最难游戏代码_skybeauty_新浪博客

#ifndef __HardestGameEver__Win__

#define __HardestGameEver__Win__


#include

#include "cocos2d.h"

using namespace cocos2d;

class Win: public cocos2d::CCLayer

{

public:

   virtual bool init(int tag);

   static cocos2d::CCScene* scene(int tag);

   static Win*create(int tag);

private:

void Retry();

void BackChoose();

void Paihang();

   int tag;


};

#endif


最难游戏代码

#include "Win.h"

#include "SimpleAudioEngine.h"

#include "GameBegain.h"

#include "LoadingScene.h"


using namespace cocos2d;

using namespace CocosDenshion;


CCScene* Win::scene(int tag)

{

    

   CCScene* scene = CCScene::create();

   Win* layer = Win::create(tag);

    scene->addChild(layer);

    

   return scene;

    

}

bool Win::init(int tag)

{

   if ( !CCLayer::init() )

    {

        return false;

    }

   

    

   this->tag = tag;

    CCSize size = CCDirector::sharedDirector()->getWinSize();

    

   //背景

    CCSprite* sp = CCSprite::create("FBrank_bg-iphone4.jpg");

    

    CCSprite * sp2 = CCSprite::create("00_perfect03-iphone4.png");

    

    sp->setPosition(ccp(size.width*0.5, size.height*0.5));

    sp2->setPosition(ccp(size.width*0.5, size.height*0.65));

   CCBlink*blink = CCBlink::create(1, 10);

    CCRepeatForever*repeat = CCRepeatForever::create(blink);

    sp2->runAction(repeat);

    

    

   addChild(sp,0);

   addChild(sp2,0);

    

    

   //

    CCSprite*yellowLan = CCSprite::create("FBrank_ranked03-iphone4.png");

    yellowLan->setPosition(ccp(size.width*0.5, size.height*0.7));

   addChild(yellowLan,1);

    

    CCSprite*blueLan = CCSprite::create("FBrank_ranked01-iphone4.png");

    blueLan->setPosition(ccp(size.width*0.5,size.height*0.4));

   addChild(blueLan);

    

    CCMenuItemImage* BackChoose = CCMenuItemImage::create("FBrank_button02-iphone4.png","FBrank_button02-iphone4.png",this,menu_selector(Win::BackChoose));

    BackChoose->setPosition(ccp(size.width*0.5,size.height*0.1));

    //排行榜

    CCMenuItemImage* Paihang = CCMenuItemImage::create("FBrank_button03-iphone4.png","FBrank_button03-iphone4.png",this,menu_selector(Win::Paihang));

    Paihang->setPosition(ccp(size.width*0.85,size.height*0.1));

    

    

    //replay

    CCMenuItemImage* Retry = CCMenuItemImage::create("FBrank_button01-iphone4.png","FBrank_button01-iphone4.png",this,menu_selector(Win::Retry));

    Retry->setPosition(ccp(size.width*0.15,size.height*0.1));

   CCMenu* menu = CCMenu::create(BackChoose,Retry,Paihang,NULL);

    menu->setPosition(CCPointZero);

   addChild(menu);

    CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("normalScore.mp3");

    

   if (tag==1)

    {

        

       CCLabelTTF * word = CCLabelTTF::create("世界纪录:5.00ms", "Helvetica", 20);

       this->addChild(word,2);

        word->setPosition(ccp(yellowLan->getPositionX()+60, yellowLan->getPositionY()));

        int n = CCUserDefault::sharedUserDefault()->getIntegerForKey("sc");

        int m = CCUserDefault::sharedUserDefault()->getIntegerForKey("cs");

       CCString * s = CCString::createWithFormat("得分:%d.%dms",n,m);

       CCLabelTTF * label = CCLabelTTF::create(s->getCString(), "Helvetica", 20);

       this->addChild(label,2);

        label->setPosition(ccp(blueLan->getPositionX()+60, blueLan->getPositionY()));

       

              

    }

   else

    {

       CCLabelTTF * word = CCLabelTTF::create("世界纪录:0.2ms", "Helvetica", 20);

       this->addChild(word,2);

        word->setPosition(ccp(yellowLan->getPositionX()+60, yellowLan->getPositionY()));

        

        float n = CCUserDefault::sharedUserDefault()->getFloatForKey("score");

       CCString * s = CCString::createWithFormat("得分:%.2fms",n/9);

