JS实现的简易贪吃蛇

JS实现的简易贪吃蛇

贪吃蛇的html&css部分

<body>
    <div class="main">
        <button id="btn">开始游戏</button>
        <div id="score"><span>分数:0</span></div>
        <div id="map"></div>
    </div>
    <style>
        .body {
            padding: 0;
            margin: 0;
        }

        .main {
            width: 800px;
            height: 400px;
            margin: 50px auto;
        }

        #btn {
            width: 100px;
            height: 50px;
            border: 1px solid black;
            border-radius: 25px;
            outline: none;
            background: rgb(12, 93, 185);
            float: left;
            font-size: 15px;
            cursor: pointer;
        }

        #btn:hover {
            background: lightblue;
        }

        #score {
            width: 100px;
            height: 50px;
            border: 1px solid black;
            border-radius: 25px;
            background: rgb(12, 93, 185);
            box-sizing: border-box;
            float: left;
            line-height: 50px;
            text-align: center;
            font-size: 15px;
        }

        #map {
            width: 800px;
            height: 400px;
            border: 1px solid black;
            position: relative;
            top: 50px;
            background: url(https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1551100823778&di=cf00640008897d8eda5e6cd2304cf987&imgtype=0&src=http%3A%2F%2Fi0.hdslb.com%2Fvideo%2F5f%2F5f96e93363ccbf8a726924c77aea0001.jpg);
            background-size: cover;
            background-position-y: -10px;
        }

    </style>
</body>

简单的排版,这里就不细讲。

js部分

  • 首先创建一个对象Snake
    设置四个属性,宽高,蛇的默认方向以及初始蛇的坐标。
 var map = document.getElementById('map');//全局声明
 function Snake() {
        this.width = 20;
        this.height = 20;
        this.derection = 'right';
        this.body = [{ //蛇头
            x: 2,
            y: 0
            // flag:'div'
        }, { //蛇身
            x: 1,
            y: 0
        }, { //蛇尾
            x: 0,
            y: 0
        }];
 }
  • 在Snake对象继续添加方法
    添加一个display方法,让蛇显示出来。
    在全局声明里先实例化Snake,然后选中snake里的display()。
    var snake=new Snake();
    snake.display();
this.display = function () {
			for (var i = 0; i < this.body.length; i++) {
                var s = document.createElement('div');
                this.body[i].flag = s;
                s.style.width = this.width + 'px';
                s.style.height = this.height + 'px';
                s.style.background = 'black';//蛇身颜色
                this.body[0].flag.style.background = 'red';//蛇头颜色

                s.style.position = 'absolute';
                s.style.left = this.body[i].x * this.width + 'px';
                s.style.top = this.body[i].y * this.height + 'px';

                map.appendChild(s);
        }
 }

  • 让蛇跑起来,继续在Snake对象里面添加方法。
    蛇头的移动通过方向属性判断,蛇身的移动可以通过前一节蛇身的坐标赋给当前这一节的蛇身来实现。坐标改变之后,删除旧的蛇的display,生成新的蛇的display。
 this.run = function () {
            for (var i = this.body.length - 1; i > 0; i--) {
                this.body[i].x = this.body[i - 1].x;
                this.body[i].y = this.body[i - 1].y;
            } //蛇身前进1

            switch (this.derection) {
                case 'right':
                    this.body[0].x += 1;
                    break;
                case 'left':
                    this.body[0].x -= 1;
                    break;
                case 'up':
                    this.body[0].y -= 1;
                    break;
                case 'down':
                    this.body[0].y += 1;
                    break;
            }

            for (var i = 0; i < this.body.length; i++) {
                    map.removeChild(this.body[i].flag);
            } //删除原先的蛇
            this.display(); //生成新的蛇
}
  • 设置计时器
    var timer;
    document.getElementById('btn').onclick = function () {
        timer = setInterval(function () {
            snake.run();
        }, 200)
    }
  • 设置按键事件
    为了防止反方向移动,先给个if判断方向。在case里面设置计时器是为了防止按键点击过快出现的反方向通过自己蛇身的bug。
document.onkeydown = function () {
        switch (window.event.keyCode) {
            case 37:
                if (snake.derection != 'right') {
                    setTimeout(function () {
                        snake.derection = 'left';
                    }, 200)

