为什么区块链宠物得到这么多资本家的青睐?

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区块链宠物最早进入人们视野是一款由Axiom Zen和以太坊智能合作开发的区块链宠物养成游戏——《谜恋猫》,也有人称其为加密猫。

这款游戏基于以太坊产生,通过以太坊区块链上的智能合约进行追踪,用户需使用以太币购买猫咪,并通过智能合约自动分配,每15分钟发布一只(每周发布672只),持续1年。购买后可以在云上进行生育、繁殖、喂食、照顾等。

这种虚拟猫的毛色、斑纹、瞳孔、发型、表情、尾巴等特征都是随机的,也决定了猫咪具有独一无二性。因其购买后完全由个人所有,无法复制,无法篡改与销毁,这也成为用户热衷于花大价钱买猫的原因。

 

作为世界首款区块链宠物游戏,谜恋猫的交易都是通过以太坊ETH进行的,可以直接用eth支付购买猫咪,因此猫的价格也在根据市场的动态进行调整。由猫的独一无二性来判断每只猫的价值,在不同的猫身上都有不同组合的基因序列,根据其稀有特质,猫的价格也越高。

谜恋猫的问世正如比特币一样,成为人类历史上第一个个人可以拥有的虚拟猫。表面看起来像是一款养猫游戏,但实际上因其具有交易属性,更像是数字货币的另外一种形式。

2018年2月16日,Cryptokitties 登录iOS国区,官方发布声明称这是为了庆祝中国的农历新年,为其取中国名为谜恋猫。

而经过查阅发现,其中最贵的一只创世猫,竟然交易价格达到246.95个以太币,折合人民币约77万元,这一度成为狂欢者们迷恋游戏的一大诱因。

正是因为看到了如此巨大的利益,入场者也纷纷乐此不彼。中国的互联网巨头公司们也开始马不停蹄地研发自己的虚拟宠物。

为何巨头纷纷研发虚拟宠物?

无论是小米、百度、网易、360还是云豹科技,这些大的互联网公司都纷纷推出区块链宠物游戏,究竟是意欲何为呢?

实际上从区块链技术的本质来看,其具有去中心化、分布式记账、信用背书等属性,在比特币诞生之际,区块链宠物的概念也应运而生,两者相辅相成。比特币的交易属性,也赋予了使用区块链技术开发的虚拟宠物游戏的交易属性,可交易也让这款游戏变得具有投机性质。

根据区块链宠物的收藏类别与独一无二性,一只虚拟宠物的价格即可卖到上万不等,甚至最高标价达到几百万。对于参与游戏的用户来说,巨大的利益与投机诱惑成为游戏能够迅速火爆的原因,当然也成为互联网巨头们不惜花费巨大资金投入开发游戏的原因。

 

从百度推出区块链莱茨狗来看,刚发布就完全免费,每次领取一只莱茨狗还可以获得1000微积分。按照规则,每个人可以领取两只莱茨狗,第一只需要登录百度账号领取,第二只需要下载百度钱包APP领取,另外用户也可以用微积分购买莱茨狗。

和谜恋猫一样,虽然百度的莱茨狗不能用数字货币交易,但是却可以用微积分交易,微积分可以通过百度内部产品获得,仅用于宠物狗市场交易,不具备其它功能。

也就是说,百度的确借着莱茨狗,再一次让人们的关注点转移到了包括百度钱包在内的百度等产品上。有人还做出猜测,百度有意将区块链宠物游戏与自己的金融产品相互结合,这也是为了推广、营销自己的金融产品,而在区块链热度下,这种宠物游戏的确不失为一种好的营销方式。

由于领养的莱茨狗具有交易属性,尽管现在不能兑换成货币,但根据稀有属性,每只莱茨狗的标价也有高有低。如果用户领养的莱茨狗稀有属性价值高,也代表着这只莱茨狗可以兑换更多微积分,未来微积分可否兑换成货币现在还不可知。

 

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为什么出现这么多问题??

