LeetCode - 999 - 车的可用捕货量(available-captures-for-rook)

一 目录

不折腾的前端,和咸鱼有什么区别

目录
一 目录
二 前言
三 解题及测试
四 LeetCode Submit
五 解题思路

二 前言

  • 难度:简单

  • 涉及知识:数组

  • 题目地址:https://leetcode-cn.com/problems/available-captures-for-rook/

  • 题目内容

在一个 8 x 8 的棋盘上,有一个白色车(rook)。

也可能有空方块,白色的象(bishop)和黑色的卒(pawn)。

它们分别以字符 “R”,“.”,“B” 和 “p” 给出。

大写字符表示白棋,小写字符表示黑棋。

车按国际象棋中的规则移动:

它选择四个基本方向中的一个(北,东,西和南),然后朝那个方向移动,直到它选择停止、到达棋盘的边缘或移动到同一方格来捕获该方格上颜色相反的卒。

另外,车不能与其他友方(白色)象进入同一个方格。

返回车能够在一次移动中捕获到的卒的数量。


示例 1:

输入:

[
  [".",".",".",".",".",".",".","."],
  [".",".",".","p",".",".",".","."],
  [".",".",".","R",".",".",".","p"],
  [".",".",".",".",".",".",".","."],
  [".",".",".",".",".",".",".","."],
  [".",".",".","p",".",".",".","."],
  [".",".",".",".",".",".",".","."],
  [".",".",".",".",".",".",".","."],
]

输出:3

解释:在本例中,车能够捕获所有的卒。


示例 2:

输入:

[
  [".",".",".",".",".",".",".","."],
  [".","p","p","p","p","p",".","."],
  [".","p","p","B","p","p",".","."],
  [".","p","B","R","B","p",".","."],
  [".","p","p","B","p","p",".","."],
  [".","p","p","p","p","p",".","."],
  [".",".",".",".",".",".",".","."],
  [".",".",".",".",".",".",".","."],
]

输出:0

解释:象阻止了车捕获任何卒。


示例 3:

输入:

[
  [".",".",".",".",".",".",".","."],
  [".",".",".","p",".",".",".","."],
  [".",".",".","p",".",".",".","."],
  ["p","p",".","R",".","p","B","."],
  [".",".",".",".",".",".",".","."],
  [".",".",".","B",".",".",".","."],
  [".",".",".","p",".",".",".","."],
  [".",".",".",".",".",".",".","."],
]

输出:3

解释:车可以捕获位置 b5,d6 和 f5 的卒。

提示:

board.length == board[i].length == 8 board[i][j] 可以是 'R','.','B' 或 'p' 只有一个格子上存在 board[i][j] == 'R'

来源:力扣(LeetCode)
链接:https://leetcode-cn.com/problems/available-captures-for-rook
著作权归领扣网络所有。商业转载请联系官方授权,非商业转载请注明出处。

三 解题及测试

小伙伴可以先自己在本地尝试解题,再回来看看 jsliang 的解题思路。

  • LeetCode 给定函数体

/**
 * @param {character[][]} board
 * @return {number}
 */
var numRookCaptures = function(board) {
    
};

根据上面的已知函数,尝试破解本题吧~

确定了自己的答案再看下面代码哈~

index.js

/**
 * @name 车的可用捕获量
 * @param {character[][]} board
 * @return {number}
 */
const numRookCaptures = (board) => {
  // 1. 找到车的位置
  let RPoint = [];
  for (let i = 0; i < board.length; i++) {
    for (let j = 0; j < board[i].length; j++) {
      if (board[i][j] === 'R') {
        RPoint = [i, j];
      }
    }
  }
  // 2. 统计次数
  let time = 0;
  // 2.1 往上走
  for (let j = RPoint[1]; j >= 0; j--) {
    if (board[RPoint[0]][j] === 'B') {
      break;
    }
    if (board[RPoint[0]][j] === 'p') {
      time ++;
      break;
    }
  }
  // 2.2 往下走
  for (let j = RPoint[1]; j < 8; j++) {
    if (board[RPoint[0]][j] === 'B') {
      break;
    }
    if (board[RPoint[0]][j] === 'p') {
      time ++;
      break;
    }
  }
  // 2.3 往左走
  for (let i = RPoint[0]; i >= 0; i--) {
    if (board[i][RPoint[1]] === 'B') {
      break;
    }
    if (board[i][RPoint[1]] === 'p') {
      time ++;
      break;
    }
  }
  // 2.4 往右走
  for (let i = RPoint[0]; i < 8; i++) {
    if (board[i][RPoint[1]] === 'B') {
      break;
    }
    if (board[i][RPoint[1]] === 'p') {
      time ++;
      break;
    }
  }
  return time;
};

