,越近的越靠前
             let intersects = raycaster.intersectObjects(getIntersectsMesh(),true);
            //返回选中的对象
            return intersects;
        }
        //拼接mesh拾取对象数组
        function getIntersectsMesh(){
            let taoguanMesh = that.scene.getObjectByName("taoguan");
            let handianMesh = that.scene.getObjectByName("handian");
            let guanMesh = that.scene.getObjectByName("guan");
            let gaibanMesh = that.scene.getObjectByName("gaiban");
            let bianhaoMesh = that.scene.getObjectByName("bianhao");
            let shexiangtouMesh = that.scene.getObjectByName("shexiangtou");
            let yinjibaohuzhuangMesh = that.scene.getObjectByName("yinjibaohuzhuang");
            let jiaochaguanMesh = that.scene.getObjectByName("jiaochaguan");
            let handianjiheMesh = that.scene.getObjectByName("handianjihe");

            let intersectsMesh = [];
            if(taoguanMesh && taoguanMesh.children){
               intersectsMesh =  intersectsMesh.concat(taoguanMesh.children);
            }
             if(handianMesh && handianMesh.children){
                intersectsMesh = intersectsMesh.concat(handianMesh.children);
            }
             if(guanMesh && guanMesh.children){
                intersectsMesh = intersectsMesh.concat(guanMesh.children);
            }
             if(gaibanMesh && gaibanMesh.children){
                intersectsMesh = intersectsMesh.concat(gaibanMesh.children);
            }
             if(bianhaoMesh && bianhaoMesh.children){
                intersectsMesh = intersectsMesh.concat(bianhaoMesh.children);
            }
             if(shexiangtouMesh && shexiangtouMesh.children){
                intersectsMesh = intersectsMesh.concat(shexiangtouMesh.children);
            }
             if(yinjibaohuzhuangMesh && yinjibaohuzhuangMesh.children){
                intersectsMesh = intersectsMesh.concat(yinjibaohuzhuangMesh.children);
            }
              if(jiaochaguanMesh && jiaochaguanMesh.children){
                intersectsMesh = intersectsMesh.concat(jiaochaguanMesh.children);
            }
             if(handianjiheMesh && handianjiheMesh.children){
                intersectsMesh = intersectsMesh.concat(handianjiheMesh.children);
            }
            return intersectsMesh;
        }

带码将在在github上发布由于需要修改部分不合适发布的信息,正在脱敏处理中

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