Netty教程07:心跳检测机制

需求:编写一个 Netty心跳检测机制案例, 当服务器超过3秒没有读时,就提示读空闲

当服务器超过5秒没有写操作时,就提示写空闲
实现当服务器超过7秒没有读或者写操作时,就提示读写空闲

Server

package com.lian.heartbeat;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import io.netty.handler.timeout.IdleStateHandler;

import java.util.concurrent.TimeUnit;

public class Server {
    public static void main(String[] args) throws InterruptedException {
        NioEventLoopGroup bossGroup = new NioEventLoopGroup(1);
        NioEventLoopGroup workerGroup = new NioEventLoopGroup();
        try {
            ServerBootstrap serverBootstrap = new ServerBootstrap();
            ChannelFuture channelFuture = serverBootstrap
                    .group(bossGroup, workerGroup)
                    .channel(NioServerSocketChannel.class)
                    .option(ChannelOption.SO_BACKLOG, 128)
                    .childOption(ChannelOption.SO_KEEPALIVE, true)
                    .handler(new LoggingHandler(LogLevel.INFO))
                    .childHandler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ChannelPipeline pipeline = ch.pipeline();
                            //加入一个netty 提供 IdleStateHandler
                    /*
                    说明
                    1. IdleStateHandler 是netty 提供的处理空闲状态的处理器
                    2. long readerIdleTime : 表示多长时间没有读, 就会发送一个心跳检测包检测是否连接
                    3. long writerIdleTime : 表示多长时间没有写, 就会发送一个心跳检测包检测是否连接
                    4. long allIdleTime : 表示多长时间没有读写, 就会发送一个心跳检测包检测是否连接

                    5. 文档说明
                    triggers an {@link IdleStateEvent} when a {@link Channel} has not performed
                    * read, write, or both operation for a while.
                    6. 当 IdleStateEvent 触发后 , 就会传递给管道 的下一个handler去处理
                    通过调用(触发)下一个handler 的 userEventTiggered , 在该方法中去处理 IdleStateEvent(读空闲,写空闲,读写空闲)
                     */
                            pipeline.addLast(new IdleStateHandler(3,5,7, TimeUnit.SECONDS));
                            //加入一个对空闲检测进一步处理的handler(自定义)
                            pipeline.addLast(new MyServerHandler());
                        }
                    })
                    .bind(9999)
                    .sync();
            //监听关闭通道
            channelFuture.channel().closeFuture().sync();
        }finally {
            bossGroup.shutdownGracefully();
            workerGroup.shutdownGracefully();
        }
    }
}

ServerHandler

package com.lian.heartbeat;

import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.timeout.IdleStateEvent;

public class MyServerHandler extends SimpleChannelInboundHandler<String> {

    /**
     *
     * @param ctx 上下文
     * @param evt 事件
     * @throws Exception
     */
    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        Channel channel = ctx.channel();
        if (evt instanceof IdleStateEvent){
            IdleStateEvent idleStateEvent = (IdleStateEvent) evt;
            String eventType = null;
            switch (idleStateEvent.state()){
                case READER_IDLE:
                    eventType = "read idle";
                    break;
                case WRITER_IDLE:
                    eventType = "write idle";
                    break;
                case ALL_IDLE:
                    eventType = "all idle";
                    break;
            }
            System.out.println(channel.remoteAddress()+"time out event"+eventType);
            System.out.println("server deal...");

            //如果发生空闲,我们关闭通道
            //ctx.channel().close();
        }
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {

    }

}

Client

package com.lian.groupprivatechat;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;

import java.util.Scanner;

public class Client {

    private final String host;
    private final Integer port;

    public Client(String host, Integer port) {
        this.host = host;
        this.port = port;
    }

    public void run() throws Exception {
        NioEventLoopGroup clientEventLoopGroup = new NioEventLoopGroup();
        try {
            Bootstrap bootstrap = new Bootstrap();
            bootstrap.group(clientEventLoopGroup)
                    .channel(NioSocketChannel.class)
                    .handler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ChannelPipeline pipeline = ch.pipeline();
                            pipeline.addLast("decoder",new StringDecoder());
                            pipeline.addLast("encoder",new StringEncoder());
                            pipeline.addLast(new ClientHandler());
                        }
                    });
            //绑定主机和端口
            ChannelFuture channelFuture = bootstrap.connect(host,port).sync();

            //添加监听器
            channelFuture.addListener(new GenericFutureListener<Future<? super Void>>() {
                @Override
                public void operationComplete(Future<? super Void> future) throws Exception {
                    if (channelFuture.isSuccess()){
                        System.out.println("client is startting...");
                    }else if (channelFuture.isDone()){
                        System.out.println("client is start success...");
                    }
                }
            });

            Channel channel = channelFuture.channel();
            System.out.println("----------"+channel.localAddress()+"-----------");

            //创建扫描器
            Scanner scanner = new Scanner(System.in);
            while (scanner.hasNextLine()){
                String msg = scanner.nextLine();
                //将控制台上的数据写入到channel中
                channel.writeAndFlush(msg+"\r\n");
            }

            //监听关闭通道
            channelFuture.channel().closeFuture().sync();
            scanner.close();
        }finally {
            clientEventLoopGroup.shutdownGracefully();
        }
    }

    public static void main(String[] args) throws Exception {
        new Client("127.0.0.1",9999).run();
    }
}

ClientHandler

package com.lian.groupprivatechat;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;

public class ClientHandler extends SimpleChannelInboundHandler<String> {

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
        System.out.println(msg.trim());
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        cause.printStackTrace();
        ctx.channel().close();
    }
}

测试

127.0.0.1:3570time out eventread idle
server deal...
/127.0.0.1:3570time out eventwrite idle
server deal...
/127.0.0.1:3570time out eventread idle
server deal...
/127.0.0.1:3570time out eventall idle
server deal...
/127.0.0.1:3570time out eventread idle
server deal...
/127.0.0.1:3570time out eventwrite idle
...
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值