console.log(numRookCaptures(
  [
    [".",".",".",".",".",".",".","."],
    [".",".",".","p",".",".",".","."],
    [".",".",".","R",".",".",".","p"],
    [".",".",".",".",".",".",".","."],
    [".",".",".",".",".",".",".","."],
    [".",".",".","p",".",".",".","."],
    [".",".",".",".",".",".",".","."],
    [".",".",".",".",".",".",".","."],
  ]
)); // 3

console.log(numRookCaptures(
  [
    [".",".",".",".",".",".",".","."],
    [".","p","p","p","p","p",".","."],
    [".","p","p","B","p","p",".","."],
    [".","p","B","R","B","p",".","."],
    [".","p","p","B","p","p",".","."],
    [".","p","p","p","p","p",".","."],
    [".",".",".",".",".",".",".","."],
    [".",".",".",".",".",".",".","."],
  ]
)); // 0

console.log(numRookCaptures(
  [
    [".",".",".",".",".",".",".","."],
    [".",".",".","p",".",".",".","."],
    [".",".",".","p",".",".",".","."],
    ["p","p",".","R",".","p","B","."],
    [".",".",".",".",".",".",".","."],
    [".",".",".","B",".",".",".","."],
    [".",".",".","p",".",".",".","."],
    [".",".",".",".",".",".",".","."],
  ]
)); // 3

node index.js 返回:

3
0
3

四 LeetCode Submit

Accepted
* 22/22 cases passed (88 ms)
* Your runtime beats 11.43 % of javascript submissions
* Your memory usage beats 72.34 % of javascript submissions (33.7 MB)

五 解题思路

贵圈真乱,我要捋捋:

  • 车 - R

  • 空白 - .

  • 象 - B

  • 小兵 - p

大写表示自家人,小写表示敌方

然后,没下过国际象棋,所以稍微理解了下:

  • 车能捕获所有在同一横排或者同一纵排的所有兵

不知道是不是除了兵外还可以捕获皇后之类的

简单来说,神挡杀神,佛挡杀佛,狠起来连队友也杀……enm...这道题不行。

【关键点 1】车可以捕获所有同一横排或者统一纵排的兵,但是碰到自己队友拦路,就行不通了。

就好比曹操败走华容道,关羽挡住了,你总不能把关羽先干掉再杀向曹操吧~

【关键点 2】还有就是,一次只能捕获一个:

兵1 兵2 车 兵3 兵4

就好比这样,只能捕获 兵2 和 兵3。

废话那么多,开始破解:

暴力破解

const numRookCaptures = (board) => {
  // 1. 找到车的位置
  let RPoint = [];
  for (let i = 0; i < board.length; i++) {
    for (let j = 0; j < board[i].length; j++) {
      if (board[i][j] === 'R') {
        RPoint = [i, j];
      }
    }
  }
  // 2. 统计次数
  let time = 0;
  // 2.1 往上走
  for (let j = RPoint[1]; j >= 0; j--) {
    if (board[RPoint[0]][j] === 'B') {
      break;
    }
    if (board[RPoint[0]][j] === 'p') {
      time ++;
      break;
    }
  }
  // 2.2 往下走
  for (let j = RPoint[1]; j < 8; j++) {
    if (board[RPoint[0]][j] === 'B') {
      break;
    }
    if (board[RPoint[0]][j] === 'p') {
      time ++;
      break;
    }
  }
  // 2.3 往左走
  for (let i = RPoint[0]; i >= 0; i--) {
    if (board[i][RPoint[1]] === 'B') {
      break;
    }
    if (board[i][RPoint[1]] === 'p') {
      time ++;
      break;
    }
  }
  // 2.4 往右走
  for (let i = RPoint[0]; i < 8; i++) {
    if (board[i][RPoint[1]] === 'B') {
      break;
    }
    if (board[i][RPoint[1]] === 'p') {
      time ++;
      break;
    }
  }
  return time;
};

这应该是比较暴力的一种方法了,我不管你什么规则,只要在我暴力破解涉及的范围内,我都可以搞出来~

篇幅限制,这里就不翻看题解区和评论区了。

如果小伙伴们有更好的思路想法,欢迎评论留言或者私聊 jsliang~


不折腾的前端,和咸鱼有什么区别!

jsliang 会每天更新一道 LeetCode 题解,从而帮助小伙伴们夯实原生 JS 基础,了解与学习算法与数据结构。

浪子神剑 会每天更新面试题,以面试题为驱动来带动大家学习,坚持每天学习与思考,每天进步一点!

扫描上方二维码,关注 jsliang 的公众号(左)和 浪子神剑 的公众号(右),让我们一起折腾!

jsliang 的文档库 由 梁峻荣 采用 知识共享 署名-非商业性使用-相同方式共享 4.0 国际 许可协议进行许可。
基于https://github.com/LiangJunrong/document-library上的作品创作。
本许可协议授权之外的使用权限可以从 https://creativecommons.org/licenses/by-nc-sa/2.5/cn/ 处获得。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值