M1 Mac使用Gui-Guider进行lvgl开发与移植

技术流

  1. 使用Gui Guider进行UI设计,生成lvgl code
  2. 将lvgl code移植到esp32s3开发板

模拟器Gui Guider的安装

安装下面流程一步一步进行
在这里插入图片描述

LVGL的移植

硬件:esp32-8048s043开发板
开发环境:PlatformIO

M1芯片安装ESP32驱动

从https://www.wch.cn/downloads/CH34XSER_MAC_ZIP.html安装驱动,开发板USB连接后若显示 /dev/cu.wchusbserial* 即安装成功,可以使用Arduino和PlatformIO进行开发。

使用PlatformIO进行ESP32S3-WROOM-1的开发配置

使用esp32-s3-devkitc-1-N8开发板,需要加一些烧录参数才可以将程序烧录进去。

[env:esp32-s3-devkitc-1]
platform = espressif32
board = esp32-s3-devkitc-1
framework = arduino

board_build.arduino.partitions = default_16MB.csv
board_build.arduino.memory_type = qio_opi
build_flags = -DBOARD_HAS_PSRAM
board_upload.flash_size = 16MB

运行LVGL Widget的Demo案例

PlatformIO新建一个Project,进行上述的烧录配置。
随后再加入开发的依赖库

lib_deps = 
    lvgl/lvgl@8.3.9
    tamctec/TAMC_GT911@^1.0.2
    moononournation/GFX Library for Arduino@1.2.8

保存,自动进行依赖库的安装
也可以将代码复制到lib文件夹中,不需要动platform的配置文件。
依赖:
|-- lvgl @8.3.5(同guider的版本)
|-- WiFi @ 2.0.0
|-- GFX Library for Arduino @ 1.2.8
|-- SPI @ 2.0.0
|-- TAMC_GT911 @ 1.0.2
|-- Wire @ 2.0.0
将touch.h 放入include文件夹中
去官网https://docs.lvgl.io/8.3/,进行lvgl的配置,主要就是修改lv_conf.h文件。
在这里插入图片描述
如果是初始化的项目,在main.cpp脚本最上面添加两个依赖,可直接build,看项目是否正常工作。

#include <Wire.h>
#include <SPI.h>

修改main.cpp,运行widget案例:


/*******************************************************************************
 * LVGL Widgets
 * This is a widgets demo for LVGL - Light and Versatile Graphics Library
 * import from: https://github.com/lvgl/lv_demos.git
 *
 * Dependent libraries:
 * LVGL: https://github.com/lvgl/lvgl.git

 * Touch libraries:
 * FT6X36: https://github.com/strange-v/FT6X36.git
 * GT911: https://github.com/TAMCTec/gt911-arduino.git
 * XPT2046: https://github.com/PaulStoffregen/XPT2046_Touchscreen.git
 *
 * LVGL Configuration file:
 * Copy your_arduino_path/libraries/lvgl/lv_conf_template.h
 * to your_arduino_path/libraries/lv_conf.h
 * Then find and set:
 * #define LV_COLOR_DEPTH     16
 * #define LV_TICK_CUSTOM     1
 *
 * For SPI display set color swap can be faster, parallel screen don't set!
 * #define LV_COLOR_16_SWAP   1
 *
 * Optional: Show CPU usage and FPS count
 * #define LV_USE_PERF_MONITOR 1
 ******************************************************************************/
// #include "lv_demo_widgets.h"
#include <Arduino.h>
#include <lvgl.h>
#include <demos/lv_demos.h>
/*******************************************************************************
 ******************************************************************************/
#include <Arduino_GFX_Library.h>
#define LV_USE_PERF_MONITOR 1
#define TFT_BL 2
#define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin

/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
#if defined(DISPLAY_DEV_KIT)
Arduino_GFX *gfx = create_default_Arduino_GFX();
#else  /* !defined(DISPLAY_DEV_KIT) */

/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
// Arduino_DataBus *bus = create_default_Arduino_DataBus();

/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
// Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */);