                }
                break;
            case 38:
                if (snake.derection != 'down') {
                    setTimeout(function () {
                        snake.derection = 'up';
                    }, 200)
                }
                break;
            case 39:
                if (snake.derection != 'left') {
                    setTimeout(function () {
                        snake.derection = 'right';
                    }, 200)
                }
                break;
            case 40:
                if (snake.derection != 'up') {
                    setTimeout(function () {
                        snake.derection = 'down';
                    }, 200)
                }
                break;
        }
    }
  • 创建Food对象
    全局声明:
    var food=new Food();
    food.display();
function Food() {
        this.width = 20;
        this.height = 20;
        var f = document.createElement('div');
        this.flag = f;

        this.display = function () {
            f.style.width = this.width + 'px';
            f.style.height = this.height + 'px';
            f.style.background = 'orange';

            var isonsnake = true;
            while (isonsnake) {//判断如果食物生成在蛇身上,则重新生成。
                isonsnake = false;
                this.x = Math.floor(Math.random() * 40);
                this.y = Math.floor(Math.random() * 20);
                for (var i = 0; i < snake.body.length; i++) {
                    if (this.x == snake.body[i].x && this.y == snake.body[i].y) {
                        isonsnake = true;
                        break;
                    }
                }
            }
            f.style.position = 'absolute';
            f.style.left = this.x * this.width + 'px';
            f.style.top = this.y * this.height + 'px';

            map.appendChild(f);
        }
    }
  • 在snake.run()里面添加吃到食物的判断
    吃到食物,用.push方法在蛇身坐标尾部添加元素,当蛇继续移动的时候,最后一节有了上一节的坐标,就能显示出来了。
  //吃到food 
            if (this.body[0].x == food.x && this.body[0].y == food.y) {
                this.body.push({
                    x: null,
                    y: null,
                    flag: null
                })
                map.removeChild(food.flag);
                food.display();
            }

这时候运行的时候会不断出现报错,这是为什么呢?
原来在下面这段代码中,.removeChild方法是用来清除节点,但是不能清除null。所以运行的时候浏览器一直报错。这时我们只要加一个if判断就能解决这个问题了。

 for (var i = 0; i < this.body.length; i++) {
                    map.removeChild(this.body[i].flag);
            } 

将代码改为:

 for (var i = 0; i < this.body.length; i++) {
                if (this.body[i].flag != null) {
                    map.removeChild(this.body[i].flag);
                }
            } 
  • 在snake.run()里面添加撞墙以及撞到自己的判定
        //reset
        this.reset = function () {
            for (var i = 0; i < this.body.length; i++) {
                if (this.body[i].flag != null) {
                    map.removeChild(this.body[i].flag);
                }
            } //删除原先的蛇
            this.derection = 'right';
            this.body = [{ //蛇头
                x: 2,
                y: 0
                // flag:'div'
            }, { //蛇身
                x: 1,
                y: 0
            }, { //蛇尾
                x: 0,
                y: 0
            }];
            this.display();
        }
          
           //判断是否出界
       if (this.body[0].x < 0 || this.body[0].x > 39 || this.body[0].y < 0 || this.body[0].y > 29) {
                clearInterval(timer);
                alert('撞墙了!');
                this.reset();
        }

       //判断是否撞到自己
       for (var i = 4; i < this.body.length; i++) {
                if (this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y) {
                    clearInterval(timer);
                    alert('撞到自己了!');
                    this.reset();
         }
    }
  • 在吃到食物里面添加计分模块
    全局声明:
    var score=0;
    reset方法也要做相应的更改
 //吃到food
            if (this.body[0].x == food.x && this.body[0].y == food.y) {
                // debugger;
                this.body.push({
                    x: null,
                    y: null,
                    flag: null
                });
                //记录分数
                score += 1;
                var sp = document.getElementsByTagName('span')[0];
                sp.innerHTML = '分数:' + score;

                map.removeChild(food.flag);
                food.display();
            }
 //reset
        this.reset = function () {
            for (var i = 0; i < this.body.length; i++) {
                if (this.body[i].flag != null) {
                    map.removeChild(this.body[i].flag);
                }
            }
            this.body = [{
                x: 2,
                y: 0
            }, {
                x: 1,
                y: 0
            }, {
                x: 0,
                y: 0
            }]
            score = 0;
            var sp = document.getElementsByTagName('span')[0];
            sp.innerHTML = '分数:' + score;
            this.direction = 'right';
            this.display();
        }
  • 最后贴上全部代码
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>贪吃蛇</title>
</head>

<body>
    <div class="main">
        <button id="btn">开始游戏</button>
        <div id="score"><span>分数:0</span></div>
        <div id="map"></div>
    </div>
    <style>
        .body {
            padding: 0;
            margin: 0;
        }

        .main {
            width: 800px;
            height: 400px;
            margin: 50px auto;
        }

        #btn {
            width: 100px;
            height: 50px;
            border: 1px solid black;
            border-radius: 25px;
            outline: none;
            background: rgb(12, 93, 185);
            float: left;
            font-size: 15px;
            cursor: pointer;
        }

        #btn:hover {
            background: lightblue;
        }

        #score {
            width: 100px;
            height: 50px;
            border: 1px solid black;
            border-radius: 25px;
            background: rgb(12, 93, 185);
            box-sizing: border-box;
            float: left;
            line-height: 50px;
            text-align: center;
            font-size: 15px;
        }

        #map {
            width: 800px;
            height: 400px;
            border: 1px solid black;
            position: relative;
            top: 50px;
            background: url(https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1551100823778&di=cf00640008897d8eda5e6cd2304cf987&imgtype=0&src=http%3A%2F%2Fi0.hdslb.com%2Fvideo%2F5f%2F5f96e93363ccbf8a726924c77aea0001.jpg);
            background-size: cover;
            background-position-y: -10px;
        }

