直接贴代码:
#include<iomanip>
#include<iostream>
#include<conio.h>
#include<windows.h>
#include<cstdio>
#include<vector>
#include<cstring>
#include<string>
#define bottom 40
#define jumph 10
#define skills 6
#define skilled 2
#define Setcolor(NAME) if(NAME)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE)
#define Backcolor(NAME) if(NAME)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE)
#define Choosecolor(NAME) if(NAME==2)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED| FOREGROUND_GREEN|FOREGROUND_BLUE | FOREGROUND_INTENSITY|BACKGROUND_BLUE );else if(!NAME)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_RED| BACKGROUND_INTENSITY| BACKGROUND_GREEN|BACKGROUND_RED|BACKGROUND_BLUE );else if(NAME==1)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY| BACKGROUND_GREEN|BACKGROUND_RED)
using namespace std;
void HideCursor();
void go(int x, int y);
void movewindow();
void GetContain();
void start1();
void start2();
void _skillprint(int, int);
void skillprint(int,int);
void mapprint();
void Getmove();
void winprint(bool);
void BoomGet();
class bullet;
class player;
bool dj1, dj2, s11, s12, s21, s22;
int da1, da2,skill1[2] = { 4,3 }, skill2[2] = {2,4}, boom1, boom2, cost[10] = {0,3,3,5,15},place[11][2][2],explace[11][2];//[技能数字][属于][x,y坐标]
float cool[2][2];
char hit[2];
string name1, name2,contain[11],excontain[11];
vector<bullet>bu;
class player {
public:
int x, y, j, jh, life,loving,flying,gaying;
char a, b[2];
bool dir, fly, myself,fdir;
//dir:0为左,1为右
void clear() {
go(x, y);
printf(" ");
go(x, y + 1);
printf(" ");
}
void print() {
Setcolor(myself);
if (gaying)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE|FOREGROUND_RED | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
go(x, y);
if (loving) {
Setcolor(!myself);
cout << (char)3;
Setcolor(myself);
}
else if (gaying)cout << "坤你太美坤你太美 ";
else cout << a;
go(x, y + 1);
cout << b[dir];
Backcolor(myself);
}
void lifedown(int l) {
if (!myself) {
go(life - l+1, 2);
for (int i = 1; i <= l; ++i)
cout << " ";
}
else {
go(188 - life, 2);
for (int i = 1; i <= l; ++i)
cout << " ";
}
life -= l;
}
void jump() {
++j;
if (j <= jh) {
clear();
--y;
print();
}
else fly = 1;
}
void flown() {
++flying;
clear();
if (flying <= jumph-1)--y;
else if (flying <= 2 * jumph-2)++y;
else flying = 0;
if (!fdir)x-=2;
else x+=2;
if (x < 1)x = 1;
else if (x > 188)x = 188;
print();
}
void skill(int,bool);
void attack();
void move(int);
} p1, p2;
class bullet {
public:
int x, y, boom,length,soap;
bool own, dir, love;
inline void clear() {
go(x, y);
cout << " ";
}
void print() {
Setcolor(own);
go(x, y);
if (boom)cout << (char)15;
else if (love)cout << (char)3;
else if (soap) cout << "坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤坤 ";