Arduino_ESP32RGBPanel *bus = new Arduino_ESP32RGBPanel(
    GFX_NOT_DEFINED /* CS */, GFX_NOT_DEFINED /* SCK */, GFX_NOT_DEFINED /* SDA */,
    40 /* DE */, 41 /* VSYNC */, 39 /* HSYNC */, 42 /* PCLK */,
    45 /* R0 */, 48 /* R1 */, 47 /* R2 */, 21 /* R3 */, 14 /* R4 */,
    5 /* G0 */, 6 /* G1 */, 7 /* G2 */, 15 /* G3 */, 16 /* G4 */, 4 /* G5 */,
    8 /* B0 */, 3 /* B1 */, 46 /* B2 */, 9 /* B3 */, 1 /* B4 */
);
// option 1:
// ST7262 IPS LCD 800x480
Arduino_RPi_DPI_RGBPanel *gfx = new Arduino_RPi_DPI_RGBPanel(
    bus,
    800 /* width */, 0 /* hsync_polarity */, 8 /* hsync_front_porch */, 4 /* hsync_pulse_width */, 8 /* hsync_back_porch */,
    480 /* height */, 0 /* vsync_polarity */, 8 /* vsync_front_porch */, 4 /* vsync_pulse_width */, 8 /* vsync_back_porch */,
    1 /* pclk_active_neg */, 14000000 /* prefer_speed */, true /* auto_flush */);
#endif /* !defined(DISPLAY_DEV_KIT) */
/*******************************************************************************
 * End of Arduino_GFX setting
 ******************************************************************************/

/*******************************************************************************
 * Please config the touch panel in touch.h
 ******************************************************************************/
#include "touch.h"

/* Change to your screen resolution */
static uint32_t screenWidth;
static uint32_t screenHeight;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t *disp_draw_buf;
static lv_disp_drv_t disp_drv;

/* Display flushing */
void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
{
  uint32_t w = (area->x2 - area->x1 + 1);
  uint32_t h = (area->y2 - area->y1 + 1);

#if (LV_COLOR_16_SWAP != 0)
  gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#else
  gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#endif

  lv_disp_flush_ready(disp);
}

void my_touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data)
{
  if (touch_has_signal())
  {
    if (touch_touched())
    {
      data->state = LV_INDEV_STATE_PR;

      /*Set the coordinates*/
      data->point.x = touch_last_x;
      data->point.y = touch_last_y;
    }
    else if (touch_released())
    {
      data->state = LV_INDEV_STATE_REL;
    }
  }
  else
  {
    data->state = LV_INDEV_STATE_REL;
  }
}

void setup()
{
  Serial.begin(115200);
  // while (!Serial);
  Serial.println("LVGL Widgets Demo");

  // Init touch device

  // Init Display
  gfx->begin();
#ifdef TFT_BL
  pinMode(TFT_BL, OUTPUT);
  digitalWrite(TFT_BL, HIGH);
#endif
  gfx->fillScreen(RED);
  delay(500);
  gfx->fillScreen(GREEN);
  delay(500);
  gfx->fillScreen(BLUE);
  delay(500);
  gfx->fillScreen(BLACK);
  delay(500);
  lv_init();
  delay(10);
  touch_init();
  screenWidth = gfx->width();
  screenHeight = gfx->height();
#ifdef ESP32
  disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * screenWidth * screenHeight / 4, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
#else
  disp_draw_buf = (lv_color_t *)malloc(sizeof(lv_color_t) * screenWidth * screenHeight / 4);
#endif
  if (!disp_draw_buf)
  {
    Serial.println("LVGL disp_draw_buf allocate failed!");
  }
  else
  {
    lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, screenWidth * screenHeight / 4);

    /* Initialize the display */
    lv_disp_drv_init(&disp_drv);
    /* Change the following line to your display resolution */
    disp_drv.hor_res = screenWidth;
    disp_drv.ver_res = screenHeight;
    disp_drv.flush_cb = my_disp_flush;
    disp_drv.draw_buf = &draw_buf;
    lv_disp_drv_register(&disp_drv);

    /* Initialize the (dummy) input device driver */
    static lv_indev_drv_t indev_drv;
    lv_indev_drv_init(&indev_drv);
    indev_drv.type = LV_INDEV_TYPE_POINTER;
    indev_drv.read_cb = my_touchpad_read;
    lv_indev_drv_register(&indev_drv);

