C# WebApi WebSocket,C# WebApi 即时聊天

using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
using System.Web.Http;
using System.Web.WebSockets;

namespace WebApiDemo.Controllers
{
    public class SocketController : ApiController
    {
        //websocket列表,用于记录在线websocket链接
        private static List<UserWebSocket> webSockets = new List<UserWebSocket>();

        [HttpGet]
        [Route("Connect")]
        public HttpResponseMessage Connect()
        {

            //在服务器端接受Web Socket请求,传入的函数作为Web Socket的处理函数,待Web Socket建立后该函数会被调用,在该函数中可以对Web Socket进行消息收发
            HttpContext.Current.AcceptWebSocketRequest(ProcessRequest);

            return Request.CreateResponse(HttpStatusCode.SwitchingProtocols); //构造同意切换至Web Socket的Response.
        }

        public async Task ProcessRequest(AspNetWebSocketContext context)
        {
            var socket = context.WebSocket; //传入的context中有当前的web socket对象
            //进入一个无限循环,当web socket close是循环结束
            while (true)
            {
                var byte_length = 20971520;
                var buffer = new ArraySegment<byte>(new byte[byte_length]);
                //对websocket进行异步接收数据
                var receivedResult = await socket.ReceiveAsync(buffer, CancellationToken.None);
                //信息接收,我这边定义的消息结构为 userid:toUserid:content

                string recvMsg = Encoding.UTF8.GetString(buffer.Array, 0, receivedResult.Count);
                var msg = JsonConvert.DeserializeObject<SocketMsg>(recvMsg);

                System.Threading.Thread.Sleep(10);
                if (receivedResult.MessageType == WebSocketMessageType.Close)
                {
                    if (msg == null)
                    {
                        break;
                    }
                    //如果连接已关闭,则删除记录
                    await socket.CloseAsync(WebSocketCloseStatus.Empty, string.Empty, CancellationToken.None); //如果client发起close请求,对client进行ack
                    webSockets.Remove(webSockets.FirstOrDefault(p => p.UserId == msg.userid));
                    break;
                }

                if (socket.State == WebSocketState.Open)
                {
                    string message = "";
                    //此处将web socket对象加入一个静态列表中
                    var newWebsocket = webSockets.FirstOrDefault(p => p.UserId == msg.userid);
                    if (newWebsocket == null)
                    {
                        webSockets.Add(new UserWebSocket
                        {
                            UserId = msg.userid,
                            WebSocket = socket
                        });
                    }
                    else
                    {
                        newWebsocket.WebSocket = socket;
                    }


                    //组装返回的消息
                    message = JsonConvert.SerializeObject(msg); //content;
                    var recvBytes = Encoding.UTF8.GetBytes(message);
                    var sendBuffer = new ArraySegment<byte>(recvBytes);
                    //消息处理判断,也就是一开始进行连接的时候数据为空,我们不会发送数据到目标WebSocket


                    if (msg.msg != null)
                    {
                        if (msg.msg.ToString() != "__loop__" || msg.msg.ToString() != "_*_success_*_")
                        {
                            var toUser = GetOpenUserList();
                            foreach (var item in toUser)
                            {
                                var r = RemoveUser(item);
                                if (!r)
                                {
                                    continue;
                                }
                                if (item.UserId == msg.touser)
                                {
                                    try
                                    {
                                        //判断用户连接状态
                                        if (item.WebSocket.State == WebSocketState.Open)
                                        {
                                            //消息发送给目标websocket
                                            await item.WebSocket.SendAsync(sendBuffer, WebSocketMessageType.Text, true, CancellationToken.None);
                                        }
                                        else
                                        {
                                            webSockets.Remove(item);
                                        }
                                    }
                                    catch (WebSocketException e)
                                    {
                                        webSockets.Remove(item);
                                    }
                                }
                            }
                        }
                        else
                        {
                            recvBytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(msg));
                            sendBuffer = new ArraySegment<byte>(recvBytes);
                            var toWebSocket = webSockets.FirstOrDefault(p => p.UserId == msg.userid);
                            if (toWebSocket != null)
                            {
                                try
                                {
                                    //消息发送给目标websocket
                                    await toWebSocket.WebSocket.SendAsync(sendBuffer, WebSocketMessageType.Text, true, CancellationToken.None);
                                }
                                catch (WebSocketException e)
                                {
                                    webSockets.Remove(toWebSocket);
                                }
                            }
                        }
                    }
                }
            }
        }

        /// <summary>
        /// 删除无效用户
        /// </summary>
        /// <param name="user"></param>
        /// <returns></returns>
        public bool RemoveUser(UserWebSocket user)
        {
            try
            {
                var a = user.WebSocket.State;
                return true;
            }
            catch (Exception ex)
            {
                webSockets.Remove(user);
                return false;
            }
        }
        /// <summary>
        /// 获取有效的用户
        /// </summary>
        /// <param name="users"></param>
        /// <returns></returns>
        public List<UserWebSocket> GetOpenUserList()
        {
            List<UserWebSocket> userlist = new List<UserWebSocket>();
            foreach (var i in webSockets)
            {
                try
                {
                    var a = i.WebSocket.State;
                    userlist.Add(i);
                }
                catch (Exception ex)
                {
                    continue;
                }
            }
            return userlist;
        }


    }


    public class UserWebSocket
    {
        public string UserId { get; set; }
        public WebSocket WebSocket { get; set; }
    }

    public class SocketMsg
    {
        /// <summary>
        /// 发送人id/用户id
        /// </summary>
        public string userid { get; set; }
        /// <summary>
        /// 接收人id
        /// </summary>
        public string touser { get; set; }
        /// <summary>
        /// 消息内容
        /// </summary>
        public object msg { get; set; }
    }
}

js WebSocket封装
js WebSocket封装 SocketStart.js下载

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