else cout << hit[own];
Backcolor(own);
}
void start(int p, int q, bool d, bool o) {
y = q;
dir = d;
own = o;
if (!d)x = p - 1;
else x = p + 1;
boom = 0;
love = 0;
length = 0;
soap = 0;
}
void boomstart(int p, int q, bool d, bool o,int l) {
y = q + 1;
dir = d;
own = o;
if (!d)x = p - 1;
else x = p + 1;
boom = 1;
length = l;
love = 0;
}
bool fly() {
if (boom >= 800) {
if (boom == 805) {
for (int i = -4; i <= 4; i += 2)
for (int j = -2; j <= 2; ++j) {
if (x + i < 1 || x + i>188 || y + j > bottom + 1)continue;
go(x + i, y + j);
cout << " ";
}
p1.print();
p2.print();
return 1;
}++boom;
return 0;
}
if(soap!=-1)clear();
if (!dir)--x;
else ++x;
if (boom) {
if (!dir)x-=length;
else x+=length;
}
if (boom) {
++boom;
char _sign = 4;
if (x < 1 || x>188) {
Setcolor(own);
for (int i = -4; i <= 4; i += 2)
for (int j = -2; j <= 2; ++j) {
if (x + i < 1 || x + i>188 || y + j > bottom + 1)continue;
go(x + i, y + j);
cout <<_sign ;
}
Backcolor(own);
if (!own)
{
if (x >= p2.x - 4 && x <= p2.x + 4 && y+2 >= p2.y&&y-2 <= p2.y + 1) {
p2.lifedown(10);
if (x > p2.x)p2.fdir = 0;
else p2.fdir = 1;
p2.flown();
}
}
else {
if (x >= p1.x - 4 && x <= p1.x + 4 && y + 2 >= p1.y&&y - 2 <= p1.y + 1) {
p1.lifedown(10);
if (x >= p1.x)p1.fdir = 0;
else p1.fdir = 1;
p1.flown();
}
}
boom = 800;
return 0;
}
if (boom <= 2 * jumph+length)--y;
else if (boom > 2 * jumph + 2+length) {
if (y <= bottom)++y;
else {
Setcolor(own);
for (int i = -4; i <= 4; i += 2)
for (int j = -2; j <= 2; ++j) {
if (x + i < 1 || x + i>188 || y + j > bottom + 1)continue;
go(x + i, y + j);
cout << _sign;
}
Backcolor(own);
if (!own) {
if (x >= p2.x - 4 && x <= p2.x + 4 && y +2>= p2.y&&y-2 <= p2.y + 1) {
p2.lifedown(10);
if (x > p2.x)p2.fdir = 0;
else p2.fdir = 1;
p2.flown();
}
}
else {
if (x >= p1.x - 4 && x <= p1.x + 4 && y + 2 >= p1.y&&y - 2 <= p1.y + 1) {
p1.lifedown(10);
if (x >= p1.x)p1.fdir = 0;
else p1.fdir = 1;
p1.flown();
}
}
boom = 800;
return 0;
}
}
print();
if (!own) {
if (x == p2.x&&y >= p2.y&&y <= p2.y + 1) {
for (int i = -4; i <= 4; i += 2)
for (int j = -2; j <= 2; ++j) {
if (x + i < 1 || x + i>188 || y + j > bottom + 1)continue;
go(x + i, y + j);
cout << _sign;
}
p2.lifedown(10);
p2.fdir = 1;
p2.flown();
boom = 800;
}
}
else {
if (x == p1.x&&y >= p1.y&&y <= p1.y + 1) {
Setcolor(own);
for (int i = -4; i <= 4; i += 2)
for (int j = -2; j <= 2; ++j) {
if (x + i < 1 || x + i>188 || y + j > bottom + 1)continue;
go(x + i, y + j);
cout << _sign;
}
Backcolor(own);
p1.lifedown(10);
p1.fdir = 0;
p1.flown();
boom = 800;
}
}
return 0;
}
if (soap) {
if (soap!=-1&&soap <= 2) {
++soap;
--y;
}
else if (soap != -1 && y <= bottom+1) {
++y;
if (y == bottom + 1)
soap = -1;
}
else {
if (!dir)++x;
else --x;
}