	// 运行案例
    lv_demo_widgets();

    Serial.println("Setup done");
  }
}

void loop()
{
  lv_timer_handler(); /* let the GUI do its work */
  delay(5);
}

其中,touch.h文件:

/*******************************************************************************
 * Touch libraries:
 * FT6X36: https://github.com/strange-v/FT6X36.git
 * GT911: https://github.com/TAMCTec/gt911-arduino.git
 * XPT2046: https://github.com/PaulStoffregen/XPT2046_Touchscreen.git
 ******************************************************************************/

/* uncomment for FT6X36 */
// #define TOUCH_FT6X36
// #define TOUCH_FT6X36_SCL 19
// #define TOUCH_FT6X36_SDA 18
// #define TOUCH_FT6X36_INT 39
// #define TOUCH_SWAP_XY
// #define TOUCH_MAP_X1 480
// #define TOUCH_MAP_X2 0
// #define TOUCH_MAP_Y1 0
// #define TOUCH_MAP_Y2 320

/* uncomment for GT911 */
 #define TOUCH_GT911
 #define TOUCH_GT911_SCL 20
 #define TOUCH_GT911_SDA 19
 #define TOUCH_GT911_INT -1
 #define TOUCH_GT911_RST 38
 #define TOUCH_GT911_ROTATION ROTATION_NORMAL
 #define TOUCH_MAP_X1 480
 #define TOUCH_MAP_X2 0
 #define TOUCH_MAP_Y1 272
 #define TOUCH_MAP_Y2 0

/* uncomment for XPT2046 */
// #define TOUCH_XPT2046
// #define TOUCH_XPT2046_SCK 12
// #define TOUCH_XPT2046_MISO 13
// #define TOUCH_XPT2046_MOSI 11
// #define TOUCH_XPT2046_CS 38
// #define TOUCH_XPT2046_INT 18
// #define TOUCH_XPT2046_ROTATION 0
// #define TOUCH_MAP_X1 4000
// #define TOUCH_MAP_X2 100
// #define TOUCH_MAP_Y1 100
// #define TOUCH_MAP_Y2 4000

int touch_last_x = 0, touch_last_y = 0;

#if defined(TOUCH_FT6X36)
#include <Wire.h>
#include <FT6X36.h>
FT6X36 ts(&Wire, TOUCH_FT6X36_INT);
bool touch_touched_flag = true, touch_released_flag = true;

#elif defined(TOUCH_GT911)
#include <Wire.h>
#include <TAMC_GT911.h>
TAMC_GT911 ts = TAMC_GT911(TOUCH_GT911_SDA, TOUCH_GT911_SCL, TOUCH_GT911_INT, TOUCH_GT911_RST, max(TOUCH_MAP_X1, TOUCH_MAP_X2), max(TOUCH_MAP_Y1, TOUCH_MAP_Y2));

#elif defined(TOUCH_XPT2046)
#include <XPT2046_Touchscreen.h>
#include <SPI.h>
XPT2046_Touchscreen ts(TOUCH_XPT2046_CS, TOUCH_XPT2046_INT);

#endif

#if defined(TOUCH_FT6X36)
void touch(TPoint p, TEvent e)
{
  if (e != TEvent::Tap && e != TEvent::DragStart && e != TEvent::DragMove && e != TEvent::DragEnd)
  {
    return;
  }
  // translation logic depends on screen rotation
#if defined(TOUCH_SWAP_XY)
  touch_last_x = map(p.y, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width());
  touch_last_y = map(p.x, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height());
#else
  touch_last_x = map(p.x, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width());
  touch_last_y = map(p.y, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height());
#endif
  switch (e)
  {
  case TEvent::Tap:
    Serial.println("Tap");
    touch_touched_flag = true;
    touch_released_flag = true;
    break;
  case TEvent::DragStart:
    Serial.println("DragStart");
    touch_touched_flag = true;
    break;
  case TEvent::DragMove:
    Serial.println("DragMove");
    touch_touched_flag = true;
    break;
  case TEvent::DragEnd:
    Serial.println("DragEnd");
    touch_released_flag = true;
    break;
  default:
    Serial.println("UNKNOWN");
    break;
  }
}
#endif

void touch_init()
{
#if defined(TOUCH_FT6X36)
  Wire.begin(TOUCH_FT6X36_SDA, TOUCH_FT6X36_SCL);
  ts.begin();
  ts.registerTouchHandler(touch);