       CCLabelTTF * label = CCLabelTTF::create(s->getCString(), "Helvetica", 20);

       this->addChild(label,2);

        label->setPosition(ccp(blueLan->getPositionX()+60, blueLan->getPositionY()));

    }

    

    

    return true;

}

Win*Win::create(int tag)

{

    

   Win*pRet = new Win();

   if (pRet&&pRet->init(tag))

    {

        pRet->autorelease();

        

       return pRet;

    }

   else

    {

        CC_SAFE_RELEASE_NULL(pRet);

       return NULL;

    }

}

void Win::Retry()

{

   if (tag==1)

    {

        CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("gen_click.mp3");

        Loadingscene * s = Loadingscene::creat(TargetSceneGame2Scene, 1);

        CCDirector::sharedDirector()->replaceScene(s);

    }

   else if(tag==2)

    {

        CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("gen_click.mp3");

        Loadingscene * s = Loadingscene::creat(TargetSceneInstructionScene, 2);

        CCDirector::sharedDirector()->replaceScene(s);


    }

}

void Win::BackChoose()

{

            Loadingscene * s = Loadingscene::creat(TargetSceneGameChooseScene, 0);

        CCDirector::sharedDirector()->replaceScene(s);

      

}

Win::~Win()

{

    this->removeAllChildren();

    this->removeFromParent();

    

}

void Win::Paihang()

{

    

}




#ifndef __HardGame__FailBoy__

#define __HardGame__FailBoy__


 

#ifndef __HardestGameEver__fail__

#define __HardestGameEver__fail__

#include "cocos2d.h"

USING_NS_CC;

#include <iostream>

class Fail:public CCSprite

{

public:

    

   bool initWithFile(const char *pszFilename,int tag);

   static Fail*create(const char *pszFilename,int tag);

   void move();

   void install();

    ~Fail();

private:

   int tag;

    

};


#endif





 

#include "FailBoy.h"

#include "SimpleAudioEngine.h"

#include "GameScene2.h"

#include "LoadingScene.h"

using namespace cocos2d;

using namespace CocosDenshion;


CCScene* FailBoy::scene(int tag)

{

   CCScene* scene = CCScene::create();

   FailBoy* layer = FailBoy::create(tag);

    scene->addChild(layer);

   return scene;

    

}

bool FailBoy::init(int tag)

{

   if ( !CCLayer::init() )

    {

        return false;

    }

    

    CCSize size = CCDirector::sharedDirector()->getWinSize();

    

   //背景

    CCSprite* sp = CCSprite::create("arcade_bg-iphone4.jpg");

    

    sp->setPosition(ccp(size.width*0.5, size.height*0.5));

    

   addChild(sp,0);

   this->tag = tag;

    

    //boy

    CCSprite* boy = CCSprite::create("fail_boy-iphone41.png");

    boy->setPosition(ccp(size.width*0.5, size.height* 1.2));

   CCMoveTo*boyMove = CCMoveTo::create(0.2, ccp(size.width*0.5, size.height*0.3));

    boy->runAction(boyMove);

   addChild(boy,1);

    

    //栏杆Langan

    CCSprite* Langan = CCSprite::create("fail_prison-iphone4.png");

    Langan->setPosition(ccp(size.width*0.5, size.height*3.5));

   CCMoveTo* langanMove = CCMoveTo::create(0.6, ccp(size.width*0.5, size.height*0.5));

    Langan->runAction(langanMove);

   addChild(Langan,2);

    //Back

    CCMenuItemImage* itemBack = CCMenuItemImage::create("fail_button01-iphone4.png","fail_button01-iphone4.png",this,menu_selector(FailBoy::BackBegin));

    itemBack->setPosition(ccp(20,270));

    //排行榜

    CCMenuItemImage* itemPh = CCMenuItemImage::create("fail_button02-iphone4.png","fail_button02-iphone4.png",this,menu_selector(FailBoy::retry));

    itemPh->setPosition(ccp(100,270));

    

    

    //replay

    CCMenuItemImage* itemRe = CCMenuItemImage::create("arcade_button06-iphone4.png","arcade_button06-iphone4.png",this,menu_selector(FailBoy::retry));

    itemRe->setPosition(ccp(130,0));

   CCMenu* menu = CCMenu::create(itemBack,itemRe,itemPh,NULL);

    menu->setPosition(CCPointZero);


    

   //

    CCSprite* lock = CCSprite::create("fail_kanban-iphone4.png");

    lock->setPosition(ccp(size.width*0.5, size.height*3.5));

