I have created a Hello World program on github for libgdx running in a fragment using Android Studio 2.1. It follows the instructions on the official libgdx wiki.
AndroidLauncher class:
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import com.badlogic.gdx.backends.android.AndroidFragmentApplication;
public class AndroidLauncher extends FragmentActivity implements AndroidFragmentApplication.Callbacks {
@Override
public void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout);
// Create libgdx fragment
GameFragment libgdxFragment = new GameFragment();
// Put it inside the framelayout (which is defined in the layout.xml file).
getSupportFragmentManager().beginTransaction().
add(R.id.content_framelayout, libgdxFragment).
commit();
}
@Override
public void exit() {
}
}
The GameFragment class:
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import com.badlogic.gdx.backends.android.AndroidFragmentApplication;
public class GameFragment extends AndroidFragmentApplication{
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
// return the GLSurfaceView on which libgdx is drawing game stuff
return initializeForView(new MyGdxGame());
}
}
layout.xml:
android:id="@+id/main_layout"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
android:id="@+id/content_framelayout"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="2">
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:background="#FF0000"
android:textColor="#00FF00"
android:textSize="40dp"
android:text="I'm just a TextView here with red background :("/>
MyGdxGame class:
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
private BitmapFont font;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
font = new BitmapFont();
font.setColor(Color.BLUE);
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
//batch.draw(img, 0, 0);
font.getData().setScale(6.0f);
font.draw(batch, "Hello World from libgdx running in a fragment! :)", 100, 300);
batch.end();
}
@Override
public void dispose () {
batch.dispose();
img.dispose();
}
}
Make sure you've added the following:
compile "com.android.support:support-v4:24.1.1"
To the project gradle script in the "dependencies {.}" section inside project (":android") section.