if (x < 1)x = 1;
if (x > 188)x = 188;
if (soap != -1) {
int s = bu.size();
for (register int i = 0; i < s; ++i) {
if (bu[i].soap&&bu[i].length!=length) {
if (x+1>=bu[i].x&&x<=bu[i].x+1&&y ==bu[i].y-1 ) {
soap = -1;
break;
}
}
}
}
if (!own) {
if (x+1 >= p2.x&&x<=p2.x&&y >= p2.y&&y <= p2.y + 1) {
p2.lifedown(8);
p2.gaying += 100;
p2.print();
return 1;
}
}
else {
if (x +1>= p1.x&&x<=p1.x&&y >= p1.y&&y <= p1.y + 1) {
p1.lifedown(8);
p1.gaying += 100;
p1.print();
return 1;
}
}
print();
return 0;
}
if (x < 1 || x>188) {
if (!love) {
if (!own) {
if ((skill1[0] == -2 || skill1[1] == -2) && !length) {
if (!dir)
++x;
else --x;
dir = !dir;
++length;
return 0;
}
}
else {
if ((skill2[0] == -2 || skill2[1] == -2) && !length) {
if (!dir)++x;
else --x;
dir = !dir;
++length;
return 0;
}
}
}
return 1;
}
if (!own) {
if (x == p1.x&&y >= p1.y&&y <= p1.y + 1)p1.print();
if (x == p2.x&&y >= p2.y&&y <= p2.y + 1) {
if (love) {
p2.lifedown(3);
p2.loving = 75;
p2.print();
}
else p2.lifedown(1);
return 1;
}
}
else {
if (x == p2.x&&y >= p2.y&&y <= p2.y + 1)p2.print();
if (x == p1.x&&y >= p1.y&&y <= p1.y + 1) {
if (love) {
p1.lifedown(3);
p1.loving = 75;
p1.print();
}
else p1.lifedown(2);
return 1;
}
}
print();
return 0;
}
}temp;
void player::attack() {
temp.start(x, y, dir, myself);
bu.push_back(temp);
}
void player::move(int k) {
clear();
if (gaying)k = 3 - k;
if (k == 1) {
--x;
dir = 0;
}
else if (k == 2) {
++x;
dir = 1;
}
int strb = bu.size();
for (register int i = 0; i < strb; ++i) {
if (bu[i].boom == 0 && bu[i].own != myself && bu[i].x == x && bu[i].y >= y && bu[i].y <= y + 1) {
bu.erase(bu.begin() + i);
if (bu[i].soap) {
gaying += 100;
lifedown(5);
}
else if (bu[i].love) {
lifedown(2);
loving =75;
}
else lifedown(1);
--i;
--strb;
}
}
print();
}
void player::skill(int l,bool which) {
if (l <= 0)return;
if (cool[myself][which] > 0)return;
cool[myself][which] += cost[l];
skillprint(myself, which);
/*!闪现!*/
if (l == 1) {
int sign = 0;
bool sign2 = 0;
if (!dir) {
for (register int i = 1; x > 1 && i <= 12; ++i) {
x -= 2;
if (x < 1) {
x = 1;
sign2 = 1;
}
print();
++sign;
}
for (register int i = 2 - sign2; i <= 2 - sign2 + 2 * sign; i += 2) {
go(x + i, y);
cout << " ";
go(x + i, y + 1);
cout << " ";
Sleep(1);
}
}
else {
for (register int i = 1; x < 188 && i <= 12; ++i) {
x += 2;
if (x > 188) {
x = 188;
sign2 = 1;
}
print();
++sign;
}
for (register int i = 2 - sign2; i <= 2 - sign2 + 2 * sign; i += 2) {
go(x - i, y);
cout << " ";
go(x - i, y + 1);
cout << " ";
Sleep(1);
}
}
}
else if (l == 2) {
if(!myself)temp.boomstart(x, y, dir, myself,boom1/6);
else temp.boomstart(x, y, dir, myself, boom2 /6);
bu.push_back(temp);
}
else if (l == 3) {
temp.start(x, y, dir, myself);
temp.love = 1;
