思路:创建两个窗体:dialog、widget。实现dialog 发送信息给widget窗体。
在dailog类中定义一个signals: void sendData(QString);
在widget中定义一个private slots:void receiveData(QString data);
在widget窗体中实例化一个dialog的对象,显示dialog窗体,并连接信号和槽。主函数中显示widget的窗体
测试代码::将通过点击dialog按钮实现dialog的lineEdit的文字信息在widget中的lineEdit显示
signal_slot.pro
#-------------------------------------------------
#
# Project created by QtCreator 2019-03-21T14:49:53
#
#-------------------------------------------------
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = slot_signal
TEMPLATE = app
SOURCES += main.cpp\
dialog.cpp \
form.cpp
HEADERS += dialog.h \
form.h
FORMS += dialog.ui \
form.ui
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
private slots:
void on_pushButton_clicked();
signals:
void sendData(QString); //用来传递数据的信号
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
form.h
#ifndef FORM_H
#define FORM_H
#include <QWidget>
namespace Ui {
class Form;
}
class Form : public QWidget
{
Q_OBJECT
public:
explicit Form(QWidget *parent = 0);
~Form();
private slots:
void receiveData(QString data); //接收传递过来的数据的槽
private:
Ui::Form *ui;
};
#endif // FORM_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::on_pushButton_clicked()
{
sendData(ui->lineEdit->text());
}
form.cpp
#include "form.h"
#include "ui_form.h"
#include "dialog.h"
Form::Form(QWidget *parent) :
QWidget(parent),
ui(new Ui::Form)
{
ui->setupUi(this);
Dialog *dlg = new Dialog;
dlg->show();
//关联信号和槽函数
connect(dlg, SIGNAL(sendData(QString)), this, SLOT(receiveData(QString)));
}
Form::~Form()
{
delete ui;
}
void Form::receiveData(QString data)
{
ui->lineEdit->setText(data);
}
main.cpp
#include "form.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Form f;
f.show();
return a.exec();
}