01-27

opyFileRecord.cpprn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.h(6) : error C2447: “”: 缺少函数标题(是否是老式的形式表?)rn1>CopyFileRecordDlg.cpprn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.h(6) : error C2447: “”: 缺少函数标题(是否是老式的形式表?)rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\copyfilerecorddlg.cpp(238) : error C2065: “CQQ”: 未声明的标识符rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\copyfilerecorddlg.cpp(238) : error C2146: 语法错误 : 缺少“;”(在标识符“QQ”的前面)rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\copyfilerecorddlg.cpp(238) : error C2065: “QQ”: 未声明的标识符rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\copyfilerecorddlg.cpp(247) : error C2228: “.SaveCopyFile”的左边必须有类/结构/联合rn1> 类型是“'unknown-type'”rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\copyfilerecorddlg.cpp(253) : error C2146: 语法错误 : 缺少“;”(在标识符“QQ”的前面)rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\copyfilerecorddlg.cpp(254) : error C2228: “.RecoverFile”的左边必须有类/结构/联合rn1> 类型是“'unknown-type'”rn1>QQ.cpprn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.h(6) : error C2447: “”: 缺少函数标题(是否是老式的形式表?)rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.cpp(4) : error C2653: “CQQ”: 不是类或命名空间名称rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.cpp(5) : error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 intrn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.cpp(6) : warning C4508: “CQQ”: 函数应返回一个值;假定“void”返回类型rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.cpp(8) : error C2653: “CQQ”: 不是类或命名空间名称rn1>c:\users\guiling\desktop\copyfilerecord1\copyfilerecord\copyfilerecord\qq.cpp(8) : fatal error C1903: 无法从以前的错误中恢复;正在停止编译rn1>正在生成代码...rn1>生成日志保存在“file://c:\Users\GuiLing\Desktop\CopyFileRecord1\CopyFileRecord\CopyFileRecord\Debug\BuildLog.htm”rn1>CopyFileRecord - 13 个错误,1 个警告rn========== 生成: 0 已成功, 1 已失败, 0 最新, 0 已跳过 ========== 论坛

为什么这么多“Function a“???

