c# 算式 计算器_C#实现简单的计算器功能完整实例

本文实例讲述了C#实现简单的计算器功能。分享给大家供大家参考,具体如下:

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Windows.Forms;

using System.Collections;

using System.Threading;

using System.Diagnostics;

namespace CALCULATOR

{

public partial class Form1 : Form

{

public Form1()

{

InitializeComponent();

}

private string _sign;

private double _first = 10241024;

private double _second = 10241024;

private string _number;

private void button1_Click(object sender, EventArgs e)

{

_number += "1";

this.textBox1.Text += "1";

}

private void button2_Click(object sender, EventArgs e)

{

_number += "2";

this.textBox1.Text += "2";

}

private void button3_Click(object sender, EventArgs e)

{

_number += "3";

this.textBox1.Text += "3";

}

private void button4_Click(object sender, EventArgs e)

{

_number += "4";

this.textBox1.Text += "4";

}

private void button8_Click(object sender, EventArgs e)

{

_number += "5";

this.textBox1.Text += "5";

}

private void button7_Click(object sender, EventArgs e)

{

_number += "6";

this.textBox1.Text += "6";

}

private void button6_Click(object sender, EventArgs e)

{

_number += "7";

this.textBox1.Text += "7";

}

private void button5_Click(object sender, EventArgs e)

{

_number += "8";

this.textBox1.Text += "8";

}

private void button9_Click(object sender, EventArgs e)

{

_number += "9";

this.textBox1.Text += "9";

}

private void button10_Click(object sender, EventArgs e)

{

_number += "0";

this.textBox1.Text += "0";

}

private void button16_Click(object sender, EventArgs e)

{

//设置加号计算数

SetNumber(Convert.ToDouble(_number));

if (_sign == null || _second == 10241024)

{

_sign = "+";

this.textBox1.Text += "+";

return;

}

if (_second != 10241024)

{

//开始进行计算

Computer ComPro = new Computer(_sign, _first, _second);

this.textBox1.Text = ComPro.Comt(out _first).ToString();

//验证除数为零的情况

if (_first == 10241024.10241023)

{

this.textBox1.Text = "0";

MessageBox.Show("除数不能为零!");

_number = null;

_first = 10241024;

_second = 10241024;

this.textBox1.Text = null;

_sign = null;

this.textBox1.Text = null;

}

//开始初始化数据

_sign = "+";

this.textBox1.Text += "+";

_second = 10241024;

_number = null;

return;

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自己做自己玩 为了好玩才做 namespace KOF { public partial class Form1 : Form { Int32 num; public Form1() { InitializeComponent(); } public Int32 random() { Random r = new Random(); Int32 d1 = r.Next(50); Int32 d2 = r.Next(50); Int32 d3 = r.Next(50); return (d1 + d2 + d3) / 3; } public String KUSANAGI(Int32 i) { if (i == 50) { return "最终决战奥义“无式”"; } if (i >= 45) { return "秘奥义里百八式·大蛇剃"; } if (i >= 40) { return "四百壹式·罪咏"; } if (i >= 35) { return "贰百拾贰式·琴月阳"; } if (i >= 30) { return "七拾七式·独乐屠"; } if (i >= 25) { return "百式·鬼烧"; } if (i >= 20) { return "百拾四式·荒咬"; } if (i >= 15) { return "重拳,重脚"; } if (i >= 10) { return "轻脚,轻拳"; } if (i > 0) { return "八神庵防住了你的招式!"; } else { return "八神庵完美的闪开你的招式!"; } } public String YAGAMI(Int32 i) { if (i == 50) { return "*禁千二百十一式·八稚女: ……哭吧,叫吧,然后就死吧! "; } if (i >= 45) { return "*里百八式·八酒杯: ……每逢看到月亮就会想起我!"; } if (i >= 40) { return "百二十七式·葵花"; } if (i >= 35) { return "二百十二式·琴月阴"; } if (i >= 30) { return "屑风"; } if (i >= 25) { return "百式·鬼燃烧"; } if (i >= 20) { return "百八式·暗勾手"; } if (i >= 15) { return "重拳,重脚"; } if (i >= 10) { return "轻脚,轻拳"; } if (i > 0) { return "草剃京防住了你的招式!"; } else { return "草剃京完美的闪开你的招式!"; } } private void button1_Click(object sender, EventArgs e) { if (Convert.ToInt32(label2.Text) != 0 && Convert.ToInt32(label1.Text) != 0) { if (num == 0) { Int32 r = random(); Int32 l2 = Convert.ToInt32(label2.Text) - r * 10; if (l2 < 0) { progressBar2.Value = 0; label2.Text = Convert.ToString(0); label4.Text = YAGAMI(r); button2.Visible = true; button2.Text = ("八神庵 WIN!"); } else { progressBar2.Value = l2; label2.Text = Convert.ToString(l2); label4.Text = YAGAMI(r); } num++; label5.Text = ""; } else { label5.Text = ("轮到草剃京出手了!"); } } else { MessageBox.Show("已经分出胜负!请进行下一场的比试吧。"); } } private void button3_Click(object sender, EventArgs e) { if (Convert.ToInt32(label2.Text) != 0 && Convert.ToInt32(label1.Text) != 0) { if (num == 1) { Int32 r = random(); Int32 l1 = Convert.ToInt32(label1.Text) - r * 10; if (l1 < 0) { progressBar1.Value = 0; label1.Text = Convert.ToString(0); label4.Text = KUSANAGI(r); button2.Visible = true; button2.Text = ("草剃京 WIN!"); } else { progressBar1.Value = l1; label1.Text = Convert.ToString(l1); label4.Text = KUSANAGI(r); } num--; label5.Text = ""; } else { label5.Text = ("轮到八神庵出手了!"); } } else { MessageBox.Show("已经分出胜负!请进行下一场的比试吧。"); } } private void button2_Click(object sender, EventArgs e) { progressBar1.Value = 1000; progressBar2.Value = 1000; label1.Text = Convert.ToString(1000); label2.Text = Convert.ToString(1000); button1.Visible = true; button2.Visible = false; button3.Visible = true; label4.Visible = true; label4.Text = "go!go!go!"; Random r1 = new Random(); num = (Int32)Math.Round(r1.NextDouble()); if (num == 1) { label5.Text = ("草剃京抢占了先机!"); } else { label5.Text = ("八神庵抢占了先机!"); } } } }
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