以前配置好了java3d的,可以最近有重装系统了!又只有再一次来配置!结果把文件都安装号以后运行 java -version 总是不能成功!后来我才想起好像我是忘记配置用户变量path了!把它加上以后运行java -version成功!这个我在想可能是win7需要配置用户变量才可以的!所以没有配置用户变量path肯定是不行的啦!
下面我就把在win7下配置java3d的步骤简单的做个说明!
当然我的是win7系统的:
安装步骤:
1.下载Java JDK,并安装它。我下载的是jdk-6u21-windows-i586.exe;地址就没有给出了,没有去自己去sun的官网找找哈!
2.设置环境变量。就我的电脑为例:
JDK安装路径是C:/Program Files/Java/jdk1.6.0_21。
设置系统环境变量:
JAVA_HOME = C:/Program Files/Java/jdk1.6.0_21;
PATH = %JAVA_HOME%/bin;%JAVA_HOME%/jre/bin;
CLASSPATH = .;%JAVA_HOME%/lib;%JAVA_HOME%/lib/tools.jar;
设置用户环境变量
path = C:/Program Files/Java/jdk1.6.0_21/bin;
在这里可以输入cmd 再次输入java -version 可以判断前面是否设置正确的!如下图:
3.下载Java3D根据提示next安装就可以了,我自己下载的是j3d-1_5_2-windows-i586.exe;一样没得地址哈!还是可以在sun下载的!
至此java3d的在win7系统的配置就结束了!下面来测试一下!
我们就用记事本写一个Java3D程序:
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
/**
* Simple Java 3D example program to display a spinning cube.
*/
public class HelloUniverse extends javax.swing.JFrame {
private SimpleUniverse univ = null;
private BranchGroup scene = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create the TransformGroup node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at run time. Add it to
// the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple Shape3D node; add it to the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objRoot.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
private Canvas3D createUniverse() {
// Get the preferred graphics configuration for the default screen
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
// Create a Canvas3D using the preferred configuration
Canvas3D c = new Canvas3D(config);
// Create simple universe with view branch
univ = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
univ.getViewingPlatform().setNominalViewingTransform();
// Ensure at least 5 msec per frame (i.e., < 200Hz)
univ.getViewer().getView().setMinimumFrameCycleTime(5);
return c;
}
/**
* Creates new form HelloUniverse
*/
public HelloUniverse() {
// Initialize the GUI components
initComponents();
// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
Canvas3D c = createUniverse();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);
// Create the content branch and add it to the universe
scene = createSceneGraph();
univ.addBranchGraph(scene);
}
// ----------------------------------------------------------------
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// //GEN-BEGIN:initComponents
private void initComponents() {
drawingPanel = new javax.swing.JPanel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("HelloUniverse");
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
pack();
}// //GEN-END:initComponents
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new HelloUniverse().setVisible(true);
}
});
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JPanel drawingPanel;
// End of variables declaration//GEN-END:variables
}
然后把它把保存为HelloUniverse.java,然后用javac HelloUniverse.java编译,最后用java HelloUniverse运行就会出现一个旋转的立方体。
至此java3D的就已经配置好了,开始我们的java3D之旅吧!大家一起加油哈!