   CCMoveTo* lockMove = CCMoveTo::create(1, ccp(size.width*0.5-2, size.height*0.5));

    lock->runAction(lockMove);

   addChild(lock,3);

    lock-> addChild(menu,3);

   


    this->scheduleOnce(schedule_selector(FailBoy::LockDelay),0.6f);

    this->scheduleOnce(schedule_selector(FailBoy::ScreamDelay),0.7f);

   if (tag==1)

    {

        int n = CCUserDefault::sharedUserDefault()->getIntegerForKey("sc");

        int m = CCUserDefault::sharedUserDefault()->getIntegerForKey("cs");

        CCString * s = CCString::createWithFormat("您的得分:%d.%dms\n闯关要求:<10.00ms",n,m);

       CCLabelTTF * label = CCLabelTTF::create(s->getCString(), "Helvetica", 15);

        lock->addChild(label,4);

        label->setPosition(ccp(lock->getContentSize().width*0.5, lock->getContentSize().height*0.5));

    }

   else

    {

        float n = CCUserDefault::sharedUserDefault()->getFloatForKey("score");

        CCString * s = CCString::createWithFormat("您的得分:%.2fms\n闯关要求:<0.5ms",n/9);

       CCLabelTTF * label = CCLabelTTF::create(s->getCString(), "Helvetica", 15);

        lock->addChild(label,4);

        label->setPosition(ccp(lock->getContentSize().width*0.5, lock->getContentSize().height*0.5));

    }

   

    return true;

}

FailBoy*FailBoy::create(int tag)

{

   FailBoy * pRet = new FailBoy();

   if (pRet&&pRet->init( tag))

    {

        pRet->autorelease();

       return pRet;

    }

   else

    {

        CC_SAFE_RELEASE_NULL(pRet);

       return NULL;

    }

}


void FailBoy::BackBegin()

{

    CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("gen_click.mp3");

    

           Loadingscene * s = Loadingscene::creat(TargetSceneGameChooseScene, 0);

        CCDirector::sharedDirector()->replaceScene(s);

    

   

}

void FailBoy::retry()

{

    CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("gen_click.mp3");

   if (tag==1)

    {

        Loadingscene * s = Loadingscene::creat(TargetSceneGame2Scene, 1);

        CCDirector::sharedDirector()->replaceScene(s);

    }

   else if(tag==2)

    {

        Loadingscene * s = Loadingscene::creat(TargetSceneInstructionScene, 2);

        CCDirector::sharedDirector()->replaceScene(s);

    }

    


}

void FailBoy::LockDelay()

{

    SimpleAudioEngine::sharedEngine()->playEffect("failDrop.mp3");


}

void FailBoy::ScreamDelay()

{

    SimpleAudioEngine::sharedEngine()->playEffect("failShout.mp3");


}

FailBoy::~FailBoy()

{

    this->removeAllChildren();

    this->removeFromParent();

}



最难游戏代码


 

 

 

#ifndef __HardestGameEver__LockAnimate__

#define __HardestGameEver__LockAnimate__


#include <iostream>

#include "cocos2d.h"



using namespace cocos2d;

class LockAnimate : public cocos2d::CCLayer

{

public:

   virtual bool init();

   static cocos2d::CCScene* scene();

    ~LockAnimate();

    CREATE_FUNC(LockAnimate);

  

private:

void lockEvent();

};

#endif



#include "LockAnimate.h"

#include "GameChoose.h"

#include "SimpleAudioEngine.h"

using namespace cocos2d;

using namespace CocosDenshion;

CCScene* LockAnimate::scene()

{

   CCScene* scene = CCScene::create();

    LockAnimate* layer = LockAnimate::create();

    scene->addChild(layer);

   return scene;

    

}

bool LockAnimate::init()

{

    

   if ( !CCLayer::init() )

    {

        return false;

    }

    

       

    CCSprite* lockLeft = CCSprite::create("select_lock01-iphone4.png");

    CCSprite* lockright = CCSprite::create("select_lock02-iphone4.png");

    

    

   addChild(lockLeft,1,102);

   addChild(lockright,1,103);

    CCMenuItemImage* lock = CCMenuItemImage::create("select_lock03-iphone4.png","select_lock04-iphone4.png",this,menu_selector(LockAnimate::lockEvent));

    

   CCMenu* menu = CCMenu::create(lock,NULL);

    menu->setPosition(CCPointZero);

   addChild(menu,2,101);


    lockLeft->setPosition(ccp(menu->getPositionX()-30, menu->getPositionY()+5));

    lockright->setPosition(ccp(menu->getPositionX()+30, menu->getPositionY()+5));