bu.push_back(temp);
}
else if (l == 4) {
temp.start(x, y, dir, myself);
temp.soap = 1;
temp.length = rand();
bu.push_back(temp);
}
}
void go(int x, int y) {
COORD p;
p.X = x - 1;
p.Y = y - 1;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), p);
}
void movewindow() {
RECT rect;
HWND hwnd = GetForegroundWindow();
GetWindowRect(hwnd, &rect);
MoveWindow(hwnd, 0, 0, 0, 0, TRUE);
}
void HideCursor() {
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void start1() {
go(20, 20);
printf("玩家一的名字:");
getline(cin, name1);
go(20, 23);
printf("玩家二的名字:");
getline(cin, name2);
Sleep(500);
system("cls");
}
inline void GetContain() {
contain[1] = "| 闪现 |";
contain[2] = "| 手雷 |";
contain[3] = "| 魅惑 |";
contain[4] = "| 捡肥皂 |";
contain[5] = "| 三段跳 |";
contain[6] = "| 弹射 |";
excontain[1] = "向前瞬移一段距离 冷却 3 s";
excontain[2] = "长摁后扔出一枚手雷,造成伤害并炸飞对手。蓄力时间越长,飞行距离越远 冷却 3 s";
excontain[3] = "发出一颗爱心,造成伤害并使对手无法控制地走向自己 冷却 5 s";
excontain[4] = "扔出一个肥皂,对手捡到时造成伤害并干扰对手的移动 冷却 15 s";
excontain[5] = "(被动)可以连续跳跃三次";
excontain[6] = "(被动)普通攻击第一次碰到墙壁时会反弹回来";
place[1][0][0] = 25;
place[1][0][1] = 10;
place[1][1][0] = place[1][0][0]+85;
place[1][1][1] = 10;
for (int k = 0; k <= 1; ++k) {
for (int i = 2; i <= skills; ++i) {
place[i][k][0] = place[i - 1][k][0];
place[i][k][1] = place[i - 1][k][1] + 3;
}
}
for (int k = 0; k <= 1; ++k)
for (int i = 1; i <= skills; ++i)
explace[i][k] = place[1][k][0]+18 - excontain[i].size()/2;
}
void start2() {
GetContain();
const int exy = place[skills][0][1]+5;
int wh[2] = {1,1};
int ch[2][11] = { {0,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,0,0,0,0,0,0,0,}};
int count[2] = { 0,0 };
char sign = 16;
go(82, 2);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_BLUE|BACKGROUND_GREEN|BACKGROUND_INTENSITY);
cout << "选择你的技能";
go(54, 45);
cout << "游戏规则:玩家一 A、D键移动,W键跳跃,J键攻击,K、L键释放技能";
go(64, 46);
cout << "玩家二 方向键跳跃和移动,小键盘 1 键攻击,2、3 键释放技能";
Setcolor(0);
go(44 - name1.size()/2, 5);
cout<<name1;
go(44, 7);
printf("%c", p1.a);
go(44, 8);
printf("%c", p1.b[0]);
Setcolor(1);
go(130-name2.size()/2,5);
cout<< name2;
go(130, 7);
printf("%c", p2.a);
go(130, 8);
printf("%c", p2.b[0]);
for(int i=0;i<=1;++i)
for (int j = 1; j <= skills; ++j) {
go(place[j][i][0], place[j][i][1]);
Setcolor(i);
cout << " ";
Choosecolor(ch[i][j]);
cout << contain[j];
}
Choosecolor(1);
for (int i = 0; i <= 1; ++i) {
go(place[1][i][0], place[1][i][1]);
Setcolor(i);
cout<<sign;
go(explace[1][i], exy);
cout << excontain[1];
}
bool able[2][3] = { {0,0,0},{0,0,0} };//[0左 1右][0上 1下 2选]
go(30, 40);
Setcolor(0);
cout << "玩家一:W、S键移动,J键选择";
go(112, 40);
Setcolor(1);
cout << "玩家二:方向键、移动,小键盘1键选择";
while (count[0]<2||count[1]<2) {
bool f = 0;
if (GetKeyState('W') >= 0)able[0][0]=1;
if (GetKeyState('S') >= 0)able[0][1] = 1;