#elif defined(TOUCH_GT911)
  Wire.begin(TOUCH_GT911_SDA, TOUCH_GT911_SCL);
  ts.begin();
  ts.setRotation(TOUCH_GT911_ROTATION);

#elif defined(TOUCH_XPT2046)
  SPI.begin(TOUCH_XPT2046_SCK, TOUCH_XPT2046_MISO, TOUCH_XPT2046_MOSI, TOUCH_XPT2046_CS);
  ts.begin();
  ts.setRotation(TOUCH_XPT2046_ROTATION);

#endif
}

bool touch_has_signal()
{
#if defined(TOUCH_FT6X36)
  ts.loop();
  return touch_touched_flag || touch_released_flag;

#elif defined(TOUCH_GT911)
  return true;

#elif defined(TOUCH_XPT2046)
  return ts.tirqTouched();

#else
  return false;
#endif
}

bool touch_touched()
{
#if defined(TOUCH_FT6X36)
  if (touch_touched_flag)
  {
    touch_touched_flag = false;
    return true;
  }
  else
  {
    return false;
  }

#elif defined(TOUCH_GT911)
  ts.read();
  if (ts.isTouched)
  {
#if defined(TOUCH_SWAP_XY)
    touch_last_x = map(ts.points[0].y, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
    touch_last_y = map(ts.points[0].x, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#else
    touch_last_x = map(ts.points[0].x, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
    touch_last_y = map(ts.points[0].y, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#endif
    return true;
  }
  else
  {
    return false;
  }

#elif defined(TOUCH_XPT2046)
  if (ts.touched())
  {
    TS_Point p = ts.getPoint();
#if defined(TOUCH_SWAP_XY)
    touch_last_x = map(p.y, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
    touch_last_y = map(p.x, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#else
    touch_last_x = map(p.x, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
    touch_last_y = map(p.y, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#endif
    return true;
  }
  else
  {
    return false;
  }

#else
  return false;
#endif
}

bool touch_released()
{
#if defined(TOUCH_FT6X36)
  if (touch_released_flag)
  {
    touch_released_flag = false;
    return true;
  }
  else
  {
    return false;
  }

#elif defined(TOUCH_GT911)
  return true;

#elif defined(TOUCH_XPT2046)
  return true;

#else
  return false;
#endif
}

修改lv_conf.ini文件,打开对应demo示例的开关

/*===================
 * DEMO USAGE
 ====================*/

/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 1
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 1
#endif

插上开发板build、上传到板子。

**注:**修改lv_conf.h的demo部分的开关以及在main.cpp的setup代码的lv_demo_widgets();可以选择demo演示

Gui-Guider项目移植到ESP32开发板

如果使用原生lvgl代码进行开发效率一定很低。因此最好的方法是可视化设计好后移植到开发板。过程如下:

Gui-Guider导出代码

在这里插入图片描述

导入文件到src文件夹中

将gui-guider生成的custom和genetrated两个文件夹内的文件复制到src文件夹中。(这样的话可以在custom.c[pp]文件中调用Arduino)
最终项目结构
在这里插入图片描述
如果遇到生成的文件里函数出问题,检查代码,可能是lvgl版本不对,如果是找不到引用,也可以检查lv_conf.ini文件,打开相关功能,比如二维码识别,比如字体等。
为了将gui移植,main.cpp中添加代码:

#include "gui_guider.h"
#include "custom.h"
lv_ui guider_ui;

void setup(){
	...
	setup_ui(&guider_ui);
    // events_init(&guider_ui);//事件初始化
    custom_init(&guider_ui);//运行自定义代码,例如将实际输出跟gui显示的数值关联起来
	...
}

TODO

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