07-30

.NET新手:为什么这么多“Function a“???在VB6中是行不通,在VB.NET是可以的吗?(用REflector反编译的结果)rnrnrn[code=VB.NET]rnImports SystemrnImports System.DrawingrnrnNamespace FlexGrid7rn Friend Class a5rn ' Methodsrn Public Shared Sub a(ByVal A_0 As Graphics, ByVal A_1 As Color, ByVal A_2 As Integer, ByVal A_3 As Integer, ByVal A_4 As Integer)rn If (A_4 > 0) Thenrn Dim num As Single = (CSng(A_4) / 7!)rn [Using] pen As Pen = New Pen(A_1)rn A_2 = (A_2 + 3)rn A_3 = (A_3 + 3)rn Dim tfArray As PointF() = New PointF() New PointF(CSng(A_2), (A_3 + (2! * num))), New PointF((A_2 + (2! * num)), (A_3 + (4! * num))), New PointF((A_2 + (6! * num)), CSng(A_3)) rn A_0.DrawLines(pen, tfArray)rn Dim tfArray2 As PointF() = New PointF() New PointF(CSng(A_2), (A_3 + (3! * num))), New PointF((A_2 + (2! * num)), (A_3 + (5! * num))), New PointF((A_2 + (6! * num)), (A_3 + (1! * num))) rn A_0.DrawLines(pen, tfArray2)rn Dim tfArray3 As PointF() = New PointF() New PointF(CSng(A_2), (A_3 + (4! * num))), New PointF((A_2 + (2! * num)), (A_3 + (6! * num))), New PointF((A_2 + (6! * num)), (A_3 + (2! * num))) rn A_0.DrawLines(pen, tfArray3)rn End [Using]rn End Ifrn End Subrnrn Public Shared Function a(ByVal A_0 As Graphics, ByVal A_1 As Color, ByVal A_2 As Integer, ByVal A_3 As Integer, ByVal A_4 As Integer, ByVal A_5 As b1) As Integerrn If (A_4 <= 0) Thenrn Return 0rn End Ifrn [Using] brush As Brush = New SolidBrush(A_1)rn If ((A_5 = b1.a) OrElse (A_5 = b1.b)) Thenrn Dim num As Integerrn Dim num2 As Integer = (A_2 + (2 * (A_4 - 1)))rn If (A_5 = b1.a) Thenrn num = -1rn A_3 = (A_3 + (A_4 - 1))rn Elsern num = 1rn End Ifrn Do While (A_2 <= num2)rn A_0.FillRectangle(brush, A_2, A_3, ((num2 - A_2) + 1), 1)rn A_2 += 1rn num2 -= 1rn A_3 = (A_3 + num)rn Looprn Elsern Dim num4 As Integerrn Dim num3 As Integer = (A_3 + (2 * (A_4 - 1)))rn If (A_5 = b1.c) Thenrn num4 = -1rn A_2 = (A_2 + (A_4 - 1))rn Elsern num4 = 1rn End Ifrn Do While (A_3 <= num3)rn A_0.FillRectangle(brush, A_2, A_3, 1, ((num3 - A_3) + 1))rn A_3 += 1rn num3 -= 1rn A_2 = (A_2 + num4)rn Looprn End Ifrn End [Using]rn Return ((2 * (A_4 - 1)) + 1)rn End Functionrnrn Public Shared Function a(ByRef A_0 As Integer, ByRef A_1 As Integer, ByVal A_2 As Integer, ByVal A_3 As Integer, ByVal A_4 As b1, ByVal A_5 As Boolean) As Integerrn Dim num As Integerrn Dim num2 As Integerrn Dim num3 As Integer = IIf((A_2 > A_3), A_3, A_2)rn If A_5 Thenrn num2 = ((num3 / 3) Or 1)rn Elsern num2 = ((num3 / 2) Or 1)rn End Ifrn If ((A_4 = b1.a) OrElse (A_4 = b1.b)) Thenrn num = (((num2 - 1) / 2) + 1)rn If A_5 Thenrn A_1 = (A_1 + ((A_3 - (2 * num)) / 2))rn Elsern A_1 = (A_1 + ((A_3 - num) / 2))rn End Ifrn A_0 = (A_0 + ((A_2 - num2) / 2))rn Return numrn End Ifrn num = (((num2 - 1) / 2) + 1)rn If A_5 Thenrn A_0 = (A_0 + ((A_2 - (2 * num)) / 2))rn Elsern A_0 = (A_0 + ((A_2 - num) / 2))rn End Ifrn A_1 = (A_1 + ((A_3 - num2) / 2))rn Return numrn End Functionrnrn Public Shared Sub a(ByVal A_0 As Graphics, ByVal A_1 As Brush, ByVal A_2 As Integer, ByVal A_3 As Integer, ByVal A_4 As Integer, ByVal A_5 As Integer)rn A_0.FillRectangle(A_1, A_2, A_3, A_4, 1)rn A_0.FillRectangle(A_1, ((A_2 + A_4) - 1), A_3, 1, A_5)rn A_0.FillRectangle(A_1, A_2, A_3, 1, A_5)rn A_0.FillRectangle(A_1, A_2, ((A_3 + A_5) - 1), A_4, 1)rn End Subrnrn Public Shared Sub a(ByVal A_0 As Graphics, ByVal A_1 As Color, ByVal A_2 As Integer, ByVal A_3 As Integer, ByVal A_4 As Integer, ByVal A_5 As Integer)rn A_4 = (A_4 - 6)rn A_2 = (A_2 + 3)rn Dim width As Integer = (A_4 / 5)rn If (width > 0) Thenrn A_3 = (A_3 + ((2 * A_5) / 3))rn A_2 = (A_2 + ((A_4 Mod 5) / 2))rn Dim brush As Brush = New SolidBrush(A_1)rn Dim i As Integerrn For i = 0 To 3 - 1rn A_0.FillRectangle(brush, A_2, A_3, width, width)rn A_2 = (A_2 + (2 * width))rn Next irn End Ifrn End Subrnrn Public Shared Sub a(ByVal A_0 As Graphics, ByVal A_1 As Color, ByVal A_2 As Integer, ByVal A_3 As Integer, ByVal A_4 As Integer, ByVal A_5 As Integer, ByVal A_6 As b1, ByVal A_7 As Boolean)rn A_4 = (A_4 - 4)rn A_5 = (A_5 - 4)rn A_2 = (A_2 + 2)rn A_3 = (A_3 + 2)rn If ((A_4 > 0) AndAlso (A_5 > 0)) Thenrn Dim num As Integer = a5.a((A_2), (A_3), A_4, A_5, A_6, A_7)rn a5.a(A_0, A_1, A_2, A_3, num, A_6)rn If A_7 Thenrn If ((A_6 = b1.a) OrElse (A_6 = b1.b)) Thenrn A_3 = (A_3 + num)rn Elsern A_2 = (A_2 + num)rn End Ifrn a5.a(A_0, A_1, A_2, A_3, num, A_6)rn End Ifrn End Ifrn End Subrnrn End ClassrnEnd Namespacern[/code] 论坛

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