C语言hImageList结构体定义,C#与C++数据类型比较及结构体转换

//c++:HANDLE(void *) ---- c#:System.IntPtr

//c++:Byte(unsigned char) ---- c#:System.Byte

//c++:SHORT(short) ---- c#:System.Int16

//c++:WORD(unsigned short) ---- c#:System.UInt16

//c++:INT(int) ---- c#:System.Int16

//c++:INT(int) ---- c#:System.Int32

//c++:UINT(unsigned int) ---- c#:System.UInt16

//c++:UINT(unsigned int) ---- c#:System.UInt32

//c++:LONG(long) ---- c#:System.Int32

//c++:ULONG(unsigned long) ---- c#:System.UInt32

//c++:DWORD(unsigned long) ---- c#:System.UInt32

//c++:DECIMAL ---- c#:System.Decimal

//c++:BOOL(long) ---- c#:System.Boolean

//c++:CHAR(char) ---- c#:System.Char

//c++:LPSTR(char *) ---- c#:System.String

//c++:LPWSTR(wchar_t *) ---- c#:System.String

//c++:LPCSTR(const char *) ---- c#:System.String

//c++:LPCWSTR(const wchar_t *) ---- c#:System.String

//c++:PCAHR(char *) ---- c#:System.String

//c++:BSTR ---- c#:System.String

//c++:FLOAT(float) ---- c#:System.Single

//c++:DOUBLE(double) ---- c#:System.Double

//c++:VARIANT ---- c#:System.Object

//c++:PBYTE(byte *) ---- c#:System.Byte[]

//c++:BSTR ---- c#:StringBuilder

//c++:LPCTSTR ---- c#:StringBuilder

//c++:LPCTSTR ---- c#:string

//c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string

//c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名//c++:LPCWSTR ---- c#:IntPtr

//c++:BOOL ---- c#:bool

//c++:HMODULE ---- c#:IntPtr

//c++:HINSTANCE ---- c#:IntPtr

//c++:结构体

---- c#:public struct 结构体{};

//c++:结构体

**变量名

---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名//c++:结构体

&变量名

---- c#:ref 结构体 变量名//c++:WORD ---- c#:ushort

//c++:DWORD ---- c#:uint

//c++:DWORD ---- c#:int

//c++:UCHAR ---- c#:int

//c++:UCHAR ---- c#:byte

//c++:UCHAR* ---- c#:string

//c++:UCHAR* ---- c#:IntPtr

//c++:GUID ---- c#:Guid

//c++:Handle ---- c#:IntPtr

//c++:HWND ---- c#:IntPtr

//c++:DWORD ---- c#:int

//c++:COLORREF ---- c#:uint

//c++:unsigned char ---- c#:byte

//c++:unsigned char * ---- c#:ref byte

//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)]

byte[]

//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)]

Intptr

//c++:unsigned char & ---- c#:ref byte

//c++:unsigned char 变量名 ---- c#:byte 变量名//c++:unsigned short 变量名 ---- c#:ushort 变量名//c++:unsigned int 变量名 ---- c#:uint 变量名//c++:unsigned long 变量名 ---- c#:ulong 变量名//c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示//c++:char 数组名[数组大小]

---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst =

数组大小)] public string 数组名; ushort

//c++:char * ---- c#:string //传入参数//c++:char * ---- c#:StringBuilder//传出参数//c++:char *变量名

---- c#:ref string 变量名//c++:char *输入变量名

---- c#:string 输入变量名//c++:char *输出变量名

---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder

输出变量名//c++:char ** ---- c#:string

//c++:char **变量名

---- c#:ref string 变量名//c++:const char * ---- c#:string

//c++:char[] ---- c#:string

//c++:char 变量名[数组大小]

---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst =

数组大小)] public string 变量名;

//c++:struct 结构体名 *变量名

---- c#:ref 结构体名 变量名//c++:委托

变量名 ---- c#:委托变量名//c++:int ---- c#:int

//c++:int ---- c#:ref int

//c++:int & ---- c#:ref int

//c++:int * ---- c#:ref int //C#中调用前需定义int

变量名 = 0;

//c++:*int ---- c#:IntPtr

//c++:int32 PIPTR * ---- c#:int32[]

//c++:float PIPTR * ---- c#:float[]

//c++:double** 数组名 ---- c#:ref double 数组名//c++:double*[] 数组名 ---- c#:ref double 数组名//c++:long ---- c#:int

//c++:ulong ---- c#:int

//c++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte

变量名 = new byte();

//c++:handle ---- c#:IntPtr

//c++:hwnd ---- c#:IntPtr

//c++:void * ---- c#:IntPtr

//c++:void * user_obj_param ---- c#:IntPtr user_obj_param

//c++:void * 对象名称 ----

c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称//c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte

