方式1:Canvas实现
效果图:
步骤:
1、创建两个canvas,一个canvas存放图像来源,一个canvas存放要绘制的目标图像
<canvas id="myCanvas" :width="innerWidth" :height="innerWidth * 9 / 16">
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</canvas>
<canvas id="newCanvas" :width="780" :height="780">
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</canvas>
2、设置canvas的基本样式和内容
var canvas = document.querySelector("#myCanvas");
var ctx = canvas.getContext("2d");
var gradient = ctx.createRadialGradient((canvas.width - 300) / 2, canvas.height / 2, 100, (canvas.width - 300) / 2, canvas.height / 2, 300);
gradient.addColorStop(0, "white");
gradient.addColorStop(1, "black");
ctx.fillStyle = gradient;
ctx.fillRect(20, 20, canvas.width - 300, canvas.height - 40);
ctx.font = "30px Verdana";
ctx.strokeStyle = 'red';
ctx.strokeText("当前测试阶段", (canvas.width - 300) / 2, canvas.height / 2);
3、监听id为myCanvas的鼠标移动事件并绘制图像
setClickEvent() {
var newCanvas = document.querySelector("#newCanvas");
var newCtx = newCanvas.getContext("2d");
var canvas = document.querySelector("#myCanvas")
var ctx = canvas.getContext("2d");
var img = document.createElement("img");
canvas.addEventListener("mousemove", (e) => {
newCtx.clearRect(0, 0, newCanvas.width, newCanvas.height);
var x = e.offsetX
var y = e.offsetY
// 此处用于计算鼠标放置的有效范围
if (x > 20 && y > 20 && x < canvas.width - 280 && y < canvas.height - 20) {
var cutX, cutY;
if (x > canvas.width - 280 - 130) {
cutX = canvas.width - 280 - 130;
} else if (x < 130 + 20) {
cutX = 130 + 20;
} else {
cutX = x;
}
if (y > canvas.height - 20 - 130) {
cutY = canvas.height - 20 - 130;
} else if (y < 130 + 20) {
cutY = 130 + 20;
} else {
cutY = y;
}
// 获取鼠标当前位置为中心,长为260,宽为260的正方形
var imageData = ctx.getImageData(cutX - 130, cutY - 130, 260, 260);
// 将获取的图像信息存入临时创建的canvas
var tempCanvas = document.createElement("canvas");
tempCanvas.width = newCanvas.width;
tempCanvas.height = newCanvas.height;
tempCanvas.getContext("2d").putImageData(imageData, 0, 0, 0, 0, newCanvas.width - 40, newCanvas.height - 40)
// 放大3倍同时设置平滑度
newCtx.scale(3, 3)
newCtx.mozImageSmoothingEnabled = false;
newCtx.webkitImageSmoothingEnabled = false;
newCtx.msImageSmoothingEnabled = false;
newCtx.imageSmoothingEnabled = false;
// 绘制图像到canvas
newCtx.drawImage(tempCanvas, 0, 0);
// 绘制完成之后缩小到原来的大小 即1/3
newCtx.scale(1 / 3, 1 / 3)
}
})
}
方式2:IMG + JS实现
效果图:
步骤:该方式的核心在于改变图片的相对位置
1、创建存放两个图片的容器
注意:style="{left: domLeft + 'px', top: domTop + 'px'}"用于动态改变元素的位置
<div id="poster" class="poster" @mousemove="scaleThisArea">
<img src="http://192.168.130.132/file/group1/M00/00/47/wKiCSF5soKqAYk9lABI1F4mDDZk618.png" alt="">
<div id="scaleTool" class="scale-tool" :style="{left: domLeft + 'px', top: domTop + 'px'}"></div>
</div>
<div id="scaleWrapper" class="scale-wrapper">
<div class="clip-area">
<img src="http://192.168.130.132/file/group1/M00/00/47/wKiCSF5soKqAYk9lABI1F4mDDZk618.png" :style="{left:'-' + left + 'px', top: '-' + top + 'px'}" alt="">
</div>
</div>
2、监听鼠标在图片源上的滑动事件
scaleThisArea(e) {
var x = e.offsetX;
var y = e.offsetY;
this.left = x;
this.top = y;
}
3、监听鼠标位置的变化,同时改变扫描框的位置
computed: {
domLeft() {
var x = this.left;
var halfWidth = 94;
if (x < halfWidth) {
return 0;
} else if (x >= halfWidth && x <= 375 - halfWidth) {
return x - halfWidth;
} else {
return 375 - 2 * halfWidth;
}
},
domTop() {
var y = this.top;
var halfHeight = 94;
if (y < halfHeight) {
return 0;
} else if (y >= halfHeight && y <= 375 - halfHeight) {
return y - halfHeight;
} else {
return 375 - 2 * halfHeight;
}
}
},
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