Handler源码复习

创建Handler   默认构造

    @Deprecated
    public Handler() {
        this(null, false);//-->
    }

创建Handler 通过Looper.myLooper()获取Looper对象  mLooper.mQueue获取消息队列

  public Handler(@Nullable Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
        //-------------敲重点-----------------
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        //-------------敲重点-----------------
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

创建Handler之后获取到当前线程的looper  handler与创建他的线程绑定了

例:从子线程发送消息到主线程   子线程发送消息流程 

//例:主线程中创建handler
Handler handler = new Handler();

//例:创建子线程发送消息
//从全局池中返回一个新的 Message 实例。允许我们在很多情况下避免分配新对象
Message message = Message.obtain();//Message message = handler.obtainMessage();
handler.sendMessage(message);
public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    } 

public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        //-------------敲重点-----------------        
        MessageQueue queue = mQueue;   //创建时已经获取到looper里的消息队列
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        //-------------敲重点-----------------
        msg.target = this;  //这里的target就是handler message分发消息会用到
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        //调用消息队列的入队方法 //-------------敲重点-----------------
        return queue.enqueueMessage(msg, uptimeMillis);
    }

主线程中的Looper一直在查询消息队列(后面会讲到在哪)先从Looper轮询中开始

Looper.loop()

    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        if (me.mInLoop) {
            Slog.w(TAG, "Loop again would have the queued messages be executed"
                    + " before this one completed.");
        }

        me.mInLoop = true;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        me.mSlowDeliveryDetected = false;
        //轮询消息队列查询Message//-------------敲重点-----------------
        for (;;) {
            if (!loopOnce(me, ident, thresholdOverride)) {
                return;
            }
        }
    }

轮询消息队列查询Message  获取成功后 msg.target.dispatchMessage(msg);

这里的target 时在sendMessage时候赋值给的(msg.target = this;)

Handler target;    所以又回到了handler里面

    private static boolean loopOnce(final Looper me,
            final long ident, final int thresholdOverride) {
       //-------------敲重点-----------------
        Message msg = me.mQueue.next(); // 查询到消息
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return false;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " "
                    + msg.callback + ": " + msg.what);
        }
        // Make sure the observer won't change while processing a transaction.
        final Observer observer = sObserver;

        final long traceTag = me.mTraceTag;
        long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
        long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
        if (thresholdOverride > 0) {
            slowDispatchThresholdMs = thresholdOverride;
            slowDeliveryThresholdMs = thresholdOverride;
        }
        final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
        final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

        final boolean needStartTime = logSlowDelivery || logSlowDispatch;
        final boolean needEndTime = logSlowDispatch;

        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }

        final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
        final long dispatchEnd;
        Object token = null;
        if (observer != null) {
            token = observer.messageDispatchStarting();
        }
        long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
        try {
            //-------------敲重点-----------------
            msg.target.dispatchMessage(msg);//获取到消息后分发消息
            if (observer != null) {
                observer.messageDispatched(token, msg);
            }
            dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
        } catch (Exception exception) {
            if (observer != null) {
                observer.dispatchingThrewException(token, msg, exception);
            }
            throw exception;
        } finally {
            ThreadLocalWorkSource.restore(origWorkSource);
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        if (logSlowDelivery) {
            if (me.mSlowDeliveryDetected) {
                if ((dispatchStart - msg.when) <= 10) {
                    Slog.w(TAG, "Drained");
                    me.mSlowDeliveryDetected = false;
                }
            } else {
                if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                        msg)) {
                    // Once we write a slow delivery log, suppress until the queue drains.
                    me.mSlowDeliveryDetected = true;
                }
            }
        }
        if (logSlowDispatch) {
            showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
        }

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();

        return true;
    }

所以又回到了handler里面

  public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

最终到了handlerMessage里面。

以上就是子线程通过Handler给主线程发送消息的流程。

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