AQS源码分析

今天在学习线程中文章多次提到AQS这个框架,名字很熟悉但是他不认识我,我不认识他。
说干就干,来读一波AQS的源码吧

  1. ReentrantLock 中的lock方法
/**
 *  1.通过CAS获取锁获取到设置当前线程为独占锁
 *  2.获取不到继续获取锁
 *
 */
final void lock() {
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }
        
/**
 * 这一段做了三个事情下面是三个方法的详细代码
 *  tryAcquire:再次尝试获取锁,如果没有获取到锁返回false添加等待节点
 *  addWaiter:添加节点这里面维护了一个等待队列
 *  acquireQueued : cas自旋获取锁
 * 
 */    
  public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }
protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            // 如果当前状态为0代表没有锁占用
            if (c == 0) {
                // hasQueuedPredecessors 判断当前线程需不需要排队 
                // 不排队获取锁 获取锁成功设置为独占锁
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            //判断当前线程是不是独占锁是的话更新锁的状态
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                //这样可以表示当前线程被锁了几次,后面的可重入锁中会用到
                setState(nextc);
                return true;
            }
            return false;
        }
    private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        // 快速添加尾部的方法--这个稍后解释
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        // 快速添加尾部不成功,不断循环去添加
        enq(node);
        return node;
    }
  1. addWaiter把节点添加在了尾部 acquireQueued 拿到节点后进行自旋获取锁
final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                //获取到了锁退出自旋
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                // 为什么要加这一步??下面看看他的源码
                if (shouldParkAfterFailedAcquire(p, node) &&  //判断是否需要阻塞或中断
                    parkAndCheckInterrupt()) //阻塞线程
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
  1. 为什么要判断他 你看 你经历了上面两步还是没有获取锁,那总不能放着不管了吧 得给你一个号让你排着等
    当你拿到号了就去休息也就是堵塞等待着轮到你了被唤醒
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }
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