1、下载安装 JDK程序:jdk-1_5_0_07-windows-i586-p.exe
2、设置环境变量:方法为“我的电脑”属性---高级---环境变量
增加“CLASSPATH”内容为“.;I:\Program Files\Java\jdk1.5.0_07\lib\tools.jar;I:\Program Files\Java\jdk1.5.0_07\lib\dt.jar;d:\class;”。注意安装位置路径!
增加“JAVA_HOME”内容为“I:\Program Files\Java\jdk1.5.0_07;”
在PATH中添加“I:\Program Files\Java\jdk1.5.0_07\bin;I:\Program Files\Java\jdk1.5.0_07\jre/bin;”在前面加的。
3、进入CMD,在任意盘符下试运行JACAC看是否正常。要多试几次的。可进入JAVAC所在目录运行先。
4、如果路径没问题,可以在记事本上输入
public class HelloJAVA
{
public static void main(String[] args)
{
System.out.println("Hello JAVA!");
}
}
更名为HelloJAVA.java,放在D:/CLASS
5、在CMD后运行
D:\CLASS\javac hellojava.java (称作编译)
成功后
D:\CLAS\java HelloJAVA (注意大小写!就是这里我费了一些脑筋,就会报:Exception in Thread main java.lang.NoClassDefFoundError)
应该出现 Hello JAVA!!字样,至此,JAVA JDK环境基本完工。
以上是查了网上资料,但是也有相当初学者遇到麻烦,不知本人的操作有什么问题吗。有一点,如果不是亲身实践那么总以为容易的。
6、下载并安装程序:java3d-1_5_1-windows-i586.exe
这个程序与前面的JDK安装先后不能搞错。这时安装可见到本程序自动发现JDK的安装路径。默认在C:,无法更改的样子。
7、在D:/CLASS下建立文本文件,内容为:
import java.applet.Applet;
import java.awt.BorderLayout;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.behaviors.mouse.MouseZoom;
import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
public class UglyCube extends Applet
{
private SimpleUniverse universe ;
public UglyCube()
{}
public void init()
{
//canvas to draw on, ask SimpleUniverse what config to use
Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
setLayout(new BorderLayout());
add("Center", canvas);
//create top of our scene graph
BranchGroup scene = new BranchGroup();
//create universe, and attach our geometry to it.
SimpleUniverse u = new SimpleUniverse(canvas);
u.getViewingPlatform().setNominalViewingTransform();
// Create the bounding leaf node
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Create the transform node
TransformGroup transformGroup = new TransformGroup();
transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// Create the drag behavior node
MouseRotate behavior = new MouseRotate();
behavior.setTransformGroup(transformGroup);
transformGroup.addChild(behavior);
behavior.setSchedulingBounds(bounds);
// Create the zoom behavior node
MouseZoom behavior2 = new MouseZoom();
behavior2.setTransformGroup(transformGroup);
transformGroup.addChild(behavior2);
behavior2.setSchedulingBounds(bounds);
// Create the zoom behavior node
MouseTranslate behavior3 = new MouseTranslate();
behavior3.setTransformGroup(transformGroup);
transformGroup.addChild(behavior3);
behavior3.setSchedulingBounds(bounds);
transformGroup.addChild(new ColorCube(0.4));
scene.addChild(transformGroup);
u.addBranchGraph(scene);
}
// The following allows UglyCube to be run as an application
// as well as an applet
public static void main(String[] args)
{
new MainFrame(new UglyCube(), 256, 256);
}
}
然后把它把保存更名为UglyCube.java,然后用进入CMD
D:\CLASS\JAVAC UglyCube.java (编译)
D:\CLASS\JAVA UglyCube (运行)
运行结果:这是个彩色六面体,可以用鼠标左键旋转,右键拖动,摁下滚轮前后移动缩放。
测试Java3D开发运行环境是否配置正确工作至此完成。
========================================================================
附:下面这段程序只会出现一个旋转的立方体,鼠标没法控制
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
public class HelloUniverse extends javax.swing.JFrame {
private SimpleUniverse univ = null;
private BranchGroup scene = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create the TransformGroup node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at run time. Add it to
// the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple Shape3D node; add it to the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objRoot.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
private Canvas3D createUniverse() {
// Get the preferred graphics configuration for the default screen
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
// Create a Canvas3D using the preferred configuration
Canvas3D c = new Canvas3D(config);
// Create simple universe with view branch
univ = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
univ.getViewingPlatform().setNominalViewingTransform();
// Ensure at least 5 msec per frame (i.e., < 200Hz)
univ.getViewer().getView().setMinimumFrameCycleTime(5);
return c;
}
public HelloUniverse() {
// Initialize the GUI components
initComponents();
// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
Canvas3D c = createUniverse();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);
// Create the content branch and add it to the universe
scene = createSceneGraph();
univ.addBranchGraph(scene);
}
// ----------------------------------------------------------------
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents() {
drawingPanel = new javax.swing.JPanel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("HelloUniverse");
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
pack();
}// </editor-fold>//GEN-END:initComponents
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new HelloUniverse().setVisible(true);
}
});
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JPanel drawingPanel;
// End of variables declaration//GEN-END:variables
}
文件取名 HelloUniverse.java