WPF控件WriteBitmapEx使用总结
最近参与的项目里用到了WriteBitmapEx控件来绘制波形,这里总结如下:
WriteableBitmap _wb = new WriteableBitmap(512, 512);//新建一个512px * 512px的可写位图
this.ImgDemo.Source = _wb;
_wb.Clear(Colors.White);//填充背景色为白色
//从(50,0)到(0,50)划一根线,颜色为绿色
_wb.DrawLine(50, 0, 0, 50, Colors.Magenta);
//从(100, 100)到(50,187)再到(150,187)划一个黑色三角形
_wb.DrawTriangle(100, 100, 50, 187, 150, 187, Colors.Black);
//从(50, 50) 到(100,100)划一个红色的矩形
_wb.DrawRectangle(50, 50, 100, 100, Colors.Red);
//从(200,200)为中心,划一个横轴为100,竖轴为50的椭圆
_wb.DrawEllipseCentered(200, 200, 100, 50, Colors.Blue);
//划一个多边形 P1(10, 5), P2(20, 40), P3(30, 30) and P4(7, 8)
int[] p = new int[] { 10, 5, 20, 40, 30, 30, 7, 8, 10, 5 };
_wb.DrawPolyline(p, Colors.Green);
//从P1(10,20)到P2(50,70)的蓝色反锯齿线,描边为5
_wb.DrawLineAa(10, 20, 50, 70, Colors.Blue, 5);
//从P1(5,5)到P4(20,7)的三次贝塞尔曲线
//控制点P2(10,15)及P3(15,0)
_wb.DrawBezier(5, 5, 10, 15, 15, 0, 20, 7, Colors.Purple);
//张力为0.5的曲线
//通过点P1(10,5) P2(20,40)和P3(30,30)
int[] pts = new int[] { 10, 5, 20, 40, 30, 30};
_wb.DrawCurve(pts, 0.5, Colors.Yellow);
//填充的曲线,张力为0.5
//通过点P1(10,5) P2(20,40)和P3(30,30)
_wb.FillCurveClosed(pts, 0.5, Colors.Green);
//保存到TGA图像流(例如文件)
_wb.WriteTga(stream);
// 将WriteableBitmap裁剪到从P1(5,8)到10px宽10px高的区域
var cropped = _wb.Crop(5, 8, 10, 10);
// 顺时针旋转WriteableBitmap 90的副本并返回新的副本
var rotated = _wb.Rotate(90);
// 围绕水平轴翻转WriteableBitmap的副本,并返回新的副本
var flipped = _wb.Flip(FlipMode.Horizontal);
// 使用双线性插值将WriteableBitmap调整为200px宽和300px高
var resized = _wb.Resize(200, 300, WriteableBitmapExtensions.Interpolation.Bilinear);
附上一段效果图