安卓开发例4-5设计一个能在图片上涂鸦的程序

(一)设计布局文件

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_height="fill_parent"
    android:layout_width="fill_parent"
    android:orientation="vertical">
    <com.example.test442.HandWrite
        android:id="@+id/handwriteview"
        android:layout_width="fill_parent"
        android:layout_height="380dp" />
    <LinearLayout
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:orientation="horizontal"
        android:gravity="center_horizontal" >
        <Button
            android:id="@+id/clear"
            android:layout_width="200dp"
            android:layout_height="wrap_content"
            android:text="清屏" />
    </LinearLayout>
</LinearLayout>

(二)设计主控文件MainActivity.java

package com.example.test442;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;



public class MainActivity extends Activity
{
    private HandWrite handWrite = null;
    private Button clear = null;
    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        handWrite = (HandWrite)findViewById(R.id.handwriteview);
        clear = (Button)findViewById(R.id.clear);
        clear.setOnClickListener(new mClick());
    }
    private class mClick implements View.OnClickListener
    {
        public void onClick(View v)
        {
            handWrite.clear();
        }
    }
}

(三)记录在屏幕上滑动的轨迹,实现在图片上涂鸦的功能。

package com.example.test442;

import android.content.Context;
import android.graphics.*;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

public class HandWrite extends View
{
    Paint paint = null;             //定义画笔
    Bitmap originalBitmap = null;   //存放原始图像
    Bitmap new1_Bitmap = null;      //存放从原始图像复制
    Bitmap new2_Bitmap = null;      //存放处理后的图像
    float startX = 0,startY = 0;    //画线的起点坐标
    float clickX = 0,clickY = 0;    //画线的终点坐标
    boolean isMove = true;         //设置是否画线的标记
    boolean isClear = false;        //设置是否清除涂鸦的
    int color = Color.BLACK;        //设置画笔的颜色(绿)
    float strokeWidth = 8.0f;       //设置画笔的宽度
    public HandWrite(Context context, AttributeSet attrs)
    {
        super(context, attrs);
        originalBitmap = BitmapFactory
                .decodeResource(getResources(), R.drawable.cy)
                  .copy(Bitmap.Config.ARGB_8888,true);
                        new1_Bitmap = Bitmap.createBitmap(originalBitmap);
    }
    public void clear(){
        isClear = true;
        new2_Bitmap = Bitmap.createBitmap(originalBitmap);
                invalidate();
    }
    public void setstyle(float strokeWidth){
        this.strokeWidth = strokeWidth;
    }
    @Override
    protected void onDraw(Canvas canvas)
    {
        super.onDraw(canvas);
        canvas.drawBitmap(HandWriting(new1_Bitmap), 0, 0,null);
    }
    public Bitmap HandWriting(Bitmap o_Bitmap)
    {
        Canvas canvas = null;
        if(isClear)
{
        canvas = new Canvas(new2_Bitmap);
    }
         else{
        canvas = new Canvas(o_Bitmap);
    }
        paint = new Paint();
        paint.setStyle(Style.STROKE);
        paint.setAntiAlias(true);
        paint.setColor(color);
        paint.setStrokeWidth(strokeWidth);
        if(isMove)
        {
            canvas.drawLine(startX, startY, clickX, clickY, paint);
        }
        startX = clickX;
        startY = clickY;
        if(isClear)
        {
            return new2_Bitmap;
        }
        return o_Bitmap;
    }
    @Override
    public boolean onTouchEvent(MotionEvent event)
    {
        clickX = event.getX();
        clickY = event.getY();
        if(event.getAction() == MotionEvent.ACTION_DOWN)
        {
            isMove = false;
            invalidate();
            return true;
        }
        else if(event.getAction() == MotionEvent.ACTION_MOVE)
        {
            isMove = true;
            invalidate();
            return true;
        }
        return super.onTouchEvent(event);
    }
}

演示图例:

  • 0
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值