关于三子棋游戏,首先我们要通过定义一个3*3的二维数组来完成三子棋的基本功能,然后通过改变数组来改变三子棋的操作内容。
思路:1.棋盘初始化和棋盘打印
2.玩游戏:<1>玩家输入坐标 <2>电脑输入坐标 <3>判断输赢
3.在玩游戏的过程中还应该考虑 输入的坐标是否合法,所输坐标是否已被占用这些问题......
程序如下:
头文件:
game.h
#ifndef GAME_H__
#define GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define ROW 3
#define COL 3
enum OPTION
{
EXIT,
PLAY
};
void init_board(char board[ROW][COL], int row, int col); //初始化
void display_board(char board[ROW][COL], int row, int col); //打印
void player_board(char board[ROW][COL], int row, int col); //玩家走
void computer_board(char board[ROW][COL], int row, int col); //电脑走
char check_win(char board[ROW][COL], int row, int col); //判断输赢
#endif
源文件
game.c
#include"game.h"
void init_board(char board[ROW][COL], int row, int col)
{
memset(board,' ',col*row * sizeof(char));
}
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}
void player_board(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>\n");
scanf_s("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x < row)) && ((y >= 0) && (y < col)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("坐标已被占用");
}
}
else
{
printf("输入的坐标不合理");
}
}
}
void computer_board(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] != ' '))
return board[i][0];
}
for (j = 0; j < col; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[0][j] != ' '))
return board[0][j];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[0][0] != ' '))
return board[0][0];
if ((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && (board[2][0] != ' '))
return board[2][0];
if (is_full(board, row, col))
return 'q';
else
return ' ';
}
测试文件
test.c
#include"game.h"
void menu()
{
printf("***************************\n");
printf("**** 1.play 0.exit ****\n");
printf("***************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = '0';
init_board(board, ROW, COL);
display_board(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1)
{
player_board(board, ROW, COL);
if (ret = check_win(board, ROW, COL) != ' ')
break;
display_board(board, ROW, COL);
computer_board(board, ROW, COL);
if (ret = check_win(board, ROW, COL) != ' ')
break;
display_board(board, ROW, COL);
}
ret = check_win(board, ROW, COL);
if (ret == 'X')
printf("玩家赢\n");
else if (ret == '0')
printf("电脑赢\n");
else if (ret == 'q')
printf("平局\n");
display_board(board, ROW, COL);
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case PLAY:
game();
break;
case EXIT:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
system("pause");
return 0;
}