    

    return true;

}


void LockAnimate::lockEvent()

{

    GameChoose::shared()->setTouchEnabled(true);

    

    CCSize size = CCDirector::sharedDirector()->getWinSize();

    int n = CCUserDefault::sharedUserDefault()->getIntegerForKey("sc");

    int m = CCUserDefault::sharedUserDefault()->getIntegerForKey("cs");

    CCString * s = CCString::createWithFormat("您的上一关卡得分:%d.%dms\n闯关需要得分<10.0ms",n,m);

    

    


    

   if (this->getPositionX()<size.width*0.5)

    {

        SimpleAudioEngine::sharedEngine()->playEffect("chainDrop.mp3");

       GameChoose::shared()->addstar(this);

        this->removeFromParent();

    }

   else

    {

       if(n>=10)

        {

           CCLabelTTF * label = CCLabelTTF::create(s->getCString(), "Helvetica", 20);

           GameChoose::shared()->addChild(label,4,1211);

            label->setPosition(ccp(size.width*0.5, size.height*0.1));

           CCMoveTo*action = CCMoveTo::create(1.0f, ccp(size.width*0.5, size.height*0.5));

            label->runAction(action);

            

           GameChoose::shared()->scheduleOnce(schedule_selector(GameChoose::delelabel), 1.2f);

        }

       else

        {

            CCSprite * news = CCSprite::create("select_button07-iphone4.png");

            news->setPosition(ccp(this->getPositionX()+30, this->getPositionY()+35));

            news->setRotation(30);

           GameChoose::shared()->addChild(news,5);

            SimpleAudioEngine::sharedEngine()->playEffect("chainDrop.mp3");

           GameChoose::shared()->addstar(this);

           this->removeFromParent();

                        

        }


        

    

    }

    

}


LockAnimate::~LockAnimate()

{

    this->removeAllChildren();

    this->removeFromParent();

}


 

 

#ifndef __HardGame__GameChoose__

#define __HardGame__GameChoose__


#include <iostream>

#include "cocos2d.h"

class LockAnimate;

using namespace cocos2d;

class GameChoose : public cocos2d::CCLayer

{

public:

   virtual bool init();

   static cocos2d::CCScene* scene();

   void addstar(LockAnimate*s);

   static GameChoose*shared();

    CREATE_FUNC(GameChoose);

   virtual~GameChoose();

   void delelabel();

   void addlock(int tag);

    virtual void keyBackClicked();

    

private:

   CCSprite* picture1;

   CCSprite* picture2;

   int tag;

   bool isToucheMe(CCPoint pos);

   void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);

   void BackBegin();

   void choose1();

   void choose2();

   static GameChoose*gamechose;

    

    

};

#endif


 

 

#include "GameChoose.h"

#include "GameMode.h"

#include "GameScene.h"

#include "SimpleAudioEngine.h"

#include "StarAnimate.h"

#include "LoadingScene.h"

#include "LockAnimate.h"

using namespace cocos2d;

using namespace CocosDenshion;

GameChoose*GameChoose::gamechose = NULL;

CCScene* GameChoose::scene()

{

   CCScene* scene = CCScene::create();

    GameChoose* layer = GameChoose::create();

    scene->addChild(layer);

   return scene;

    

}


bool GameChoose::init()

{

   if ( !CCLayer::init() )

    {

        return false;

    }

    

    gamechose = this;

    //响应手机触屏

    this->setKeypadEnabled(true);

    CCSize size = CCDirector::sharedDirector()->getWinSize();

    

   //背景

    CCSprite* sp = CCSprite::create("select_easy_bg-iphone4.jpg");

    

    sp->setPosition(ccp(size.width*0.5, size.height*0.5));

    

   addChild(sp);

    

    //添加返回键

    CCMenuItemImage* itemBack = CCMenuItemImage::create("select_button-iphone4.png","select_button-iphone4.png",this,menu_selector(GameChoose::BackBegin));

    itemBack->setPosition(ccp(itemBack->getContentSize().width - 180,

                              itemBack->getContentSize().height + 145));

    

   CCMenu* menu = CCMenu::create(itemBack,NULL);

   addChild(menu);

    

    //picture1

    picture1 = CCSprite::create("select_image19-iphone4.png");

   picture1->setPosition(ccp(size.width*0.28, size.height*0.7));

   this->addChild(picture1,1,100);

    