if (GetKeyState('J') >= 0)able[0][2] = 1;
if (GetKeyState(VK_UP) >= 0)able[1][0] = 1;
if (GetKeyState(VK_DOWN) >= 0)able[1][1] = 1;
if (GetKeyState(VK_NUMPAD1) >= 0)able[1][2] = 1;
Sleep(5);
if (GetKeyState('W') < 0&&able[f][0]) {
if(ch[f][wh[f]]!=2)--ch[f][wh[f]];
able[f][0] = 0;
go(place[wh[f]][f][0], place[wh[f]][f][1]);
Setcolor(f);
cout << " ";
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
Setcolor(f);
go(explace[wh[f]][f], exy);
for (unsigned int i = 0; i < excontain[wh[f]].size()/2+1; ++i)
cout << " ";
--wh[f];
if (wh[f] < 1)wh[f] = skills;
go(explace[wh[f]][f], exy);
cout << excontain[wh[f]];
if(ch[f][wh[f]]!=2)++ch[f][wh[f]];
go(place[wh[f]][f][0], place[wh[f]][f][1]);
cout << sign;
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
}
if(GetKeyState('S')<0&&able[f][1]) {
if(ch[f][wh[f]]!=2)--ch[f][wh[f]];
able[f][1] = 0;
go(place[wh[f]][f][0], place[wh[f]][f][1]);
Setcolor(f);
cout << " ";
Choosecolor(ch[f][wh[f]]);
cout<< contain[wh[f]];
Setcolor(f);
go(explace[wh[f]][f], exy);
for (unsigned int i = 0; i < excontain[wh[f]].size()/2+1; ++i)
cout << " ";
++wh[f];
if (wh[f] > skills)wh[f] = 1;
go(explace[wh[f]][f], exy);
cout << excontain[wh[f]];
if (ch[f][wh[f]] != 2)++ch[f][wh[f]];
go(place[wh[f]][f][0], place[wh[f]][f][1]);
cout << sign;
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
}
if (GetKeyState('J') < 0 && able[f][2]) {
able[f][2] = 0;
if (ch[f][wh[f]] != 2 && count[f] < 2){
++ch[f][wh[f]];
++count[f];
}
else if(ch[f][wh[f]]==2){
--ch[f][wh[f]];
--count[f];
}
go(place[wh[f]][f][0], place[wh[f]][f][1]);
Setcolor(f);
cout << sign;
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
}
f = 1;
if (GetKeyState(VK_UP) < 0 && able[f][0]) {
if (ch[f][wh[f]] != 2)--ch[f][wh[f]];
able[f][0] = 0;
go(place[wh[f]][f][0], place[wh[f]][f][1]);
Setcolor(f);
cout << " ";
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
Setcolor(f);
go(explace[wh[f]][f], exy);
for (unsigned int i = 0; i < excontain[wh[f]].size()/2+1; ++i)
cout << " ";
--wh[f];
if (wh[f] < 1)wh[f] = skills;
go(explace[wh[f]][f], exy);
cout << excontain[wh[f]];
if (ch[f][wh[f]] != 2)++ch[f][wh[f]];
go(place[wh[f]][f][0], place[wh[f]][f][1]);
cout << sign;
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
}
if (GetKeyState(VK_DOWN) < 0 && able[f][1]) {
if (ch[f][wh[f]] != 2)--ch[f][wh[f]];
able[f][1] = 0;
go(place[wh[f]][f][0], place[wh[f]][f][1]);
Setcolor(f);
cout << " ";
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
Setcolor(f);
go(explace[wh[f]][f], exy);
for (unsigned int i = 0; i < excontain[wh[f]].size()/2+1; ++i)
cout << " ";
++wh[f];
if (wh[f] > skills)wh[f] = 1;
go(explace[wh[f]][f], exy);
cout << excontain[wh[f]];
if (ch[f][wh[f]] != 2)++ch[f][wh[f]];
