简易python编写2048

 

 

看了这篇文章后,你也可以写出2048

*   学习编程的路上,会玩的人总是能找到乐趣,今天给大家分享我编写的2048(嘿嘿!)

2048是一款特别好玩的游戏,操作十分简单,但想要玩好,也是需要很多时间的。

今天给大家分享一下我的思路,教会大家如何用python编写2048

如有bug,恳请指出,13694846652@163.com

获取源代码请发送邮件(自己写成就感更高喔!)

本人未参考任何他人代码     纯靠瞎写(^_^

 

 

游戏的逻辑

 

1.     游戏开始时,游戏界面有两个数字,2或者42出现的概率更高

2.     每次滑动(一次操作),数据先进行处理,再在空白处生成一个数字,

2或者42出现的概率更高

3.     数据处理的逻辑

    a)      数据沿着滑动方向运动

    b)      遇见0便移位,并判断下一位是零,或者与下一位是否相等

    c)       遇见相同数字便相加

    d)      不满足bc条件,不移动

4.数据保存

游戏被抽象成为一行四个数据,[0,0,0,0]

使用可变有序的列表储存数据,16个数字就是4组列表

[[0,0,0,0], [0,0,0,0],[0,0,0,0] ,[0,0,0,0]]

下面是程序构思:

    程序由三个模块编写

1

main.py(主函数,包括运行逻辑和菜单打印)

2

data_handle.py(游戏运行逻辑,数据转换处理)

3

interface.py(接收并打印游戏界面)

 

 

首先,先看看实现的成果

--------------------图形界面代码实现--------------------

主要使用一些简单的字符串拼接,大家也可以使用Tkinter

def game_interface(a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4):
    # 游戏打印界面

    l=list((a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4))


    a1=" "  if not a1 else a1 
    a2=" "  if not a2 else a2
    a3=" "  if not a3 else a3
    a4=" "  if not a4 else a4
    b1=" "  if not b1 else b1 
    b2=" "  if not b2 else b2 
    b3=" "  if not b3 else b3 
    b4=" "  if not b4 else b4 
    c1=" "  if not c1 else c1 
    c2=" "  if not c2 else c2 
    c3=" "  if not c3 else c3 
    c4=" "  if not c4 else c4 
    d1=" "  if not d1 else d1 
    d2=" "  if not d2 else d2 
    d3=" "  if not d3 else d3 
    d4=" "  if not d4 else d4 



    print("\r+-------+-------+-------+-------+\n",
            "\r|       |       |       |       |\n",
            "\r|%s|%s|%s|%s|\n"%(str(a1).center(7),str(a2).center(7),str(a3).center(7),str(a4).center(7)),
            "\r|       |       |       |       |\n",
            "\r+-------+-------+-------+-------+\n",
            "\r|       |       |       |       |\n",
            "\r|%s|%s|%s|%s|\n"%(str(b1).center(7),str(b2).center(7),str(b3).center(7),str(b4).center(7)),
            "\r|       |       |       |       |\n",
            "\r+-------+-------+-------+-------+\n",
            "\r|       |       |       |       |\n",
            "\r|%s|%s|%s|%s|\n"%(str(c1).center(7),str(c2).center(7),str(c3).center(7),str(c4).center(7)),
            "\r|       |       |       |       |\n",
            "\r+-------+-------+-------+-------+\n",
            "\r|       |       |       |       |\n",
            "\r|%s|%s|%s|%s|\n"%(str(d1).center(7),str(d2).center(7),str(d3).center(7),str(d4).center(7)),
            "\r|       |       |       |       |\n",
            "\r+-------+-------+-------+-------+\n",end="")

    for i in l:
        s=int(i)
        if s >2000:
            raise ImportError("恭喜达到2048!!!")

 

 

1.     我这里使用四个方向的操作,然后形成一个新的列表

2.     0删除后,判断相加还是不移动

3.     处理完之后将数据转换回去

---------------------------核心逻辑---------------------------

# 进行数据处理,根据操作进行数据转换

import random as r
import sys

square = (2, 2, 2, 4)


def prime_data():
    # 起始布局
    data = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    pp = r.choice(square)
    pp1 = r.choice(square)
    location = r.sample([i for i in range(16)], 2)
    data[location[0]] = pp
    data[location[1]] = pp1
    return data


def tran_data(data, n):
    # 根据操转换为4个小数据列表
    # 操作的反向为底边 zero
    small_list = []
    # print(data)
    if n == 0:  # 向上操作
        for i in range(4):
            zero = [data[i], data[i+4], data[i+8], data[i+12]]
            small_list.append(zero)
    elif n == 1:  # 向右操作
        zero = data[0:4][::-1]
        one = data[4:8][::-1]
        two = data[8:12][::-1]
        three = data[12:16][::-1]
        small_list = [three, two, one, zero]
    elif n == 2:  # 向下操作
        for i in range(12, 16):
            zero = [data[i], data[i-4], data[i-8], data[i-12]]
            small_list.append(zero)
    elif n == 3:  # 向左操作
        zero = data[:4]
        one = data[4:8]
        two = data[8:12]
        three = data[12:]
        small_list = [three, two, one, zero]
    return small_list


def add_number(data, n):

