对于打地鼠游戏需要有一个清晰的逻辑思路,当然要制作打地鼠游戏还需要在Python中导入背景图片、地鼠图片等等。好了我们废话不多说,直接上代码。
class GameManager:
def __init__(self):
# Define constants
self.SCREEN_WIDTH = 800
self.SCREEN_HEIGHT = 600
self.FPS = 60
self.MOLE_WIDTH = 90
self.MOLE_HEIGHT = 81
self.FONT_SIZE = 31
self.FONT_TOP_MARGIN = 26
self.LEVEL_SCORE_GAP = 4
self.LEFT_MOUSE_BUTTON = 1
self.GAME_TITLE = "Whack A Mole - Game Programming - Assignment 1"
# Initialize player's score, number of missed hits and level
self.score = 0
self.misses = 0
self.level = 1
# Initialize screen
self.screen = pygame.display.set_mode((self.SCREEN_WIDTH, self.SCREEN_HEIGHT))
pygame.display.set_caption(self.GAME_TITLE)
self.background = pygame.image.load("images/bg.png")
# Font object for displaying text
self.font_obj = pygame.font.Font('./fonts/GROBOLD.ttf', self.FONT_SIZE)
# Initialize the mole's sprite sheet
# 6 different states
sprite_sheet = pygame.image.load("images/mole.png")
self.mole = []
self.mole.append(sprite_sheet.subsurface(169, 0, 90, 81))
self.mole.append(sprite_sheet.subsurface(309, 0, 90, 81))
self.mole.append(sprite_sheet.subsurface(449, 0, 90, 81))
self.mole.append(sprite_sheet.subsurface(575, 0, 116, 81))
self.mole.append(sprite_sheet.subsurface(717, 0, 116, 81))
self.mole.append(sprite_sheet.subsurface(853, 0, 116, 81))
我们首先要做的就是先将我们的界面设定好,以及一些后面会用到的参数,将我们的图片导入进来。
接下来,我们需要建立一个循环让我们的界面跑起来,能够实时更新游戏界面,并加入鼠标的操作。
def start(self):
cycle_time = 0
num = -1
loop = True
is_down = False
interval = 0.1
initial_interval = 1
frame_num = 0
left = 0
# Time control variables
clock = pygame.time.Clock()
for i in range(len(self.mole)):
self.mole[i].set_colorkey((0, 0, 0))
self.mole[i] = self.mole[i].convert_alpha()
while loop:
for event in pygame.event.get():
if event.type == pygame.QUIT:
loop = False
if event.type == MOUSEBUTTONDOWN and event.button == self.LEFT_MOUSE_BUTTON:
self.soundEffect.playFire()
if self.is_mole_hit(mouse.get_pos(), self.hole_positions[frame_num]) and num > 0 and left == 0:
num = 3
left = 14
is_down = False
interval = 0
self.score += 1 # Increase player's score
self.level = self.get_player_level() # Calculate player's level
# Stop popping sound effect
self.soundEffect.stopPop()
# Play hurt sound
self.soundEffect.playHurt()
self.update()
else:
self.misses += 1
self.update()
好了以上是给制作打地鼠游戏的思路,代码不是全的,可以借鉴。
如果有想要完整版的可以加我微信HZ19980419,网盘密码¥10。
https://pan.baidu.com/s/1F6Pewwvnw1i4xHX75ahYyg