go(place[wh[f]][f][0], place[wh[f]][f][1]);
cout << sign;
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
}
if (GetKeyState(VK_NUMPAD1)<0 && able[f][2]) {
able[f][2] = 0;
if (ch[f][wh[f]] != 2 && count[f] < 2) {
++ch[f][wh[f]];
++count[f];
}
else if (ch[f][wh[f]] == 2) {
--ch[f][wh[f]];
--count[f];
}
go(place[wh[f]][f][0], place[wh[f]][f][1]);
Setcolor(f);
cout << sign;
Choosecolor(ch[f][wh[f]]);
cout << contain[wh[f]];
}
}
Backcolor(1);
int _s=0;
for (int i = 1; i <= skills; ++i) {
if (ch[0][i] == 2) {
if (i > skills - skilled)skill1[_s] = skills - i - 2;
else skill1[_s] = i;
++_s;
}
}
_s = 0;
for (int i = 1; i <= skills; ++i) {
if (ch[1][i] == 2) {
if (i > skills - skilled)skill2[_s] = skills - i - 2;
else skill2[_s] = i;
++_s;
}
}
Sleep(1000);
}
void Getmove() {
BoomGet();
if (GetKeyState('W') >= 0)dj1 = 0;
if (GetKeyState(VK_UP) >= 0)dj2 = 0;
if (GetKeyState('K') >= 0)s11 = 0;
if (GetKeyState('L') >= 0)s12 = 0;
if (GetKeyState(VK_NUMPAD2) >= 0)s21 = 0;
if (GetKeyState(VK_NUMPAD3) >= 0)s22 = 0;
if (skill1[0] == 2)s11 = 1;
if (skill1[1] == 2)s12 = 1;
if (skill2[0] == 2)s21 = 1;
if (skill2[1] == 2)s22 = 1;
if ((!p1.flying)&&(!p1.loving)) {
if (dj1 == 0 && GetKeyState('W') < 0 && (p1.jh <= jumph || ((skill1[0] == -1 || skill1[1] == -1) && p1.jh <= 2 * jumph))) {
dj1 = 1;
if ((skill1[0] == -1 || skill1[1] == -1) && p1.jh >= 2 * jumph && !p1.fly)p1.jh = 3 * jumph;
else if (p1.jh >= jumph && !p1.fly)p1.jh = 2 * jumph;
else p1.jh = p1.j + jumph;
p1.fly = 0;
p1.jump();
}
if (GetKeyState('A') < 0 && p1.x > 1) {
p1.move(1);
}
if (GetKeyState('D') < 0 && p1.x < 188) {
p1.move(2);
}
if (!p1.gaying) {
if (GetKeyState('J') < 0 && da1 == 0) {
da1 = 6;
p1.attack();
}
if (GetKeyState('K') < 0 && s11 == 0) {
s11 = 1;
p1.skill(skill1[0], 0);
}
if (GetKeyState('L') < 0 && s12 == 0) {
s12 = 1;
p1.skill(skill1[1], 1);
}
}
}
if ((!p2.flying)&&(!p2.loving)) {
if (!p2.gaying) {
if (GetKeyState(VK_NUMPAD1) < 0 && da2 == 0) {
da2 = 6;
p2.attack();
}
if (GetKeyState(VK_NUMPAD2) < 0 && s21 == 0) {
s21 = 1;
p2.skill(skill2[0], 0);
}
if (GetKeyState(VK_NUMPAD3) < 0 && s22 == 0) {
s22 = 1;
p2.skill(skill2[1], 1);
}
}
if (dj2 == 0 && GetKeyState(VK_UP) < 0 && (p2.jh <= jumph || ((skill2[0] == -1 || skill2[1] == -1) && p2.jh <= 2 * jumph))) {
dj2 = 1;
if ((skill2[0] == -1 || skill2[1] == -1) && p2.jh >= 2 * jumph && !p2.fly)p2.jh = 3 * jumph;
else if (p2.jh >= jumph && !p2.fly)p2.jh = 2 * jumph;
else p2.jh = p2.j + jumph;
p2.fly = 0;
p2.jump();
}
if (GetKeyState(VK_LEFT) < 0 && p2.x > 1) {
p2.move(1);
}
if (GetKeyState(VK_RIGHT) < 0 && p2.x < 188) {
p2.move(2);
}
}
}
void BoomGet() {
if ((!p1.flying)&&(!p1.loving)&&(!p1.gaying)) {
if (skill1[0] == 2 && cool[0][0] <= 0) {