    CCSprite* outline1 =CCSprite::create("select_stage01-iphone4.png");

    outline1->setPosition(ccp(size.width*0.28, size.height*0.7));

   this->addChild(outline1,3,103);

   

   this->addlock(1);


    

    CCTexture2D*texture = CCTextureCache::sharedTextureCache()->addImage("stage123.png");

   StarAnimate* star = StarAnimate::create(texture);

    star->setPosition(ccp(picture1->getPosition().x, picture1->getPosition().y));

   this->addChild(star,0,1000);

    

    


    

    //picture2

    picture2 = CCSprite::create("select_image14-iphone4.png");

   picture2->setPosition(ccp(size.width*0.72, size.height*0.7));

   this->addChild(picture2,2,102);

    CCSprite* outline2 =CCSprite::create("select_stage01-iphone4.png");

    outline2->setPosition(ccp(size.width*0.72, size.height*0.7));

   this->addChild(outline2,3,104);

    

    

    

   StarAnimate* star2 = StarAnimate::create(texture);

    star2->setPosition(ccp(picture2->getPosition().x, picture2->getPosition().y));

   this->addChild(star2,0,999);

    

    

   this->addlock(2);

    

        

    

    return true;


}


void GameChoose::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)

{

   CCTouch * touch = (CCTouch *)pTouches->anyObject();

   CCPoint location = touch->getLocation();

   if (isToucheMe(location))

    {

       switch (tag)

        {

           case 0:

            {

               this->choose1();

               break;

            }

           case 1:

            {

               

               this->choose2();

                

               break;

            }

                

           default:

               break;

        }

       

    }

}

bool GameChoose::isToucheMe(CCPoint pos)

{


    //play键的rect

   

   CCRect touchrect = CCRectMake(picture1->getPosition().x - 105/2, picture1->getPosition().y - 86/2, 105, 86);

   CCRect touchrect2 = CCRectMake(picture2->getPosition().x - 105/2, picture1->getPosition().y - 86/2, 105, 86);

    //设置键的rect

 

   if (touchrect.containsPoint(pos))

    {

       tag = 0;

       return true;

    }

   else if (touchrect2.containsPoint(pos))

    {

       tag = 1;

       return true;

    }

   else

    {

        return false;

    }

}

void GameChoose::choose1()

{

    

    SimpleAudioEngine::sharedEngine()->playEffect("08_jackpotStop.mp3");

    

    Loadingscene * s = Loadingscene::creat(TargetSceneGame2Scene, 1);

    CCDirector::sharedDirector()->replaceScene(s);

}

void GameChoose::choose2()

{

    SimpleAudioEngine::sharedEngine()->playEffect("08_jackpotStop.mp3");

    

    Loadingscene * s = Loadingscene::creat(TargetSceneInstructionScene, 2);

    CCDirector::sharedDirector()->replaceScene(s);

}


void GameChoose::BackBegin()

{

    SimpleAudioEngine::sharedEngine()->playEffect("gen_click.mp3");

    CCDirector::sharedDirector()->replaceScene( GameMode::scene());

}

void GameChoose::addstar(LockAnimate*s)

{

    CCSize size = CCDirector::sharedDirector()->getWinSize();

   if (s->getPositionX()<size.width*0.5)

    {

        this->removeChildByTag(103);

       StarAnimate* star1 = (StarAnimate*)this->getChildByTag(1000);

        this->reorderChild(star1, 1);

    }

   else

    {

        this->removeChildByTag(104);

                

       StarAnimate* star2 = (StarAnimate*)this->getChildByTag(999);

        

       this->reorderChild(star2, 2);

    }

    

}

GameChoose*GameChoose::shared()

{

    return gamechose;

}

GameChoose::~GameChoose()

{

    this->removeAllChildren();

    this->setTouchEnabled(false);

}

void GameChoose::delelabel()

{

    this->removeChildByTag(1211);

}

void GameChoose::addlock(int tag)

{

   if(tag==1)

    {

       LockAnimate * lock1 = LockAnimate::create();

       this->addChild(lock1,4,9999);

        lock1->setPosition(picture1->getPosition());

        

    }

   else

    {

       LockAnimate * lock2 = LockAnimate::create();

       this->addChild(lock2,4,8888);

        lock2->setPosition(picture2->getPosition());

    }

    

}

void GameChoose::keyBackClicked()

{

    SimpleAudioEngine::sharedEngine()->playEffect("ComboMax.mp3");

    CCDirector::sharedDirector()->replaceScene( GameMode::scene());

}




 

 

 


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