//c++:short, short int, INT16, SHORT ---- c#:System.Int16

//c++:int, long, long int, INT32, LONG32, BOOL , INT ----

c#:System.Int32

//c++:__int64, INT64, LONGLONG ---- c#:System.Int64

//c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte

//c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t

---- c#:System.UInt16

//c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG,

DWORD, UINT ---- c#:System.UInt32

//c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ----

c#:System.UInt64

//c++:float, FLOAT ---- c#:System.Single

//c++:double, long double, DOUBLE ---- c#:System.Double

//Win32 Types ---- CLR Type

//Struct需要在C#里重新定义一个Struct

//CallBack回调函数需要封装在一个委托里,delegate

static extern int FunCallBack(string str);

//unsigned char** ppImage替换成IntPtr

ppImage

//int& nWidth替换成ref

int nWidth

//int*, int&, 则都可用 ref int 对应//双针指类型参数,可以用

ref IntPtr

//函数指针使用c++:

typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double);

//char* 的操作c++: char*; 对应 c#:StringBuilder;

//c#中使用指针:在需要使用指针的地方

加 unsafe

//unsigned char对应public

byte

WORD ushort

DWORD uint

UCHAR int/byte 大部分情况都可以使用int代替,而如果需要严格对齐的话则应该用bytebyte

UCHAR* string/IntPtr

unsigned char*

[MarshalAs(UnmanagedType.LPArray)]byte[]/?(Intptr)char* string

LPCTSTR string

LPTSTR [MarshalAs(UnmanagedType.LPTStr)] string

long int

ulong uint

Handle IntPtr

HWND IntPtr

void* IntPtr

int int

int* ref int

*int IntPtr

unsigned int uint

COLORREF uint

API与C#的数据类型对应关系表API数据类型

类型描述 C#类型

API数据类型

类型描述 C#类型WORD 16位无符号整数

ushort CHAR 字符 char

LONG 32位无符号整数

int DWORDLONG 64位长整数

long

DWORD 32位无符号整数

uint HDC 设备描述表句柄 int

HANDLE 句柄,32位整数

int HGDIOBJ GDI 对象句柄 int

UINT 32位无符号整数

uint HINSTANCE 实例句柄 int

BOOL 32位布尔型整数

bool HWM 窗口句柄 int

LPSTR 指向字符的32位指针

string HPARAM 32位消息参数

int

LPCSTR 指向常字符的32位指针

String LPARAM 32位消息参数

int

BYTE 字节 byte WPARAM 32位消息参数

int

BOOL = System.Int32

BOOLEAN = System.Int32

BYTE = System.UInt16

CHAR = System.Int16

COLORREF = System.UInt32

DWORD = System.UInt32

DWORD32 = System.UInt32

DWORD64 = System.UInt64

FLOAT = System.Float

HACCEL = System.IntPtr

HANDLE = System.IntPtr

HBITMAP = System.IntPtr

HBRUSH = System.IntPtr

HCONV = System.IntPtr

HCONVLIST = System.IntPtr

HCURSOR = System.IntPtr

HDC = System.IntPtr

HDDEDATA = System.IntPtr

HDESK = System.IntPtr

HDROP = System.IntPtr

HDWP = System.IntPtr

HENHMETAFILE = System.IntPtr

HFILE = System.IntPtr

HFONT = System.IntPtr

HGDIOBJ = System.IntPtr

HGLOBAL = System.IntPtr

HHOOK = System.IntPtr

HICON = System.IntPtr

HIMAGELIST = System.IntPtr

HIMC = System.IntPtr

HINSTANCE = System.IntPtr

HKEY = System.IntPtr

HLOCAL = System.IntPtr

HMENU = System.IntPtr

HMETAFILE = System.IntPtr

HMODULE = System.IntPtr

HMONITOR = System.IntPtr

HPALETTE = System.IntPtr

HPEN = System.IntPtr

HRGN = System.IntPtr

HRSRC = System.IntPtr

HSZ = System.IntPtr

HWINSTA = System.IntPtr

HWND = System.IntPtr

INT = System.Int32

INT32 = System.Int32

INT64 = System.Int64

LONG = System.Int32

LONG32 = System.Int32

LONG64 = System.Int64

LONGLONG = System.Int64

LPARAM = System.IntPtr

LPBOOL = System.Int16[]

LPBYTE = System.UInt16[]

LPCOLORREF = System.UInt32[]

LPCSTR = System.String

LPCTSTR = System.String

LPCVOID = System.UInt32

LPCWSTR = System.String

LPDWORD = System.UInt32[]

LPHANDLE = System.UInt32

LPINT = System.Int32[]

LPLONG = System.Int32[]

LPSTR = System.String

LPTSTR = System.String

LPVOID = System.UInt32

LPWORD = System.Int32[]

LPWSTR = System.String

LRESULT = System.IntPtr

PBOOL = System.Int16[]

PBOOLEAN = System.Int16[]

PBYTE = System.UInt16[]

PCHAR = System.Char[]

PCSTR = System.String

PCTSTR = System.String

PCWCH = System.UInt32

PCWSTR = System.UInt32

PDWORD = System.Int32[]

PFLOAT = System.Float[]

PHANDLE = System.UInt32

PHKEY = System.UInt32

PINT = System.Int32[]

PLCID = System.UInt32

PLONG = System.Int32[]

PLUID = System.UInt32

PSHORT = System.Int16[]