if (GetKeyState('K') < 0)++boom1;
if (boom1 > 30 || (GetKeyState('K') >= 0 && boom1)) {
p1.skill(2, 0);
boom1 = 0;
}
}
if (skill1[1] == 2 && cool[0][1] <= 0) {
if (GetKeyState('L') < 0)++boom1;
if (boom1 > 30 || (GetKeyState('L') >= 0 && boom1)) {
p1.skill(2, 1);
boom1 = 0;
}
}
}
if (p2.flying||p2.loving||p2.gaying)return;
if (skill2[0] == 2&&cool[1][0]<=0) {
if (GetKeyState(VK_NUMPAD2) < 0)++boom2;
if (boom2 > 30 || (GetKeyState(VK_NUMPAD2) >= 0 && boom2)) {
p2.skill(2,0);
boom2 = 0;
}
}
if (skill2[1] == 2&&cool[1][1]<=0) {
if (GetKeyState(VK_NUMPAD3) < 0)++boom2;
if (boom2 > 30 || (GetKeyState(VK_NUMPAD3) >= 0 && boom2)) {
p2.skill(2,1);
boom2 = 0;
}
}
}
void mapprint() {
for (int i = 1; i <= 188; ++i)
cout << " ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_BLUE | BACKGROUND_INTENSITY);
for (int i = 1; i <= 80; ++i)
cout << " ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
cout << " player1 ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_INTENSITY);
cout << "┃";
Setcolor(1);
cout << " player2 ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_RED | BACKGROUND_INTENSITY);
for (int i = 1; i <= 80; ++i)
cout << " ";
go(1, 42);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_INTENSITY);
for (int i = 1; i <= 188; ++i)
cout << (char)22;
Backcolor(1);
go(20-name1.size()/2, 44);
cout << name1;
go(8, 46);
cout << "技能一: ";
_skillprint(0, 0);
go(8, 48);
cout << "技能二: ";
_skillprint(0, 1);
Setcolor(1);
go(160-name2.size()/2, 44);
cout << name2;
go(145, 46);
cout << "技能一: ";
_skillprint(1, 0);
go(145, 48);
cout << "技能二: ";
_skillprint(1, 1);
Backcolor(1);
}
void _skillprint(int a,int b) {
if (!a) {
if (!b) {
if (skill1[0] == 1)cout << "闪现 0.0 s";
else if (skill1[0] == 2)cout << "手雷 0.0 s";
else if (skill1[0] == 3)cout << "魅惑 0.0 s";
else if (skill1[0] == 4)cout << "捡肥皂 0.0 s";
else if (skill1[0] == -1)cout << "三段跳 -";
else if (skill1[0] == -2)cout << "弹射 -";
}
else {
if (skill1[1] == 1)cout << "闪现 0.0 s";
else if (skill1[1] == 2)cout << "手雷 0.0 s";
else if (skill1[1] == 3)cout << "魅惑 0.0 s";
else if (skill1[1] == 4)cout << "捡肥皂 0.0 s";
else if (skill1[1] == -1)cout << "三段跳 -";
else if (skill1[1] == -2)cout << "弹射 -";
}
}
else {
if (!b) {
if (skill2[0] == 1)cout << "闪现 0.0 s";
else if (skill2[0] == 2)cout << "手雷 0.0 s";
else if (skill2[0] == 3)cout << "魅惑 0.0 s";
else if (skill2[0] == 4)cout << "捡肥皂 0.0 s";
else if (skill2[0] == -1)cout << "三段跳 -";
else if (skill2[0] == -2)cout << "弹射 -";
}
else {
if (skill2[1] == 1)cout << "闪现 0.0 s";
else if (skill2[1] == 2)cout << "手雷 0.0 s";
else if (skill2[1] == 3)cout << "魅惑 0.0 s";
else if (skill2[1] == 4)cout << "捡肥皂 0.0 s";
else if (skill2[1] == -1)cout << "三段跳 -";
else if (skill2[1] == -2)cout << "弹射 -";