    # 数据处理函数
    lis = []
    small_list = tran_data(data, n)
    for p in small_list:
        try:
            for x in range(4):
                p.remove(0)
        except ValueError:
            pass
        while True:
            s = len(p)
            if s < 4:
                p.append(0)
            else:
                break
        if p[0] == p[1]:
            if p[2] == p[3]:
                p[0] += p[1]
                p[1] = p[2]+p[3]
                p[2], p[3] = 0, 0
            else:
                p[0] += p[1]
                p[1], p[2], p[3] = p[2], p[3], 0
        elif p[2] == p[1]:
            p[1] += p[2]
            p[2], p[3] = p[3], 0
        elif p[2] == p[3]:
            p[2] += p[3]
            p[3] = 0
        lis.append(p)
    data = tran_list(lis, n)
    return data


def tran_list(small_list, n):
    big_list = []
    if n == 0:
        for x in range(4):
            for i in range(4):
                big_list.append(small_list[i][x])
    elif n == 1:
        for i in [3, 2, 1, 0]:
            s = small_list[i][::-1]
            for x in s:
                big_list.append(x)

    elif n == 2:
        for x in range(4):
            for i in [3, 2, 1, 0]:
                big_list.append(small_list[i][x])
        big_list = big_list[::-1]
    elif n == 3:
        for i in [3, 2, 1, 0]:
            for x in small_list[i]:
                big_list.append(x)

    return big_list


def judgement(big_list):
    # 生成并修改数据
    s = []
    for i in range(16):
        if not big_list[i]:
            p = i
            s.append(p)
    try:
        l = r.choice(square)
        z = r.choice(s)
    except (ValueError, IndexError):
        s = input("游戏结束,请按任意键退出")
        raise NameError(" 游戏结束!")
    big_list[z] = l
    return big_list


def data_handle(data):
    n = input("W A S D(上下左右)--->")
    if len(n) > 1:
        n = n[-1]
    if n in ("w"):
        # 向上划
        data = add_number(data, 0)
    elif n in ("d"):
        # 向右划
        data = add_number(data, 1)
    elif n in ("s"):
        # 向下划
        data = add_number(data, 2)
    elif n in ("a"):
        # 向左划
        data = add_number(data, 3)
    elif n in "q":
        raise OSError
    else:
        raise StopIteration("请输入正确操作")
    data = judgement(data)
    return data  # 返回数据给游戏界面


def read_data(filename="archive.txt"):
    s = []
    try:
        file = open(filename)
        for i in file:
            p = i.strip()
            pp = int(p)
            s.append(pp)
        file.close()
    except OSError:
        print("文件打开失败")
    return s


def save_data(data, filename="archive.txt"):
    try:
        file = open(filename, "w")
        for i in data:
            file.write(str(i))
            file.write("\n")
        file.close()
    except OSError:
        print("文件打开错误")

 

将核心逻辑串起来,添加保存数据,载入旧游戏的功能

 

---------------------------主程序---------------------------

''' 此模块是2048主模块

'''
import time
from data_handle import *
from interface import game_interface



def menu():
    print("+{}+".format("-"*30))
    print("|%s|"%("1.进入游戏".center(25)))
    print("|%s|"%("2.载入进度".center(25)))
    print("|%s|"%("3.保存游戏".center(25)))
    print("|%s|"%("4.退出游戏".center(25)))
    print("+{}+".format("-"*30))

def showtime():
    #主程序
    data=prime_data()   #初始数据
    while True:  
        menu()
        option=int(input("请输入您要进行的操作:"))
        if option == 1:
            game_interface(*data)
            while True:
                try:
                    data=data_handle(data)
                    game_interface(*data)
                except NameError as e:
                    print(e)
                    break
                except ImportError as e:
                    print(e)
                    time.sleep(10)
                    break
                except OSError:
                    break
                except StopIteration as e:
                    print(e)
                    continue
        elif option == 2:
            # 载入数据
            data=read_data(filename="archive.txt") 
            game_interface(*data)
            while True:
                try:
                    data=data_handle(data)
                    game_interface(*data)
                except NameError as e:
                    print(e)
                    break
                except ImportError as e:
                    print(e)
                    time.sleep(10)
                    break
                except OSError:
                    break
                except StopIteration as e:
                    print(e)
                    continue
        elif option == 3:
            # 保存数据
            save_data(data,filename="archive.txt") 
        elif option == 4:
            exit()
        

if __name__ == "__main__":
    showtime()

 

 注:游戏虽然简单,但自己操作并写出来,成就感还是很强的,希望大家在python的路上越走越远!!!

 

 

 

 

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