在《基于生产者-消费者模型的视频播放器 - 续2》中还存在两个问题:
1. 视频播放结束后,窗口不能自动退出,且无法响应鼠标、键盘事件;
2. 有时按 空格 暂停不生效,或延时生效。
主要原因是在Consumer Thread中,有两个阻塞等待的地方:一个是SDL_WaitEvent(&event),等待按键或REFRESH event;另外一个是dequeue(&frame_q),从队列中获取视频帧。如果队列为空,则进入阻塞等待。如果在这个地方阻塞了,此时按键事件就无法响应了。
因此,对程序做了小改进,去掉了dequeue()里面的阻塞等待。这个地方确实用得不对,因为在同一个循环里面,已经有了一处阻塞等待的地方。另外,加了一个快进功能。每按一次方向右键,快进30秒(通过快速播放30*25帧画面实现)。
MyPlayerV2.c:
/*
* A simple player with FFMPEG4.0 and SDL2.0.8.
* Created by LiuWei@20180530
* 1. Only support video decoder, not support audio and subtitle.
* 2. Based on Producer-Consumer thread model.
*
* 20180531 Modifications:
* 1. Add key event process
* 2. Producer thread produce frames every 40ms, using the same frequence with Consumer thread.
*
* 20180601 Modifications:
* 1. Fix bug which Player Window can't quit when end of video.
* 2. Add fast forward function.
*/
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <sys/stat.h>
#include <pthread.h>
#include <SDL2/SDL.h>
#include "video_frame_queue.h"
#define FRAMES_NUM_PER_SEC 25 /* how many frames each second */
#define FRAMES_SKIP_ON_FAST_FORWARD (30*FRAMES_NUM_PER_SEC) /* 10 seconds per key event(Right Key) */
#define FRAME_REFRESH_EVENT (SDL_USEREVENT+1)
#define FRAME_REFRESH_TIMER 40 /* 40ms */
static AVFormatContext *fmt_ctx = NULL;
static AVStream *video_stream = NULL;
static AVCodec *dec = NULL;
static AVCodecContext *video_dec_ctx = NULL;
static int video_stream_index = -1;
typedef struct {
int end_of_video;
int play_stop;
int play_pause;
int fastforward_skip_frames;
int frame_refresh_timer;
} VideoState;
/* The queue which stores uncompressed frame data */
avframe_q frame_q;
/* Video play state */
VideoState av_state = {0, 0, 0, 0, FRAME_REFRESH_TIMER};
/* Send a refresh signal to Consumer Thread every VideoState.frame_refresh_timer(it's 40ms by default). */
static int frame_refresh_thread(void *arg)
{
while(!av_state.end_of_video && !av_state.play_stop) {
if(!av_state.play_pause) {
SDL_Event event;
event.type = FRAME_REFRESH_EVENT;
SDL_PushEvent(&event);
}
SDL_Delay(av_state.frame_refresh_timer);
}
return 0;
}
/* Output uncompressed frame, then push into queue */
static void *producer_thread(void *arg)
{
int ret = 0;
AVPacket pkt;
AVFrame *video_frame = av_frame_alloc();
if(!video_frame) {
printf("producer_thread(): Could not allocate frame\n");
return;
}
/* Initialize packet, send data to NULL, let the demuxer fill it */
av_init_packet(&pkt);
pkt.data = NULL;
pkt.size = 0;
/* Read frames: The packet must be freed with av_packet_unref().