}
}
}
void skillprint(int a, int b) {
if (!a) {
if (!b)go(27, 46);
else go(27, 48);
}
else {
if (!b)go(164, 46);
else go(164, 48);
}
Setcolor(a);
printf("%.1f", cool[a][b]);
if (cool[a][b] < 9.9)cout << " ";
Backcolor(a);
}
void winprint(bool f) {
Sleep(1000);
system("cls");
string winner;
if (!f)winner = name1;
else winner = name2;
go(91 - winner.size() / 2, 20);
Setcolor(f);
cout << winner << " Win !";
Sleep(3000);
}
int main() {
system("color B9");
movewindow();
system("mode con lines=60 cols=188");
start1();
HideCursor();
gamestart:
system("cls");
p1.a = 1;
p2.a = 2;
p1.b[0] = 17;
p1.b[1] = 16;
p2.b[0] = 17;
p2.b[1] = 16;
hit[0] = 14;
hit[1] = 36;
p1.x = 10;
p1.y = bottom-28;
p2.x = 160;
p2.y = bottom-28;
p1.j = 0;
p2.j = 0;
p1.life = 80;
p2.life = 80;
p1.fly = 1;
p2.fly = 1;
p1.flying = 0;
p2.flying = 0;
p1.gaying = 0;
p2.gaying = 0;
p1.myself = 0;
p2.myself = 1;
p1.dir = 1;
start2();
system("cls");
mapprint();
p1.print();
p2.print();
bool flag = 0;
float count=0;
int num = 0;
Sleep(500);
bool flying = 0;
while (p1.life > -1 && p2.life > -1) {
++count;
++num;
if (num >= 1000)num = 0;
if (da1)--da1;
if (da2)--da2;
if (p1.loving) {
--p1.loving;
if (num% 5 == 0) {
if (p1.x > p2.x)p1.move(1);
else p1.move(2);
}
if (!p1.loving)p1.print();
}
if (p2.loving){
--p2.loving;
if (num % 5 == 0) {
if (p2.x > p1.x)p2.move(1);
else p2.move(2);
}
if (!p2.loving)p2.print();
}
if (p1.gaying)--p1.gaying;
if (p2.gaying)--p2.gaying;
if (p1.fly&& p1.y < bottom) {
p1.clear();
++p1.y;
p1.print();
}
if (p2.fly&& p2.y < bottom) {
p2.clear();
++p2.y;
p2.print();
}
if (p1.y == bottom) {
p1.jh = 0;
p1.fly = 0;
p1.j = 0;
flying = 1;
}
if (p2.y == bottom) {
p2.jh = 0;
p2.fly = 0;
p2.j = 0;
}
if (p1.j) {
if (!p1.fly)p1.jump();
else --p1.j;
}
if (p2.j) {
if (!p2.fly)p2.jump();
else --p2.j;
}
if (p1.flying)p1.flown();
if (p2.flying)p2.flown();
if(flying)Getmove();
if (count >= 2.5) {
count -= 2.5;
for (register int i = 0; i <= 1; ++i)
for (register int j = 0; j <= 1; ++j) {
if (cool[i][j] > 0) {
cool[i][j] -= 0.1;
if (cool[i][j] < 0)cool[i][j] = 0;
skillprint(i, j);
}
}
}
if (!flag&&p1.x == p2.x)flag = 1;
if (flag && (p1.x != p2.x || p1.y != p2.y)) {
flag = 0;
p1.print();
p2.print();
}
int strb = bu.size();
for (int i = 0; i < strb; ++i) {
if (bu[i].soap) {
if (bu[i].fly()) {
bu.erase(bu.begin() + i);
--i;
--strb;
break;
}
}
else if (bu[i].boom || bu[i].love)
{
if (bu[i].fly() || bu[i].fly()) {
bu.erase(bu.begin() + i);
--i;
--strb;
break;
}
}
else if (bu[i].fly() || bu[i].fly()||bu[i].fly()) {
bu.erase(bu.begin() + i);
--i;
--strb;
break;
}
}
Sleep(40 - strb / 5);
}
winprint(p1.life < p2.life);
goto gamestart;
}
// 作者:常乐老师来辣 https://www.bilibili.com/read/cv14481134/ 出处:bilibili