main.c
#include "jobBase.h"
#include "job.h"
#include "myThreadPool.h"
#include <stdio.h>
#include <pthread.h>
#include <unistd.h>
using namespace std;
using namespace ThreadPool;
using namespace MyJob;
int main()
{
printf("main thread %lu\n", pthread_self());
char* threadPoolName = "xinxin's myThreadPool";
myThreadPool myFirstThreadPool(2, threadPoolName);
int i = 1;
for (;; ++i)
{
char jobName = 'a' + i;
IMyJob* job = new Job(&jobName, i);
if (NULL != job)
{
myFirstThreadPool.addJob(job);
sleep(4);
}
else
{
printf("%d job is NULL\n", i);
}
}
printf("get pending job num %d\n", myFirstThreadPool.getPendingJobNum());
//myFirstThreadPool.shutdown();
return 0;
}
jobBase.h
#ifndef _JOBBASE_H
#define _JOBBASE_H
#include <stddef.h>
namespace MyJob{
class IMyJob
{
public:
IMyJob();
IMyJob(int data);
IMyJob(char* name, int data);
virtual ~IMyJob();
virtual void executeJob() = 0;
virtual void cancelJob() = 0;
void setData(int data);
int getData();
protected:
char* m_jobName;
int m_data;
bool m_isRunning;
};
}// namespace MyJob
#endif
jobBase.cpp
#include "jobBase.h"
namespace MyJob{
IMyJob::IMyJob()
: m_jobName(NULL)
, m_data(0)
, m_isRunning(false)
{
}
IMyJob::IMyJob(int data)
: m_jobName(NULL)
, m_data(data)
, m_isRunning(false)
{
}
IMyJob::IMyJob(char* name, int data)
: m_jobName(name)
, m_data(data)
, m_isRunning(false)
{
}
IMyJob::~IMyJob()
{
m_jobName = NULL;
m_data = 0;
}
void IMyJob::setData(int data)
{
m_data = data;
}
int IMyJob::getData()
{
return m_data;
}
}// namespace MyJob
job.h
#ifndef JOB_H
#define JOB_H
#include "jobBase.h"
namespace MyJob{
class Job: public IMyJob
{
public:
Job(char* name, int data);
virtual ~Job();
virtual void executeJob();
virtual void cancelJob();
};
}//namespace MyJob
#endif
job.cpp
#include "job.h"
#include <stdio.h>
#include <pthread.h>
#include <unistd.h>
namespace MyJob{
Job::Job(char* name, int data)
: IMyJob(name, data)
{
}
Job::~Job()
{
m_data = 0;
}
void Job::executeJob()
{
m_isRunning = true;
printf("this is thread %lu, job %d\n", pthread_self(), m_data);
sleep(10);
printf("this is thread %lu, job %d done\n", pthread_self(), m_data);
}
//event to cancel job
void Job::cancelJob()
{
}
}//namespace MyJob
myThreadPool.h
#ifndef myThreadPool_H
#define myThreadPool_H
#include "jobBase.h"
#include <vector>
#include <queue>
#include <pthread.h>
#include <stdio.h>
using namespace std;
using namespace MyJob;
namespace ThreadPool{
class myThreadPool
{
public:
myThreadPool(int threadNum, char* name);
virtual ~myThreadPool();
bool createThreads(int m_threadNum);
static void* threadFunction(void* threadData);
bool addJob(IMyJob* job);
bool cancelJob(IMyJob* job);
bool shutdown();
int getPendingJobNum();
private:
queue<IMyJob*> m_JobList;
int m_threadNum;
char* m_nameOfmyThreadPool;
vector<pthread_t> m_threadList;
pthread_mutex_t m_mutex;
pthread_cond_t m_condition;
bool m_shutdown;
