java 3d 配置_Java3D的环境配置

以前配置好了java3d的,可以最近有重装系统了!又只有再一次来配置!结果把文件都安装号以后运行 java -version 总是不能成功!后来我才想起好像我是忘记配置用户变量path了!把它加上以后运行java -version成功!这个我在想可能是win7需要配置用户变量才可以的!所以没有配置用户变量path肯定是不行的啦!

下面我就把在win7下配置java3d的步骤简单的做个说明!

当然我的是win7系统的:

安装步骤:

1.下载Java JDK,并安装它。我下载的是jdk-6u21-windows-i586.exe;地址就没有给出了,没有去自己去sun的官网找找哈!

2.设置环境变量。就我的电脑为例:

JDK安装路径是C:/Program Files/Java/jdk1.6.0_21。

设置系统环境变量:

JAVA_HOME = C:/Program Files/Java/jdk1.6.0_21;

PATH = %JAVA_HOME%/bin;%JAVA_HOME%/jre/bin;

CLASSPATH = .;%JAVA_HOME%/lib;%JAVA_HOME%/lib/tools.jar;

设置用户环境变量

path = C:/Program Files/Java/jdk1.6.0_21/bin;

在这里可以输入cmd  再次输入java -version 可以判断前面是否设置正确的!如下图:

0818b9ca8b590ca3270a3433284dd417.png

3.下载Java3D根据提示next安装就可以了,我自己下载的是j3d-1_5_2-windows-i586.exe;一样没得地址哈!还是可以在sun下载的!

至此java3d的在win7系统的配置就结束了!下面来测试一下!

我们就用记事本写一个Java3D程序:

import com.sun.j3d.utils.universe.*;

import com.sun.j3d.utils.geometry.ColorCube;

import javax.media.j3d.*;

import javax.vecmath.*;

import java.awt.GraphicsConfiguration;

/**

* Simple Java 3D example program to display a spinning cube.

*/

public class HelloUniverse extends javax.swing.JFrame {

private SimpleUniverse univ = null;

private BranchGroup scene = null;

public BranchGroup createSceneGraph() {

// Create the root of the branch graph

BranchGroup objRoot = new BranchGroup();

// Create the TransformGroup node and initialize it to the

// identity. Enable the TRANSFORM_WRITE capability so that

// our behavior code can modify it at run time. Add it to

// the root of the subgraph.

TransformGroup objTrans = new TransformGroup();

objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

objRoot.addChild(objTrans);

// Create a simple Shape3D node; add it to the scene graph.

objTrans.addChild(new ColorCube(0.4));

// Create a new Behavior object that will perform the

// desired operation on the specified transform and add

// it into the scene graph.

Transform3D yAxis = new Transform3D();

Alpha rotationAlpha = new Alpha(-1, 4000);

RotationInterpolator rotator =

new RotationInterpolator(rotationAlpha, objTrans, yAxis,

0.0f, (float) Math.PI*2.0f);

BoundingSphere bounds =

new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

rotator.setSchedulingBounds(bounds);

objRoot.addChild(rotator);

// Have Java 3D perform optimizations on this scene graph.

objRoot.compile();

return objRoot;

}

private Canvas3D createUniverse() {

// Get the preferred graphics configuration for the default screen

GraphicsConfiguration config =

SimpleUniverse.getPreferredConfiguration();

// Create a Canvas3D using the preferred configuration

Canvas3D c = new Canvas3D(config);

// Create simple universe with view branch

univ = new SimpleUniverse(c);

// This will move the ViewPlatform back a bit so the

// objects in the scene can be viewed.

univ.getViewingPlatform().setNominalViewingTransform();

// Ensure at least 5 msec per frame (i.e., < 200Hz)

univ.getViewer().getView().setMinimumFrameCycleTime(5);

return c;

}

/**

* Creates new form HelloUniverse

*/

public HelloUniverse() {

// Initialize the GUI components

initComponents();

// Create Canvas3D and SimpleUniverse; add canvas to drawing panel

Canvas3D c = createUniverse();

drawingPanel.add(c, java.awt.BorderLayout.CENTER);

// Create the content branch and add it to the universe

scene = createSceneGraph();

univ.addBranchGraph(scene);

}

// ----------------------------------------------------------------

/** This method is called from within the constructor to

* initialize the form.

* WARNING: Do NOT modify this code. The content of this method is

* always regenerated by the Form Editor.

*/

// //GEN-BEGIN:initComponents

private void initComponents() {

drawingPanel = new javax.swing.JPanel();

setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

setTitle("HelloUniverse");

drawingPanel.setLayout(new java.awt.BorderLayout());

drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));

getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

pack();

}// //GEN-END:initComponents

/**

* @param args the command line arguments

*/

public static void main(String args[]) {

java.awt.EventQueue.invokeLater(new Runnable() {

public void run() {

new HelloUniverse().setVisible(true);

}

});

}

// Variables declaration - do not modify//GEN-BEGIN:variables

private javax.swing.JPanel drawingPanel;

// End of variables declaration//GEN-END:variables

}

然后把它把保存为HelloUniverse.java,然后用javac HelloUniverse.java编译,最后用java HelloUniverse运行就会出现一个旋转的立方体。

0818b9ca8b590ca3270a3433284dd417.png

至此java3D的就已经配置好了,开始我们的java3D之旅吧!大家一起加油哈!

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