三子棋的逻辑:首先第一步:需要写出游戏菜单,判断是否需要进行游戏;第二步:对棋盘进行初始化 ,将棋盘初始化为空格;第三步:打印棋盘。接下来就开始下棋啦,首先玩家输入坐标进行下棋,进而电脑自动随机生成坐标进行下棋(需要注意防止所输入坐标已经被占用的现象)。最终就是判断输赢的函数咯,不过要注意的是一定不要忘了判断棋盘是否已满,如果棋盘满了就是平局啦。
具体代码如下:
函数声明:game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//定义棋盘的大小
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col); //初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col); //显示棋盘
void PlayerMove(char board[ROW][COL], int row, int col); //玩家走
void ComputerMove(char board[ROW][COL], int row, int col); //电脑走
int CheckWin(char board[ROW][COL], int row, int col); //判断输赢
函数定义:game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col) //初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) //打印棋盘
{
//打印数据
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印棋盘
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) //玩家走
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) //判断坐标是否被占用
{
if (board[x - 1][y - 1] == ' ') //未被占用,赋值为*
{
board[x - 1][y - 1] = '*';
break;
}
else //坐标被占用
{
printf("坐标被占用,请重新输入!\n");
}
}
else //输入坐标不正确
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)//电脑走
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
//rand为生成随机数函数
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') //判断坐标是否被占用
{
board[x][y] = '#'; //赋值#
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col) //判断棋盘是否已满(仅为支持CheckWin函数)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
int CheckWin(char board[ROW][COL], int row, int col) //判断输赢
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] != ' '))
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[0][i] != ' '))
{
return board[0][i];
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[0][0] != ' '))
{
return board[0][0];
}
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] != ' '))
{
return board[0][2];
}
if (IsFull(board, row, col)) //平局
{
return 'W';
}
return ' ';
}
函数测试:test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void mune()
{
printf("************************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("************************\n");
}
void game()
{
int ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家走
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
//电脑走
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢!\n");
}
if (ret == '#')
{
printf("电脑赢!\n");
}
if (ret == 'w')
{
printf("平局!\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
mune();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
编译运行:
1.游戏菜单:选择进行游戏还是退出游戏。
2.选择(1)进行游戏,玩家输入坐标开始下棋。
3.玩家输入后,电脑随机声称坐标进行游戏,最终玩家赢。
4.游戏可循环,重新选择是否重新开始游戏。