1.关于三维凸包的模板。拿的是kuangbin聚聚的。具体的题目有:HDU4273,HDU3662,POJ3528,POJ3682等。模板如下:
const int MAXN = 550;
const double eps = 1e-8;
struct Point
{
double x, y, z;
Point() {}
Point(double xx, double yy, double zz) :x(xx), y(yy), z(zz) {}
//两向量之差
Point operator -(const Point p1)
{
return Point(x - p1.x, y - p1.y, z - p1.z);
}
//两向量之和
Point operator +(const Point p1)
{
return Point(x + p1.x, y + p1.y, z + p1.z);
}
//叉乘
Point operator *(const Point p)
{
return Point(y*p.z - z * p.y, z*p.x - x * p.z, x*p.y - y * p.x);
}
Point operator *(double d)
{
return Point(x*d, y*d, z*d);
}
Point operator / (double d)
{
return Point(x / d, y / d, z / d);
}
//点乘
double operator ^(Point p)
{
return (x*p.x + y * p.y + z * p.z);
}
};
struct CH3D
{
struct face
{
//表示凸包一个面上的三个点的编号
int a, b, c;
//表示该面是否属于最终凸包上的面
bool ok;
};
//初始顶点数
int n;
//初始顶点
Point P[MAXN];
//凸包表面的三角形数
int num;
//凸包表面的三角形
face F[8 * MAXN];
//凸包表面的三角形
int g[MAXN][MAXN];
//向量长度
double vlen(Point a)
{
return sqrt(a.x*a.x + a.y*a.y + a.z*a.z);
}
//叉乘
Point cross(const Point &a, const Point &b, const Point &c)
{
return Point((b.y - a.y)*(c.z - a.z) - (b.z - a.z)*(c.y - a.y),
(b.z - a.z)*(c.x - a.x) - (b.x - a.x)*(c.z - a.z),
(b.x - a.x)*(c.y - a.y) - (b.y - a.y)*(c.x - a.x)
);
}
//三角形面积*2
double area(Point a, Point b, Point c)
{
return vlen((b - a)*(c - a));
}
//四面体有向体积*6
double volume(Point a, Point b, Point c, Point d)
{
return (b - a)*(c - a) ^ (d - a);
}
//正:点在面同向
double dblcmp(Point &p, face &f)
{
Point m = P[f.b] - P[f.a];
Point n = P[f.c] - P[f.a];
Point t = p - P[f.a];
return (m*n) ^ t;
}
void deal(int p, int a, int b)
{
int f = g[a][b];//搜索与该边相邻的另一个平面
face add;
if (F[f].ok)
{
if (dblcmp(P[p], F[f]) > eps)
dfs(p, f);
else
{
add.a = b;
add.b = a;
add.c = p;//这里注意顺序,要成右手系
add.ok = true;
g[p][b] = g[a][p] = g[b][a] = num;
F[num++] = add;
}
}
}
void dfs(int p, int now)//递归搜索所有应该从凸包内删除的面
{
F[now].ok = 0;
deal(p, F[now].b, F[now].a);
deal(p, F[now].c, F[now].b);
deal(p, F[now].a, F[now].c);
}
bool same(int s, int t)
{
Point &a = P[F[s].a];
Point &b = P[F[s].b];
Point &c = P[F[s].c];
return fabs(volume(a, b, c, P[F[t].a])) < eps &&
fabs(volume(a, b, c, P[F[t].b])) < eps &&
fabs(volume(a, b, c, P[F[t].c])) < eps;
}
//构建三维凸包
void create()
{
int i, j, tmp;
face add;
num = 0;
if (n < 4)return;
//**********************************************
//此段是为了保证前四个点不共面
bool flag = true;
for (i = 1; i < n; i++)
{
if (vlen(P[0] - P[i]) > eps)
{
swap(P[1], P[i]);
flag = false;
break;
}
}
if (flag)return;
flag = true;
//使前三个点不共线
for (i = 2; i < n; i++)
{
if (vlen((P[0] - P[1])*(P[1] - P[i])) > eps)
{
swap(P[2], P[i]);
flag = false;
break;
}
}
if (flag)return;
flag = true;
//使前四个点不共面
for (int i = 3; i < n; i++)
{
if (fabs((P[0] - P[1])*(P[1] - P[2]) ^ (P[0] - P[i])) > eps)
{
swap(P[3], P[i]);
flag = false;
break;
}
}
if (flag)return;
//*****************************************
for (i = 0; i < 4; i++)
{
add.a = (i + 1) % 4;
add.b = (i + 2) % 4;
add.c = (i + 3) % 4;
add.ok = true;
if (dblcmp(P[i], add) > 0)swap(add.b, add.c);
g[add.a][add.b] = g[add.b][add.c] = g[add.c][add.a] = num;
F[num++] = add;
}
for (i = 4; i < n; i++)
{
for (j = 0; j < num; j++)
{
if (F[j].ok&&dblcmp(P[i], F[j]) > eps)
{
dfs(i, j);
break;
}
}
}
tmp = num;
for (i = num = 0; i < tmp; i++)
if (F[i].ok)
F[num++] = F[i];
}
//表面积
double area()
{
double res = 0;
if (n == 3)
{
Point p = cross(P[0], P[1], P[2]);
res = vlen(p) / 2.0;
return res;
}
for (int i = 0; i < num; i++)
res += area(P[F[i].a], P[F[i].b], P[F[i].c]);
return res / 2.0;
}
double volume()
{
double res = 0;
Point tmp(0, 0, 0);
for (int i = 0; i < num; i++)
res += volume(tmp, P[F[i].a], P[F[i].b], P[F[i].c]);
return fabs(res / 6.0);
}
//表面三角形个数
int triangle()
{
return num;
}
//表面多边形个数
int polygon()
{
int i, j, res, flag;
for (i = res = 0; i < num; i++)
{
flag = 1;
for (j = 0; j < i; j++)
if (same(i, j))
{
flag = 0;
break;
}
res += flag;
}
return res;
}
//三维凸包重心
Point barycenter()
{
Point ans(0, 0, 0), o(0, 0, 0);
double all = 0;
for (int i = 0; i < num; i++)
{
double vol = volume(o, P[F[i].a], P[F[i].b], P[F[i].c]);
ans = ans + (o + P[F[i].a] + P[F[i].b] + P[F[i].c]) / 4.0*vol;
all += vol;
}
ans = ans / all;
return ans;
}
//点到面的距离.这个地方计算的是任意一个点到凸包第i个面的距离。
double ptoface(Point p, int i)
{
return fabs(volume(P[F[i].a], P[F[i].b], P[F[i].c], p) / vlen((P[F[i].b] - P[F[i].a])*(P[F[i].c] - P[F[i].a])));
}
};