PSTR = System.String

PTBYTE = System.Char[]

PTCHAR = System.Char[]

PTSTR = System.String

PUCHAR = System.Char[]

PUINT = System.UInt32[]

PULONG = System.UInt32[]

PUSHORT = System.UInt16[]

PVOID = System.UInt32

PWCHAR = System.Char[]

PWORD = System.Int16[]

PWSTR = System.String

REGSAM = System.UInt32

SC_HANDLE = System.IntPtr

SC_LOCK = System.IntPtr

SHORT = System.Int16

SIZE_T = System.UInt32

SSIZE_ = System.UInt32

TBYTE = System.Char

TCHAR = System.Char

UCHAR = System.Byte

UINT = System.UInt32

UINT32 = System.UInt32

UINT64 = System.UInt64

ULONG = System.UInt32

ULONG32 = System.UInt32

ULONG64 = System.UInt64

ULONGLONG = System.UInt64

USHORT = System.UInt16

WORD = System.UInt16

WPARAM = System.IntPtr

Wtypes.h 中的非托管类型 非托管C 语言类型 托管类名 说明HANDLE void* System.IntPtr 32 位BYTE unsigned char System.Byte 8 位SHORT short System.Int16 16 位WORD unsigned short System.UInt16 16 位INT int System.Int32 32 位UINT unsigned int System.UInt32 32 位LONG long System.Int32 32 位BOOL long System.Int32 32 位DWORD unsigned long System.UInt32 32 位ULONG unsigned long System.UInt32 32 位CHAR char System.Char 用 ANSI 修饰。LPSTR char* System.String 或 System.StringBuilder 用 ANSI 修饰。LPCSTR Const char* System.String 或 System.StringBuilder 用 ANSI 修饰。LPWSTR wchar_t* System.String 或 System.StringBuilder 用 Unicode 修饰。LPCWSTR Const wchar_t* System.String 或System.StringBuilder 用 Unicode 修饰。FLOAT Float System.Single 32 位DOUBLE Double System.Double 64 位C/C++中的结构类型数据在C#下的转换在做项目移植的时候,经常会碰到数据类型的转换,而我这一次碰到的是C/C++中的结构怎样转换到C#。折腾了一个晚上终于有一个完美的方案。例如我们在C/C++下的结构数据如下:typedef struct

{

char sLibName[ 256 ];

char sPathToLibrary[ 256 ];

INT32 iEntries;

INT32 iUsed;

UINT16 iSort;

UINT16 iVersion;

BOOLEAN fContainsSubDirectories;

INT32 iReserved;

} LIBHEADER;我们想把它转成C#下的结构类型如下:public struct LIBHEADER

{

public char[] sLibName;

public char[] sPathToLibrary;

public Int32 iEntries;

public Int32 iUsed;

public UInt16 iSort;

public UInt16 iVersion;

public Boolean fContainsSubDirectories;

public Int32 iReserved;

}看上去好像没问题了,呵呵呵,其实这样是不行的,我们得再给C#编译器一些信息,告诉它一些字符数组的大小。然后它们在C#下面长得样子就变成这样:[StructLayout(LayoutKind.Sequential)]

public struct LIBHEADER

{

[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]

public char[] sLibName;

[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]

public char[] sPathToLibrary;

public Int32 iEntries;

public Int32 iUsed;

public UInt16 iSort;

public UInt16 iVersion;

public Boolean fContainsSubDirectories;

public Int32 iReserved;

}然后写一个函数负责转换。public StructType ConverBytesToStructure(byte[] bytesBuffer)

{

// 检查长度。if (bytesBuffer.Length != Marshal.SizeOf(typeof(StructType)))

{

throw new ArgumentException("bytesBuffer参数和structObject参数字节长度不一致。");

}

IntPtr bufferHandler =

Marshal.AllocHGlobal(bytesBuffer.Length);

for (int index = 0; index < bytesBuffer.Length; index++)

{

Marshal.WriteByte(bufferHandler, index, bytesBuffer[index]);

}

StructType structObject =

(StructType)Marshal.PtrToStructure(bufferHandler,

typeof(StructType));

Marshal.FreeHGlobal(bufferHandler);

return structObject;

}然后我们的函数用例是这样:FileStream file = File.OpenRead(@"D:/Jagged Alliance 2

Gold/INSTALL.LOG");

byte[] buffer = new byte[Marshal.SizeOf(typeof(LIBHEADER))];

file.Read(buffer, 0, buffer.Length);

LIBHEADER testValue =

CommonTools.ConverBytesToStructure(buffer);

string libName = new string(testValue.sLibName);

string pathToLibrary = new string(testValue.sPathToLibrary);

OK,搞定。如果想去掉后面两句的char数组的转换哪代码如下C#中的结构代码[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

public struct LIBHEADER

{

[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]

public string sLibName;

[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]

public string sPathToLibrary;

public Int32 iEntries;

public Int32 iUsed;

public UInt16 iSort;

public UInt16 iVersion;

public Boolean fContainsSubDirectories;

public Int32 iReserved;

}其它代码不用作修改便可使用

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