Java中set time方法_Java World.setWorldTime方法代碼示例

import net.minecraft.world.World; //導入方法依賴的package包/類

@Override

protected void execute()

{

// Set up some initial conditions:

ServerSection ss = currentMissionInit().getMission().getServerSection();

ServerInitialConditions sic = (ss != null) ? ss.getServerInitialConditions() : null;

if (sic != null && sic.getTime() != null)

{

boolean allowTimeToPass = (sic.getTime().isAllowPassageOfTime() != Boolean.FALSE); // Defaults to true if unspecified.

MinecraftServer server = MinecraftServer.getServer();

if (server.worldServers != null && server.worldServers.length != 0)

{

for (int i = 0; i < MinecraftServer.getServer().worldServers.length; ++i)

{

World world = MinecraftServer.getServer().worldServers[i];

world.getGameRules().setOrCreateGameRule("doDaylightCycle", allowTimeToPass ? "true" : "false");

if (sic.getTime().getStartTime() != null)

world.setWorldTime(sic.getTime().getStartTime());

}

}

}

ModSettings modsettings = currentMissionInit().getMission().getModSettings();

if (modsettings != null && modsettings.getMsPerTick() != null)

TimeHelper.serverTickLength = (long)(modsettings.getMsPerTick());

if (getHandlers().quitProducer != null)

getHandlers().quitProducer.prepare(currentMissionInit());

if (getHandlers().worldDecorator != null)

getHandlers().worldDecorator.prepare(currentMissionInit());

// Fire the starting pistol:

MalmoMod.safeSendToAll(MalmoMessageType.SERVER_GO);

// And start the turn schedule turning, if there is one:

if (!ServerStateMachine.this.userTurnSchedule.isEmpty())

{

String agentName = ServerStateMachine.this.userTurnSchedule.get(0);

ServerConfigurationManager scoman = MinecraftServer.getServer().getConfigurationManager();

EntityPlayerMP player = scoman.getPlayerByUsername(agentName);

if (player != null)

{

MalmoMod.network.sendTo(new MalmoMod.MalmoMessage(MalmoMessageType.SERVER_YOUR_TURN, ""), player);

}

else if (getHandlers().worldDecorator != null)

{

// Not a player - is it a world decorator?

getHandlers().worldDecorator.targetedUpdate(agentName);

}

}

}

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