};
}// namespace ThreadPool
#endif
myThreadPool.cpp
#include "myThreadPool.h"
#include <pthread.h>
#include <stddef.h>
namespace ThreadPool{
myThreadPool::myThreadPool(int threadNum, char* name)
: m_threadNum(threadNum)
, m_nameOfmyThreadPool(name)
, m_mutex(PTHREAD_MUTEX_INITIALIZER)
, m_condition(PTHREAD_COND_INITIALIZER)
, m_shutdown(false)
{
printf("this %s myThreadPool is strating...\n", name);
if(!createThreads(m_threadNum))
{
printf("create threads error\n");
}
}
myThreadPool::~myThreadPool()
{
printf("this %s myThreadPool is destroying...\n", m_nameOfmyThreadPool );
pthread_mutex_destroy(&m_mutex);
pthread_cond_destroy(&m_condition);
}
bool myThreadPool::createThreads(int m_threadNum)
{
m_threadList.resize(m_threadNum);
for(int i = 0; i < m_threadNum; ++i)
{
pthread_create(&m_threadList[i], NULL, &threadFunction, (void *)this);
}
return true;
}
void* myThreadPool::threadFunction(void* threadData)
{
myThreadPool *pThreadPool = (myThreadPool *)threadData;
if (NULL == pThreadPool)
{
printf("empty threadPool ptr\n");
return (void*)0;
}
pthread_t tid = pthread_self();
printf("this is thread: %lu running\n", tid);
while(!pThreadPool->m_shutdown)
{
pthread_mutex_lock(&(pThreadPool->m_mutex));
while (pThreadPool->m_JobList.empty() && !pThreadPool->m_shutdown)
{
pthread_cond_wait(&(pThreadPool->m_condition), &(pThreadPool->m_mutex));
}
MyJob::IMyJob* runningJob = pThreadPool->m_JobList.front();
if (runningJob && !pThreadPool->m_shutdown)
{
pThreadPool->m_JobList.pop();
pthread_mutex_unlock(&(pThreadPool->m_mutex));
printf("still %ld jobs\n", pThreadPool->m_JobList.size());
runningJob->executeJob();
}
else
{
printf("joblist is empty\n");
pthread_mutex_unlock(&(pThreadPool->m_mutex));
}
if (pThreadPool->m_shutdown)
{
printf("this thread: %lu will exit\n", tid);
pthread_exit(NULL);
}
}
return (void*)0;
}
bool myThreadPool::addJob(IMyJob* job)
{
if (NULL == job)
{
printf("the job is wrong\n");
return false;
}
pthread_mutex_lock(&m_mutex);
printf("add job %d\n", job->getData());
m_JobList.push(job);
pthread_mutex_unlock(&m_mutex);
pthread_cond_signal(&m_condition);
return true;
}
bool myThreadPool::cancelJob(MyJob::IMyJob* job)
{
return false;
}
bool myThreadPool::shutdown()
{
if (false == m_shutdown)
{
m_shutdown = true;
printf("wait for shutdowning\n");
}
pthread_cond_broadcast(&m_condition);
for (int i = 0; i < m_threadNum; ++i)
{
pthread_join(m_threadList[i], NULL);
}
return true;
}
int myThreadPool::getPendingJobNum()
{
return m_JobList.size();
}
}// namespace ThreadPool
在写和调试的过程中发现了很多问题:
1.写代码方面,需要注意:
中英文符号不要混用;
变量名或函数名的拼写;
函数返回值的检查;
函数参数类型的检查;
头文件是否添加;
静态成员函数只能访问静态成员变量;
静态成员变量需要全部在声明对应的源文件里初始化;
C++中的静态成员函数可以转换为C语言里的函数指针, 若静态成员函数想访问非静态成员变量,可以传入this指针给该静态成员函数;
学习参考:
https://www.cnblogs.com/wkfvawl/p/10834549.html
2.对条件变量及死锁的理解:
在运行时,一开始发生了只有一个线程在run job的情况;
后来发现是加锁的范围太大,导致其他线程抢不到锁;
改小了加锁的力度后,解决了。