多线程(pthread)
==============================================================
头文件:
#include <pthread.h>
函数原型:
int pthread_create(pthread_t *thread,const pthread_attr_t *attr,
void *(*start_routine) (void *), void *arg);
参数分析:
- thread ----新线程ID(如果为NULL,则会创建一个标准属性的线程)
attr ----- 线程属性
start_routine ----线程例程
arg -----线程例程参数
返回值:
- 成功 0
失败 errno
===============================================================
编译出现的问题:
-
clentTCP.c: In function ‘main’:
clentTCP.c:45:5: error: unknown type name ‘phtread_t’
phtread_t TID;
^ -
Compile and link with -pthread.
由于pthread_create函数来自于posix库, 所以所在编译的时候需要额外链接线程库
-lpthread
===============================================================
应用
接着上一篇的网络编程TCP客户端:
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <stdlib.h>
#include <pthread.h>
#define SERVER_IP "192.168.162.129"
#define PORT 6502
//函数声明
void* func(void *);
int main(int argc, char const *argv[])
{
//创建套接字:
int fd_socket = socket(AF_INET , SOCK_STREAM , 0);
//配置地址信息:
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(PORT);
addr.sin_addr.s_addr = inet_addr(SERVER_IP);
//连接服务器:
int addrlen = sizeof(addr);
int ret = connect(fd_socket,
(struct sockaddr *) &addr,
addrlen);
if(-1 == ret)
{
perror("connect error\n");
return -1;
}
else
{
printf("connect succeed\n");
}
//等待来信和回复信息:
char *buf = malloc(256);
pthread_t TID;
void *arg = &fd_socket;
ret = pthread_create(&TID, NULL, func, arg);
if(0 != ret)
{
perror("pthread error\n");
}
while(1)
{
bzero(buf, 256);
printf("clent:");
fgets(buf, 256, stdin);
ret = send(fd_socket, buf, 256, 0);
if(-1 == ret)
{
perror("send error\n");
}
/*
bzero(buf, 256);
ret = recv(fd_socket, buf, 256, 0);
if(-1 == ret)
{
perror("recv error\n");
}
else
{
printf("server: %s\n",buf);
}*/
}
return 0 ;
}
//等待来信
void* func(void *arg)
{
char *buf = malloc(256);
int* fd_socket = (int*)arg;
while(1)
{
int ret = recv(*fd_socket, buf, 256, 0);
if(-1 != ret)
{
printf("server:%s\n",buf);
}
bzero(buf,256);
}
}
显示的效果就是服务器只要消息发送即可显示在客户端终端上。