    </style>
</body>

<script>
    var map = document.getElementById('map');
    var timer;
    var score = 0;
    var snake = new Snake();
    var food = new Food();
    snake.display();
    food.display(); //初始化显示

    document.getElementById('btn').onclick = function () {
        clearInterval(timer);
        timer = setInterval('snake.run()', 100);
    }

    function Snake() {
        this.width = 10;
        this.heigh = 10;
        this.direction = 'right';
        this.body = [{
            x: 2,
            y: 0
        }, {
            x: 1,
            y: 0
        }, {
            x: 0,
            y: 0
        }]

        //reset
        this.reset = function () {
            for (var i = 0; i < this.body.length; i++) {
                if (this.body[i].flag != null) {
                    map.removeChild(this.body[i].flag);
                }
            }
            this.body = [{
                x: 2,
                y: 0
            }, {
                x: 1,
                y: 0
            }, {
                x: 0,
                y: 0
            }]
            score = 0;
            var sp = document.getElementsByTagName('span')[0];
            sp.innerHTML = '分数:' + score;
            this.direction = 'right';
            this.display();
        }
        //displag snake
        this.display = function () {
            for (var i = 0; i < this.body.length; i++) {
                    var s = document.createElement('div');
                    this.body[i].flag = s;

                    s.style.width = this.width + 'px';
                    s.style.height = this.heigh + 'px';
                    s.style.background = 'black';
                    this.body[0].flag.style.background = 'red';

                    s.style.position = 'absolute';
                    s.style.top = this.body[i].y * this.width + "px";
                    s.style.left = this.body[i].x * this.width + 'px';
                    map.appendChild(s);
                
            }
        }

        //running snake
        this.run = function () {
            for (var i = this.body.length - 1; i > 0; i--) {
                this.body[i].x = this.body[i - 1].x;
                this.body[i].y = this.body[i - 1].y;
            } //蛇身
            switch (this.direction) {
                case 'right':
                    this.body[0].x += 1;
                    break;
                case 'left':
                    this.body[0].x -= 1;
                    break;
                case "up":
                    this.body[0].y -= 1;
                    break;
                case "down":
                    this.body[0].y += 1;
                    break;
            } //蛇头

            //判断是否出界
            if (this.body[0].x < 0 || this.body[0].x > 79 || this.body[0].y < 0 || this.body[0].y > 39) {
                clearInterval(timer);
                alert('撞墙了!');
                this.reset();
                return false;
            }

            //判断是否撞到自己
            for (var i = 4; i < this.body.length; i++) {
                if (this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y) {
                    clearInterval(timer);
                    alert('撞到自己了!');
                    this.reset();
                    return false;
                }
            }

            //吃到food
            if (this.body[0].x == food.x && this.body[0].y == food.y) {
                // debugger;
                this.body.push({
                    x: null,
                    y: null,
                    flag: null
                });
                //记录分数
                score += 1;
                var sp = document.getElementsByTagName('span')[0];
                sp.innerHTML = '分数:' + score;

                map.removeChild(food.flag);
                food.display();
            }

            for (var i = 0; i < this.body.length; i++) {
                if (this.body[i].flag != null) {
                    map.removeChild(this.body[i].flag);
                }
            }
            this.display();
        }
    }

    function Food() {
        this.width = 10;
        this.height = 10;
        this.display = function () {
            var isonsnake = true;
            while (isonsnake) {
                isonsnake = false;
                this.x = Math.floor(Math.random() * 80);
                this.y = Math.floor(Math.random() * 40);
                for (var i = 0; i < snake.body.length; i++) {
                    if (this.x == snake.body[i].x && this.y == snake.body[i].y) {
                        isonsnake = true;
                        break;
                    }
                }
            }
            var f = document.createElement('div');
            this.flag = f;
            f.style.width = this.width + 'px';
            f.style.height = this.height + 'px';
            f.style.background = 'orange';
            f.style.position = 'absolute';
            f.style.top = this.width * this.y + 'px';
            f.style.left = this.width * this.x + 'px';
            map.appendChild(f);
        }
    }

    //添加按键事件
    document.body.onkeydown = function () {
        switch (window.event.keyCode) {
            case 37:
                if (snake.direction != 'right') {
                    setTimeout(function () {
                        snake.direction = 'left';
                    }, 100);
                }
                break;


            case 38:
                if (snake.direction != 'down') {
                    setTimeout(function () {
                        snake.direction = 'up';
                    }, 100);
                }
                break;

            case 39:
                if (snake.direction != 'left') {
                    setTimeout(function () {
                        snake.direction = 'right';
                    }, 100);
                }
                break;

            case 40:
                if (snake.direction != 'up') {
                    setTimeout(function () {
                        snake.direction = 'down';
                    }, 100);
                }
                break;

        }
    }
</script>

</html>
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